this is so annoying, i decompile i compile with the encrypted mrs.exe and the encrypted runnable and still don't working, here is my molog:
Code:
XTRAP Start
fail to open XTrapTest.txt
XTRAP End
GUNZ 1,0,0,290 launched. build (Jul 21 2008 11:27:35)
Log time (02/20/11 02:29:45)
CPU ID = GenuineIntel ( family = 6 , model = 15 , stepping = 13 ) @ 1600 MHz
Display Device = Intel(R) 82945G Express Chipset Family ( vendor=8086 device=2772 subsys=26331019 revision=2 )
Display Driver Version = 6.14.0010.4926
Windows = 5.1 Build 2600 , Service Pack 3 (2088236KB) : Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
InitializeNotify ok.
WFog Enabled Device.
Vertex Shader isn't supported
device created.
Video memory 49.000000
main : RGetLenzFlare()->Initialize()
InitialLoading success.
Fail to create Bitmap for Initial loading
Fail to create Bitmap for Initial loading
interface Initialize success
ZApplication::OnCreate : begin
0(Controlador primario de sonido): Hardware Mixing Not Supported
1(SigmaTel Audio): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
LoadWave: Error loading file
-------------------> Sound Engine Create : 1.426000
sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 0.025000
start log bipmap
end of load bitmaps2
IDLResource Loading Failed!!
IDL resources : 0.018000
start InitInterface option
end of InitInterface option ok
quest combat list loding error
Failed: ZGameInterface OnCreate
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy mesh manager.
Destroy weapon mesh manager.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay