Game Crashes when loading mesh

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  1. #1
    Valued Member gign919191 is offline
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    Game Crashes when loading mesh

    I got this problem, when i try to load gunz, it crashes at the end of Loading Mesh...

    Here is my mlog:
    [code]start InitInterface option
    Number of Display mode : 36
    Number of Display mode : 36
    end of InitInterface option ok
    Init maps : no Current ChannelRule
    Screen Effect Manager Create : 0.091000
    Screen effect manager create success.
    Effect manager create success.
    Client create success.
    game interface create success.

    -------------------> GameInterface Create : 6.130000

    Load character.xml success,

    -------------------> Character Loading : 1.259000

    (null)


  2. #2
    Ninja Goblin HellSniper is offline
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    Re: Game Crashes when loading mesh

    Probably uve got a Model thats has a hilarious ammount of faces.
    Gunz has only the moded Quake3 Engine, so we dont have that many polys t ospare like on a cod engine o.O
    Solution:
    FIx the Model so it uses less polys.

  3. #3
    Valued Member gign919191 is offline
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    Re: Game Crashes when loading mesh

    what do u mean?

  4. #4
    Awaken the Devil inside! DeathniteR is offline
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    Re: Game Crashes when loading mesh

    got custom models in ur client? or maybe edited a elu or maybe edited something in sytem? then its because of that edit. if not idk why :O

  5. #5
    Valued Member gign919191 is offline
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    Re: Game Crashes when loading mesh

    yes, a new set, I'm gonna check if the files are correctly setup

  6. #6
    Valued Member gign919191 is offline
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    Re: Game Crashes when loading mesh

    sry for double post, but i dont see anything wrong with the files...

  7. #7
    Proficient Member roys000 is offline
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    Re: Game Crashes when loading mesh

    gign The Problem Should Be In Your Cilent i happen to come across this problem too when i add a new set I Use Br Client And It Works Fine Try Changing Cilent Hope This Helps =D

  8. #8
    Account Upgraded | Title Enabled! Anan is offline
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    Re: Game Crashes when loading mesh

    Quote Originally Posted by gign919191 View Post
    sry for double post, but i dont see anything wrong with the files...
    i can say proplem in model.mrs or model folder nothing more >.>

  9. #9
    Valued Member gign919191 is offline
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    Re: Game Crashes when loading mesh

    but is it like, weapon.xml?

  10. #10
    Ninja Goblin HellSniper is offline
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    Re: Game Crashes when loading mesh

    Read what i said >_>
    Uve got a Model that has to much Vertics/Polygons.
    Gunz cant handle High Polys <_>

  11. #11
    Valued Member gign919191 is offline
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    Re: Game Crashes when loading mesh

    thats not possible because i only have maiet made models, the only custom models are 2 swords, 1 dagger and a rifle, which i already tested before, and worked fine.

  12. #12
    Valued Member gign919191 is offline
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    Re: Game Crashes when loading mesh

    sry again for double post, but here is my weapon.xml and my model/weapon folders:

    weapon.xml:
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <xml>
    	<!--
    		모션 타잎 : 무기가 가지는 모션연결..
    		
    		weapon_motion_type 은 에니메이션 파일의 motion_type 과 연결을 원하는 값으로 지정한다.
    
    		1 : katana
    		2 : 1h pistol
    		3 : 2h pistol
    		
    			a. pistol
    			b. magnum
    				
    		4 : shotgun
    		
    			a. shotgun
    			b. machinegun
    			
    		5 : rifle
    		6 : grenade type motion
    		
    			a. grenade
    			b. flashbang
    			c. smoke
    			d. tear_gas
    			
    		7 : dagger
    		8 : item ( 모션이 다르면 분리 )
    		
    			a. medikit
    			b. dynamite
    			c. remote_charge ( 보류 )
    			d. 수선도구 
    			e. 헤체도구 ( 보류 )
    			
    		9 : rocket launcher
    	       10 : 1hp smg
    	       11 : 2hp smg
    	       12 : sword
    	       13 : blade
    	       14 : 2h dagger
    	       
    	    동일 무기가 양손버전이 존재하는 경우 이름은 x2를 뒤에 붙인다.
    	    
    	    	무기 타잎 : 동일한 모션을 사용하는 서로 다른 무기 타잎 때문에 필요..
    	    	
