i wanted to make like a hall way in a map leading into a room, and i can only make some squares, is there a way to "free form" a map?
i wanted to make like a hall way in a map leading into a room, and i can only make some squares, is there a way to "free form" a map?
Use The Clipping tool (Press X).
You'll then have to select 2 points, those are the Slicing line.
The Third Point is for depth.
Once you placed the Points like you want it press Shift & Enter to actually Cut.
You can also import from other programs. Radiant really wasn't made for super fine detailed maps. It's possible to make them, but it takes a while.
Thank you guys, i got it on my own, you can lock this thread!.
EDIT: hold on that, is there away i make a wall that is visible through one side, and isn't visible through the other, and i can shoot through it.
Last edited by AlexEttels; 15-07-10 at 06:23 PM.
Use a shader and give it the Surfaceparm NonSolid.
Faces are by Default Single Sided, so you just have to make a NonSolid Shader with that Texture.
GZMap/Data/Scripts -> common.shader,
// Comment Line
path to texture // example textures/common/wall01 <- note that it doesnt needs the file type.
{
surfaceparm nonsolid
}