Game crashes at Loading etc.

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  1. #1
    Sharing is caring KillerStefan is offline
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    Feb 2007 Join Date
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    Game crashes at Loading etc.

    I encrypted all my files and the encryption is in the runnable but it crashes when its almost done loading.
    If anyone knows how to fix it, please leave a reply.

    Code:
    XTRAP Start
    fail to open XTrapTest.txt
    XTRAP End
    GUNZ 1,0,0,290 launched. build (Dec  8 2008 14:19:14) 
    Log time (06/27/09 22:26:58)
    CPU ID = AuthenticAMD ( family = 1039 , model = 3 , stepping = 2 ) @ 1982 MHz
    Display Device = NVIDIA GeForce 8600 GT  ( vendor=10de device=402 subsys=8811462 revision=a1 )
    Display Driver Version = 6.14.0011.8585
    Windows = 5.1 Build 2600 , Service Pack 3 (1047020KB) :  Windows xp..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load XML from memory : system/gametypecfg.xml 
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory : system/messages.xml(0x0016) - SUCCESS
    Serialkey error : 202
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 437.000000 
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primair geluidsstuurprogramma): Hardware Mixing Supported
    1(SoundMAX HD Audio O): Hardware Mixing Supported
    [[[getMaxChannel32]]]]
    LoadWave: Error loading file
    
    -------------------> Sound Engine Create : 0.898000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 1.163000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.298000 
    start InitInterface option
    Number of Display mode : 29
    Number of Display mode : 29
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.188000 
    Screen effect manager create success.
    Effect manager create success.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 32.546002 
    
    Load character.xml success,
    
    -------------------> Character Loading : 2.381000 
    
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin 
    destroy client.
    PeerInfoList Released
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay


  2. #2
    Be Freestyle. mcsic is offline
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    May 2008 Join Date
    GermanyLocation
    330Posts

    Re: Game crashes at Loading etc.

    Well. I used to have the same error.
    I'm not sure what was causing it but I just deleted a few models, also custom ones, and it worked again.
    Like, sword01.elu, it was working before but it suddenly started causing my game to crash. It worked after I removed the elu.

    I know it sounds totally un-logical. I can't really explain how / why it was crashing like that either. (I even got "korean?" errors, sometimes.)

    Just play around with it..
    Remove some of the folders (like sword / katanas / daggers, etc.) and try again.
    Like, remove half of the weapons -> startup gunz -> see if it crashes -> if it's not, add back half of the weapons you just removed -> startup gunz -> see if it crashes -> if it's not, add back half of the half of the weapons (lol.) you just removed -> startup gunz -> see if it crashes and so on. Until you find out which model's crashing it.
    And check your xml files if there are any spelling errors or letters where they shouldn't be.

    That's how I fixed it.

  3. #3
    Sharing is caring KillerStefan is offline
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    Re: Game crashes at Loading etc.

    Quote Originally Posted by mcsic View Post
    Well. I used to have the same error.
    I'm not sure what was causing it but I just deleted a few models, also custom ones, and it worked again.
    Like, sword01.elu, it was working before but it suddenly started causing my game to crash. It worked after I removed the elu.

    I know it sounds totally un-logical. I can't really explain how / why it was crashing like that either. (I even got "korean?" errors, sometimes.)

    Just play around with it..
    Remove some of the folders (like sword / katanas / daggers, etc.) and try again.
    Like, remove half of the weapons -> startup gunz -> see if it crashes -> if it's not, add back half of the weapons you just removed -> startup gunz -> see if it crashes -> if it's not, add back half of the half of the weapons (lol.) you just removed -> startup gunz -> see if it crashes and so on. Until you find out which model's crashing it.
    And check your xml files if there are any spelling errors or letters where they shouldn't be.

    That's how I fixed it.
    Thanks for the help but I think that the problem is that my runnable reads .mef files.

  4. #4
    Account Upgraded | Title Enabled! frenchfatcat is offline
    MemberRank
    Dec 2008 Join Date
    229Posts

    Re: Game crashes at Loading etc.

    it reads .mef files?


    what runnable are you using?

  5. #5
    2D > 3D Wucas is offline
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    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: Game crashes at Loading etc.

    just asm the part of the ijji runnable that reads it as mef files and replace it with xml function on a normal runnable

  6. #6
    Sharing is caring KillerStefan is offline
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    Re: Game crashes at Loading etc.

    Quote Originally Posted by frenchfatcat View Post
    it reads .mef files?


    what runnable are you using?
    Yes, I'm using the 8 December 2008 runnable.

    Quote Originally Posted by BetrayedAcheron View Post
    just asm the part of the ijji runnable that reads it as mef files and replace it with xml function on a normal runnable
    Thanks, I'll look into this.

  7. #7
    Apprentice Zelgoto is offline
    MemberRank
    Mar 2008 Join Date
    7Posts

    Re: Game crashes at Loading etc.

    I have the same problem but I don't know what a .mef file is nor where it's located. Help Please T^T



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