    	    	 1 : katana
    	    	 2 : 1h pistol
    	    	 3 : 2h pistol
    	    	 4 : shotgun
    	    	 5 : machinegun
    	    	 6 : rifle
    	    	 7 : grenade
    	    	 8 : flashbang
    	    	 9 : smoke
    	    	10 : dagger
    	    	11 : medikit
    	    	12 : repairkit
    	    	13 : rlauncher
    	    	14 : 1h smg
    	    	15 : 2h smg
    	    	16 : sword
    	    	17 : blade
    	    	18 : 2h dagger
    	-->
    
    	<!-- dagger -->
    	
    <!--	기본예제
    	<AddWeaponElu name="dagger00" weapon_motion_type = "7" weapon_type = "10" >
    		<AddBaseModel name="dagger00" filename="model/weapon/dagger/dagger01.elu" />
    		<AddAnimation name="idle"     filename="model/weapon/dagger/dagger01_idle.elu.ani" motion_type="0" motion_loop_type="lastframe" />
    		<AddAnimation name="load"     filename="model/weapon/dagger/dagger01_load.elu.ani" motion_type="0" motion_loop_type="lastframe" />
    		<AddAnimation name="attack"   filename="model/weapon/dagger/dagger01_attack.elu.ani" motion_type="0" motion_loop_type="lastframe" />
    	</AddWeaponElu>
    -->	
    	<AddWeaponElu name="dagger01" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger01" 	filename="model/weapon/dagger/dagger01.elu" />
    	</AddWeaponElu>
    
    <!--	<AddWeaponElu name="dagger01x2" weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger01x2" filename="model/weapon/dagger/dagger01.elu" />
    	</AddWeaponElu>
    -->	
    	<AddWeaponElu name="dagger02" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger02" 	filename="model/weapon/dagger/dagger02.elu" />
    	</AddWeaponElu>
    	
    <!--	<AddWeaponElu name="dagger02x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger02x2"	filename="model/weapon/dagger/dagger02.elu" />
    	</AddWeaponElu>
    -->	
    	<AddWeaponElu name="dagger03" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger03" 	filename="model/weapon/dagger/dagger03.elu" />
    	</AddWeaponElu>
    	
    <!--	<AddWeaponElu name="dagger03x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger03x2"	filename="model/weapon/dagger/dagger03.elu" />
    	</AddWeaponElu>
    -->	
    	<AddWeaponElu name="dagger04" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger04" 	filename="model/weapon/dagger/dagger04.elu" />
    	</AddWeaponElu>
    	
    <!--	<AddWeaponElu name="dagger04x2" weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger04x2" filename="model/weapon/dagger/dagger04.elu" />
    	</AddWeaponElu>
    -->	
    	<AddWeaponElu name="dagger05" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger05" 	filename="model/weapon/dagger/dagger05.elu" />
    	</AddWeaponElu>
    	
    <!--	<AddWeaponElu name="dagger05x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger05x2" filename="model/weapon/dagger/dagger05.elu" />
    	</AddWeaponElu>
    -->	
    	<AddWeaponElu name="dagger06" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger06" 	filename="model/weapon/dagger/dagger06.elu" />
    	</AddWeaponElu>
    	
    <!--	<AddWeaponElu name="dagger06x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger06x2"	filename="model/weapon/dagger/dagger06.elu" />
    	</AddWeaponElu>
    -->
    	<AddWeaponElu name="dagger07" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger07" 	filename="model/weapon/dagger/dagger07.elu" />
    	</AddWeaponElu>
    	
    <!--	<AddWeaponElu name="dagger07x2" weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger07x2" filename="model/weapon/dagger/dagger07.elu" />
    	</AddWeaponElu>
    -->	
    	<AddWeaponElu name="dagger08" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger08" 	filename="model/weapon/dagger/dagger08.elu" />
    	</AddWeaponElu>
    	
    <!--	<AddWeaponElu name="dagger08x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger08x2" filename="model/weapon/dagger/dagger08.elu" />
    	</AddWeaponElu>
    -->	
    	<AddWeaponElu name="dagger09" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger09" 	filename="model/weapon/dagger/dagger09.elu" />
    	</AddWeaponElu>
    	
