
Originally Posted by
SecretsOThePast
It isn't my code or Artic's code to give out. It is an anonymous donator's work, and he specifically requested that when I was working on it on Artic that
1) His code stayed at Artic
2) We are not to share his code
Code it yourself. It's not that complex.
The guy who coded it is a very nice person, and I would hate to anger him.
Also, spymode works like this:
A few people (1-3 depending on map) are randomly selected to be a spy. After 15 seconds, people get told their role via an image popup that only appears for you at the beginning of the round. During this time, no one is outed as a spy and they all have their standard loadout. When the timer elapses, the people chosen by the server are marked as a spy and have their loadout replaced.
These 'spies' must work together to stay alive while being hunted by a seeker team. They have no means of killing anyone as their primary loadout is replaced with landmines, flashbangs, snare grenades, a suitcase, and a concussion grenade. They must use traps, tricks, and hiding to stay alive.
The seeker team gets their normal loadout and has to hunt and find down the spies that are assigned after the initial preparation timer has elapsed. When the round timeout happens, or the seeker team assassinates all the spies, the round is over. If the seeker team eliminates all spies, the seeker team wins. If the spy team has at least one player or more alive, the spy team is assigned as the winner. Rounds are typically 3-12 rounds for this game mode. There is no 'winner team' in this game mode, due to the random selection.