Give me SpyMode Source ..

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  1. #16
    Praise the Sun! Solaire is offline
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    Dec 2007 Join Date
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    Re: Give me SpyMode Source ..

    Quote Originally Posted by Killer1478 View Post
    The breifcase holding person is supposed to be invisible or some such thing and must take out the other players. It's in stairway because whichever br set it up wanted easy kills.
    Quote Originally Posted by Solaire View Post
    Looks pretty cool.
    I stand corrected, I thought it was similar to hide and seek and the players couldn't move after a certain amount of time.

  2. #17
    Hakuna Matata bulli10 is offline
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    Feb 2011 Join Date
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    Re: Give me SpyMode Source ..

    as far that i know artic gunz have that mode . talk with their owner ..

  3. #18
    Alpha Member Chrisss is offline
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    Re: Give me SpyMode Source ..

    Quote Originally Posted by bulli10 View Post
    as far that i know artic gunz have that mode . talk with their owner ..
    Yeah becuase their going to give out a source for SpyMode when theirs is unique arnt they.

  4. #19

    Re: Give me SpyMode Source ..

    Quote Originally Posted by bulli10 View Post
    as far that i know artic gunz have that mode . talk with their owner ..
    This made me giggle a bit.

  5. #20
    Retired. Don't PM. SecretsOThePast is offline
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    Re: Give me SpyMode Source ..

    It isn't my code or Artic's code to give out. It is an anonymous donator's work, and he specifically requested that when I was working on it on Artic that

    1) His code stayed at Artic
    2) We are not to share his code

    Code it yourself. It's not that complex.

    The guy who coded it is a very nice person, and I would hate to anger him.

    Also, spymode works like this:

    A few people (1-3 depending on map) are randomly selected to be a spy. After 15 seconds, people get told their role via an image popup that only appears for you at the beginning of the round. During this time, no one is outed as a spy and they all have their standard loadout. When the timer elapses, the people chosen by the server are marked as a spy and have their loadout replaced.

    These 'spies' must work together to stay alive while being hunted by a seeker team. They have no means of killing anyone as their primary loadout is replaced with landmines, flashbangs, snare grenades, a suitcase, and a concussion grenade. They must use traps, tricks, and hiding to stay alive.

    The seeker team gets their normal loadout and has to hunt and find down the spies that are assigned after the initial preparation timer has elapsed. When the round timeout happens, or the seeker team assassinates all the spies, the round is over. If the seeker team eliminates all spies, the seeker team wins. If the spy team has at least one player or more alive, the spy team is assigned as the winner. Rounds are typically 3-12 rounds for this game mode. There is no 'winner team' in this game mode, due to the random selection.
    Last edited by SecretsOThePast; 25-07-14 at 05:13 PM.

  6. #21
    Account Upgraded | Title Enabled! Lib is offline
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    Oct 2013 Join Date
    281Posts

    Re: Give me SpyMode Source ..

    Quote Originally Posted by SecretsOThePast View Post
    It isn't my code or Artic's code to give out. It is an anonymous donator's work, and he specifically requested that when I was working on it on Artic that

    1) His code stayed at Artic
    2) We are not to share his code

    Code it yourself. It's not that complex.

    The guy who coded it is a very nice person, and I would hate to anger him.

    Also, spymode works like this:

    A few people (1-3 depending on map) are randomly selected to be a spy. After 15 seconds, people get told their role via an image popup that only appears for you at the beginning of the round. During this time, no one is outed as a spy and they all have their standard loadout. When the timer elapses, the people chosen by the server are marked as a spy and have their loadout replaced.

    These 'spies' must work together to stay alive while being hunted by a seeker team. They have no means of killing anyone as their primary loadout is replaced with landmines, flashbangs, snare grenades, a suitcase, and a concussion grenade. They must use traps, tricks, and hiding to stay alive.

    The seeker team gets their normal loadout and has to hunt and find down the spies that are assigned after the initial preparation timer has elapsed. When the round timeout happens, or the seeker team assassinates all the spies, the round is over. If the seeker team eliminates all spies, the seeker team wins. If the spy team has at least one player or more alive, the spy team is assigned as the winner. Rounds are typically 3-12 rounds for this game mode. There is no 'winner team' in this game mode, due to the random selection.
    i thought it was japanese guy, or am i wrong?

  7. #22
    Enthusiast GentleTouch is offline
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    Apr 2009 Join Date
    32Posts

    Re: Give me SpyMode Source ..

    Quote Originally Posted by HeroBanana View Post
    i thought it was japanese guy, or am i wrong?
    If it was Artic Gamerz Gunz, I'm sure it was a BR.

  8. #23
    Retired. Don't PM. SecretsOThePast is offline
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    Jan 2009 Join Date
    643Posts

    Re: Give me SpyMode Source ..

    Quote Originally Posted by GentleTouch View Post
    If it was Artic Gamerz Gunz, I'm sure it was a BR.
    The guy who gave it to Artic specifically requested that no one revealed his/her identity.

  9. #24
    Hello! NubPro is offline
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    Dec 2009 Join Date
    C:\DesktopLocation
    1,592Posts

    Re: Give me SpyMode Source ..

    Quote Originally Posted by SecretsOThePast View Post
    The guy who gave it to Artic specifically requested that no one revealed his/her identity.
    Sorry to bring this up after a month.

    http://forum.ragezone.com/f496/topic...ml#post7751664

    This looks like the guy we are after for. Delpa

  10. #25
    "I'm old, not obsolete" SKNeoDio is offline
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    Feb 2007 Join Date
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    248Posts

    Re: Give me SpyMode Source ..

    Sigh...



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