    <!--	<AddWeaponElu name="dagger09x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger09x2"	filename="model/weapon/dagger/dagger09.elu" />
    	</AddWeaponElu>
    -->
    	<AddWeaponElu name="dagger10" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger10" 	filename="model/weapon/dagger/dagger10.elu" />
    	</AddWeaponElu>
    	
    <!--	<AddWeaponElu name="dagger10x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger10x2"	filename="model/weapon/dagger/dagger10.elu" />
    	</AddWeaponElu>
    -->
    	<AddWeaponElu name="dagger11" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger11" 	filename="model/weapon/dagger/dagger11.elu" />
    	</AddWeaponElu>
    	
    <!--	<AddWeaponElu name="dagger11x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger11x2"	filename="model/weapon/dagger/dagger11.elu" />
    	</AddWeaponElu>
    -->	
    	<AddWeaponElu name="dagger_wood" weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger_wood" filename="model/weapon/dagger/dagger_wood.elu" />
    	</AddWeaponElu>
    
    <!--	<AddWeaponElu name="dagger_woodx2" weapon_motion_type = "14" weapon_type = "18" >
    		<AddBaseModel name="dagger_woodx2" filename="model/weapon/dagger/dagger_wood.elu" />
    	</AddWeaponElu>
    -->	
    <!--	<AddWeaponElu name="kunai" weapon_motion_type = "14" weapon_type = "18" >
    		<AddBaseModel name="kunai" filename="model/weapon/dagger/kunai.elu" />
    	</AddWeaponElu>
    -->	
    	<AddWeaponElu name="dagger12" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger12" 	filename="model/weapon/dagger/dagger12.elu" />
    	</AddWeaponElu>
    
    	<!-- grenade . a -->
    
    	<AddWeaponElu name="grenade01" weapon_motion_type = "6" weapon_type = "7" >	
    		<AddBaseModel name="grenade01" filename="model/weapon/grenade/grenade01.elu" />
    	</AddWeaponElu>
    
    	<!-- grenade . b . flashbang -->
    
    	<AddWeaponElu name="flashbang01" weapon_motion_type = "6" weapon_type = "8" >
    		<AddBaseModel name="flashbang01" filename="model/weapon/grenade/flashbang01.elu" />
    	</AddWeaponElu>
    	
    	<!-- grenade . c . smoke -->
    	
    	<AddWeaponElu name="smoke01" weapon_motion_type = "6" weapon_type = "9" >
    		<AddBaseModel name="smoke01" filename="model/weapon/grenade/smoke01.elu" />
    	</AddWeaponElu>
    
    	<!-- grenade . d . tear_gas -->
    
    	
    	<!-- katana -->
    
    	<AddWeaponElu name="katana01" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana01" filename="model/weapon/katana/katana01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana02" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana02" filename="model/weapon/katana/katana02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana03" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana03" filename="model/weapon/katana/katana03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana04" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana04" filename="model/weapon/katana/katana04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana05" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana05" filename="model/weapon/katana/katana05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana06" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana06" filename="model/weapon/katana/katana06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana07" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana07" filename="model/weapon/katana/katana07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana08" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana08" filename="model/weapon/katana/katana08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana09" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana09" filename="model/weapon/katana/katana09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana10" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana10" filename="model/weapon/katana/katana10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana11" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana11" filename="model/weapon/katana/katana11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana12" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana12" filename="model/weapon/katana/katana12.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana13" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana13" filename="model/weapon/katana/katana13.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana14" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana14" filename="model/weapon/katana/katana_skel.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana15" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana15" filename="model/weapon/katana/katana14.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana16" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana16" filename="model/weapon/katana/katana15.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_wood" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_wood" filename="model/weapon/katana/katana_wood.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_battleaxe" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_battleaxe" filename="model/weapon/katana/katana_battleaxe.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana17" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana17" filename="model/weapon/katana/katana16.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana18" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana18" filename="model/weapon/katana/katana17.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_club" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_club" filename="model/weapon/katana/katana_club.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_club_gold" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_club_gold" filename="model/weapon/katana/katana_club_gold.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_palmpou" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_palmpou" filename="model/weapon/katana/katana_palmpou.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="mastersword" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="mastersword" filename="model/weapon/katana/mastersword.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="greensword" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="greensword" filename="model/weapon/katana/greensword.elu" />
    	</AddWeaponElu>
    
