Freeform map making

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  1. #1
    Enthusiast AlexEttels is offline
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    Dec 2008 Join Date
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    Freeform map making

    i wanted to make like a hall way in a map leading into a room, and i can only make some squares, is there a way to "free form" a map?


  2. #2
    Ninja Goblin HellSniper is offline
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    Re: Freeform map making

    Use The Clipping tool (Press X).
    You'll then have to select 2 points, those are the Slicing line.
    The Third Point is for depth.
    Once you placed the Points like you want it press Shift & Enter to actually Cut.

  3. #3
    Account Upgraded | Title Enabled! Hymn is offline
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    Re: Freeform map making

    You can also import from other programs. Radiant really wasn't made for super fine detailed maps. It's possible to make them, but it takes a while.

  4. #4
    Enthusiast AlexEttels is offline
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    Re: Freeform map making

    Thank you guys, i got it on my own, you can lock this thread!.
    EDIT: hold on that, is there away i make a wall that is visible through one side, and isn't visible through the other, and i can shoot through it.
    Last edited by AlexEttels; 15-07-10 at 06:23 PM.

  5. #5
    Account Upgraded | Title Enabled! Hymn is offline
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    Re: Freeform map making

    Quote Originally Posted by AlexEttels View Post
    Thank you guys, i got it on my own, you can lock this thread!.
    EDIT: hold on that, is there away i make a wall that is visible through one side, and isn't visible through the other, and i can shoot through it.
    I cant remember how to make a texture that you can step through, but I know it's possible check my guide on how to make fake water.

    All you have to do is only make one side of the brush visible, and put notexture on the other 5 sides.

  6. #6
    Ninja Goblin HellSniper is offline
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    Re: Freeform map making

    Use a shader and give it the Surfaceparm NonSolid.
    Faces are by Default Single Sided, so you just have to make a NonSolid Shader with that Texture.

    GZMap/Data/Scripts -> common.shader,

    // Comment Line
    path to texture // example textures/common/wall01 <- note that it doesnt needs the file type.
    {
    surfaceparm nonsolid
    }



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