gamemode hacking attempt detected

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  1. #1
    Valued Member itsmemario is offline
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    gamemode hacking attempt detected

    I finally got Capture the Flag to "work", but now when I choose CTF in gamemode list, it says "Hacking attempt detected"

    XMLs seems to be correct.

    I compiled both matchserver and gunz. What could cause that message?

    Appreciate any help.

    MatchServer logs
    [08/26/16 00:59:18] MMatchDBMgr::ExceptionHandler
    ErrSQL( {CALL LogDB..spSetHackingBlock (2, 15, 7, 127, 0, 0, 1, '2016-8-26 0:59', 1, 'Channel name', 'invalid stage setting.', 2)} ), ErrCode( -1 )
    Last edited by itsmemario; 26-08-16 at 11:23 AM.


  2. #2
    Valued Member Keristrasza is offline
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    Re: gamemode hacking attempt detected

    you haven't added a ctf enumerator to MMATCH_GAMETYPE

  3. #3
    Valued Member itsmemario is offline
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    Re: gamemode hacking attempt detected

    Quote Originally Posted by Keristrasza View Post
    you haven't added a ctf enumerator to MMATCH_GAMETYPE
    Which file are we talking about? Found many results for MMATCH_GAMETYPE in many files. Thanks for your help.

    if this is where, then its added.

    MBaseGameType.cpp


    #define MMATCH_GAMETYPE_DEATHMATCH_SOLO_STR "Death Match(Solo)"
    #define MMATCH_GAMETYPE_DEATHMATCH_TEAM_STR "Death Match(Team)"
    #define MMATCH_GAMETYPE_GLADIATOR_SOLO_STR "Gladiator(Solo)"
    #define MMATCH_GAMETYPE_GLADIATOR_TEAM_STR "Gladiator(Team)"
    #define MMATCH_GAMETYPE_ASSASSINATE_STR "Assassinate"
    #define MMATCH_GAMETYPE_TRAINING_STR "Training"
    #define MMATCH_GAMETYPE_CLASSIC_SOLO_STR "Classic(Solo)"
    #define MMATCH_GAMETYPE_CLASSIC_TEAM_STR "Class(Team)"
    #define MMATCH_GAMETYPE_SURVIVAL_STR "Survival"
    #define MMATCH_GAMETYPE_QUEST_STR "Quest"
    #define MMATCH_GAMETYPE_BERSERKER_STR "Berserker"
    #define MMATCH_GAMETYPE_DEATHMATCH_TEAM2_STR "Death Match(Solo Unlimit)"
    #define MMATCH_GAMETYPE_DUEL_STR "Duel"
    #define MMATCH_GAMETYPE_DUELTOURNAMENT_STR "Duel Tournament"
    #define MMATCH_GAMETYPE_CTF_STR "Capture the Flag"

  4. #4
    Valued Member Keristrasza is offline
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    Re: gamemode hacking attempt detected

    mbasegametype.h

  5. #5
    Valued Member itsmemario is offline
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    Re: gamemode hacking attempt detected

    Quote Originally Posted by Keristrasza View Post
    mbasegametype.h
    aw it is there :[

    Code:
    enum MMATCH_GAMETYPE {
        MMATCH_GAMETYPE_DEATHMATCH_SOLO        =0,            ///< 개인 데쓰매치
        MMATCH_GAMETYPE_DEATHMATCH_TEAM        =1,            ///< 팀 데쓰매치
        MMATCH_GAMETYPE_GLADIATOR_SOLO        =2,            ///< 개인 글래디에이터
        MMATCH_GAMETYPE_GLADIATOR_TEAM        =3,            ///< 팀 글래디에이터
        MMATCH_GAMETYPE_ASSASSINATE            =4,            ///< 보스전(암살전)
        MMATCH_GAMETYPE_TRAINING            =5,            ///< 연습
    
        MMATCH_GAMETYPE_SURVIVAL            =6,            ///< 서바이벌
        MMATCH_GAMETYPE_QUEST                =7,            ///< 퀘스트
    
        MMATCH_GAMETYPE_BERSERKER            =8,            ///< 데쓰매치 버서커
        MMATCH_GAMETYPE_DEATHMATCH_TEAM2    =9,            ///< 팀데쓰매치 익스트림
        MMATCH_GAMETYPE_DUEL                =10,        ///< 듀얼 매치
        MMATCH_GAMETYPE_DUELTOURNAMENT        =11,        ///< 듀얼 토너먼트
        MMATCH_GAMETYPE_CTF                    =12,        ///< 듀얼 토너먼트

  6. #6
    Valued Member Keristrasza is offline
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    Jun 2015 Join Date
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    Re: gamemode hacking attempt detected

    ah, only other things i can think of is that you have the wrong id in some xml (i.e. not 12), or you haven't recompiled matchserver after making the changes

  7. #7
    Valued Member itsmemario is offline
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    Re: gamemode hacking attempt detected

    Solved by recompiling MatchServer.
    Last edited by itsmemario; 26-08-16 at 11:23 AM.



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