    	<!-- pistol -->
    
    	<AddWeaponElu name="pistol01" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol01" filename="model/weapon/pistol/pistol01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol01x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol01x2" filename="model/weapon/pistol/pistol01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol02" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol02" filename="model/weapon/pistol/pistol02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol02x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol02x2" filename="model/weapon/pistol/pistol02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol03" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol03" filename="model/weapon/pistol/pistol03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol03x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol03x2" filename="model/weapon/pistol/pistol03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol04" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol04" filename="model/weapon/pistol/pistol04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol04x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol04x2" filename="model/weapon/pistol/pistol04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol05" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol05" filename="model/weapon/pistol/pistol05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol05x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol05x2" filename="model/weapon/pistol/pistol05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol06" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol06" filename="model/weapon/pistol/pistol06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol06x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol06x2" filename="model/weapon/pistol/pistol06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol07" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol07" filename="model/weapon/pistol/pistol07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol07x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol07x2" filename="model/weapon/pistol/pistol07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol08" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol08" filename="model/weapon/pistol/pistol08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol08x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol08x2" filename="model/weapon/pistol/pistol08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol09" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol09" filename="model/weapon/pistol/pistol09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol09x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol09x2" filename="model/weapon/pistol/pistol09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol10" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol10" filename="model/weapon/pistol/pistol10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol10x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol10x2" filename="model/weapon/pistol/pistol10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol11" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol11" filename="model/weapon/pistol/pistol11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol11x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol11x2" filename="model/weapon/pistol/pistol11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol12" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol12" filename="model/weapon/pistol/pistol12.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol12x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol12x2" filename="model/weapon/pistol/pistol12.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol13" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol13" filename="model/weapon/pistol/pistol13.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol13x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol13x2" filename="model/weapon/pistol/pistol13.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol14" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol14" filename="model/weapon/pistol/pistol14.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol14x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol14x2" filename="model/weapon/pistol/pistol14.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol15" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol15" filename="model/weapon/pistol/pistol15.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol15x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol15x2" filename="model/weapon/pistol/pistol15.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol16" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol16" filename="model/weapon/pistol/pistol16.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol16x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol16x2" filename="model/weapon/pistol/pistol16.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol17" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol17" filename="model/weapon/pistol/pistol17.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol17x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol17x2" filename="model/weapon/pistol/pistol17.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol18" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol18" filename="model/weapon/pistol/pistol18.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol18x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol18x2" filename="model/weapon/pistol/pistol18.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol19" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol19" filename="model/weapon/pistol/pistol19.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol19x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol19x2" filename="model/weapon/pistol/pistol19.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol20" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol20" filename="model/weapon/pistol/pistol20.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol20x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol20x2" filename="model/weapon/pistol/pistol20.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol20x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol20x2" filename="model/weapon/pistol/pistol20.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="eq_pistol_odd" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="eq_pistol_odd" filename="model/weapon/pistol/pistol_odd.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol_cru" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="eq_pistol_cru" filename="model/weapon/pistol/pistol_cru.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol_brazil" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol_brazil" filename="model/weapon/pistol/pistol_brazil.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol04_gold" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol04_gold" filename="model/weapon/pistol/pistol04_gold.elu" />
    	</AddWeaponElu>
    
    
    	<!-- SMG -->
    
    	<AddWeaponElu name="smg01" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg01" filename="model/weapon/pistol/smg01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg01x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg01x2" filename="model/weapon/pistol/smg01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg02" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg02" filename="model/weapon/pistol/smg02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg02x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg02x2" filename="model/weapon/pistol/smg02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg03" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg03" filename="model/weapon/pistol/smg03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg03x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg03x2" filename="model/weapon/pistol/smg03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg04" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg04" filename="model/weapon/pistol/smg04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg04x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg04x2" filename="model/weapon/pistol/smg04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg05" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg05" filename="model/weapon/pistol/smg05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg05x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg05x2" filename="model/weapon/pistol/smg05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg06" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg06" filename="model/weapon/pistol/smg06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg06x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg06x2" filename="model/weapon/pistol/smg06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg07" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg07" filename="model/weapon/pistol/smg07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg07x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg07x2" filename="model/weapon/pistol/smg07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg08" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg08" filename="model/weapon/pistol/smg08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg08x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg08x2" filename="model/weapon/pistol/smg08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg09" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg09" filename="model/weapon/pistol/smg09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg09x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg09x2" filename="model/weapon/pistol/smg09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg10" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg10" filename="model/weapon/pistol/smg10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg10x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg10x2" filename="model/weapon/pistol/smg10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg11" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg11" filename="model/weapon/pistol/smg11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg11x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg11x2" filename="model/weapon/pistol/smg11.elu" />
    	</AddWeaponElu>
    
    	<!-- rifle -->
    
    	<AddWeaponElu name="rifle01" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle01" filename="model/weapon/rifle/rifle01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle02" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle02" filename="model/weapon/rifle/rifle02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle03" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle03" filename="model/weapon/rifle/rifle03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle04" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle04" filename="model/weapon/rifle/rifle04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle05" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle05" filename="model/weapon/rifle/rifle05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle06" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle06" filename="model/weapon/rifle/rifle06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle07" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle07" filename="model/weapon/rifle/rifle07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle08" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle08" filename="model/weapon/rifle/rifle08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle09" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle09" filename="model/weapon/rifle/rifle09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle10" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle10" filename="model/weapon/rifle/as rifle01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle11" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle11" filename="model/weapon/rifle/as rifle02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle12" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle12" filename="model/weapon/rifle/as rifle03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle13" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle13" filename="model/weapon/rifle/as rifle04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle14" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle14" filename="model/weapon/rifle/rifle10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle15" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle15" filename="model/weapon/rifle/rifle11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle16" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle16" filename="model/weapon/rifle/rifle16.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle17" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle17" filename="model/weapon/rifle/rifle17.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="m4a1" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="m4a1" filename="model/weapon/rifle/m4a1.elu" />
    	</AddWeaponElu>
    
    	<!-- shotgun -->
    
    	<AddWeaponElu name="shotgun01" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun01" filename="model/weapon/shotgun/shotgun01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun02" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun02" filename="model/weapon/shotgun/shotgun02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun03" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun03" filename="model/weapon/shotgun/shotgun03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun04" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun04" filename="model/weapon/shotgun/shotgun04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun05" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun05" filename="model/weapon/shotgun/shotgun05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun06" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun06" filename="model/weapon/shotgun/shotgun06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun07" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun07" filename="model/weapon/shotgun/shotgun07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun08" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun08" filename="model/weapon/shotgun/shotgun08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun09" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun09" filename="model/weapon/shotgun/shotgun09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun10" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun10" filename="model/weapon/shotgun/shotgun10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun10_1" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun10_1" filename="model/weapon/shotgun/shotgun10_1.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun11" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun11" filename="model/weapon/shotgun/shotgun11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun_shattered" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun_shattered" filename="model/weapon/shotgun/shotgun_shattered.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun09_gold" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun09_gold" filename="model/weapon/shotgun/shotgun09_gold.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun06_silver" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun06_silver" filename="model/weapon/shotgun/shotgun06_silver.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun12" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun12" filename="model/weapon/shotgun/shotgun12.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun13" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun13" filename="model/weapon/shotgun/shotgun13.elu" />
    	</AddWeaponElu>
    
    	<!-- MachineGun -->
    	
    	<AddWeaponElu name="machinegun01" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun01" filename="model/weapon/shotgun/machinegun01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun02" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun02" filename="model/weapon/shotgun/machinegun02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun03" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun03" filename="model/weapon/shotgun/machinegun03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun04" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun04" filename="model/weapon/shotgun/machinegun04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun05" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun05" filename="model/weapon/shotgun/machinegun05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun06" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun06" filename="model/weapon/shotgun/machinegun06.elu" />
    	</AddWeaponElu>
    
    	<!-- rocket launcher -->
    	
    	<AddWeaponElu name="rocketlauncher" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher" filename="model/weapon/rocketlauncher/rl01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher02" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher02" filename="model/weapon/rocketlauncher/rl02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher03" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher03" filename="model/weapon/rocketlauncher/rl03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher04" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher04" filename="model/weapon/rocketlauncher/rl04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher05" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher05" filename="model/weapon/rocketlauncher/rl05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher06" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher06" filename="model/weapon/rocketlauncher/rl06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher07" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocket" filename="model/weapon/rocketlauncher/rl_goblin.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocket" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocket" filename="model/weapon/rocketlauncher/rocket.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher08" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher08" filename="model/weapon/rocketlauncher/rl07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rl_goblin_gold" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rl_goblin_gold" filename="model/weapon/rocketlauncher/rl_goblin_gold.elu" />
    	</AddWeaponElu>	
    	<AddWeaponElu name="rl_palmpou" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rl_palmpou" filename="model/weapon/rocketlauncher/rl_palmpou.elu" />
    	</AddWeaponElu>	
    	
    	<!-- item -->
    
    	<AddWeaponElu name="medikit" weapon_motion_type = "8" weapon_type = "11" >
    		<AddBaseModel name="medikit" filename="model/weapon/item/medikit.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="repairkit" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="repairkit" filename="model/weapon/item/repairkit.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="bulletkit" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="bulletkit" filename="model/weapon/item/magazine.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="samgak01" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="samgak01" filename="model/weapon/item/medickit_samgak01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="candy" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="candy" filename="model/weapon/item/medickit_candy.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="chocobar" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="chocobar" filename="model/weapon/item/medickit_choco.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="medickit_rx" weapon_motion_type="8" weapon_type="11">
    		<AddBaseModel name="medickit_rx" filename="model/weapon/item/medickit_rx.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="repairkit_rx" weapon_motion_type="8" weapon_type="12">
    		<AddBaseModel name="repairkit_rx" filename="model/weapon/item/repairkit_rx.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="medickit_turkey" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="medickit_turkey" filename="model/weapon/item/medickit_turkey.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="medickit_icecream" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="medickit_icecream" filename="model/weapon/item/medickit_icecream.elu" />
    	</AddWeaponElu>
    	
    	<!-- sword -->
    
    	<AddWeaponElu name="sword01" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword01" filename="model/weapon/sword/sword01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword02" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword02" filename="model/weapon/sword/sword02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword03" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword03" filename="model/weapon/sword/sword03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword04" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword04" filename="model/weapon/sword/sword04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword05" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword05" filename="model/weapon/sword/sword05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword_wood" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword_wood" filename="model/weapon/sword/sword_wood.elu" />
    	</AddWeaponElu>
    
    	<!-- blade -->
    
    	<AddWeaponElu name="blade01" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade01" filename="model/weapon/blade/blade01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade02" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade02" filename="model/weapon/blade/blade02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade03" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade03" filename="model/weapon/blade/blade03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade04" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade04" filename="model/weapon/blade/blade04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade05" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade05" filename="model/weapon/blade/blade05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade06" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade06" filename="model/weapon/blade/blade06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade07" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade07" filename="model/weapon/blade/blade07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade08" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade08" filename="model/weapon/blade/blade08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade_wood" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade_wood" filename="model/weapon/blade/blade_wood.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="eq_blade_wing" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="eq_blade_wing" filename="model/weapon/blade/blade_wing.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade09" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade09" filename="model/weapon/blade/blade09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade_gdk" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade_gdk" filename="model/weapon/blade/blade_gdk.elu" />
    	</AddWeaponElu>
    </xml>
    and the folders:

  13. #13
    Newbie kn95951135 is offline
    MemberRank
    Nov 2005 Join Date
    MalaysiaLocation
    388Posts

    Re: Game Crashes when loading mesh

    i also got same error with u~ i mix up all custom thing from ragezone than i get that error~

  14. #14
    Awaken the Devil inside! DeathniteR is offline
    MemberRank
    Mar 2008 Join Date
    The NetherlandsLocation
    380Posts

    Re: Game Crashes when loading mesh

    it crashes when you have a invalid system.mrs it crashes when ur model isnt exorted right so should e one of those.

  15. #15
    Valued Member gign919191 is offline
    MemberRank
    Apr 2008 Join Date
    EarthLocation
    124Posts

    Re: Game Crashes when loading mesh

    It's fixed already.

  16. #16
    Newbie kn95951135 is offline
    MemberRank
    Nov 2005 Join Date
    MalaysiaLocation
    388Posts

    Re: Game Crashes when loading mesh

    how to fix it up? can u help me?



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