Glow effect

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  1. #1
    Slothstronaut Justice For All is offline
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    Glow effect

    This has probably been posted before, but is a glow effect possible with items/textures?

    How would a second texture hovering around the item with an opacity gradient look?


  2. #2
    Hello! NubPro is offline
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    Re: Glow effect

    yes its plausible.

    ask nuckingfubs

    reference(probably)
    http://forum.iplayog.com/index.php?/...-texture-glow/

  3. #3
    2D > 3D Wucas is offline
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    Re: Glow effect

    You should really just use an additive layer in order to make things glow. Using an opacity mask on the texture takes much more processing power, and on a large scale, will make considerable screen lag occur.

    Think of it this way, with an additive texture, you tell the engine that you want the image drawn on the object to be drawn in addition to the textures already drawn. Seeing that we are using RGB (in comparison to CYMK), we add light onto the background image. Since we are adding light, it makes things appear to glow.

    If you use an image that simply has an opacity mask on it, you are telling the engine to draw the object as well as the textures already drawn. No light is added to the background, you simply draw 2 different meshes, except now you are forcing the mesh to draw a 32 bit image (seeing that it is 24 bit + 8 bit alpha channel).

    Additive layer is the way to go for sure.

    For an addative layer you will take an 8 bit dds with no alpha channel, then use a black background. Anything that is not #000000 will be drawn as a glowing element to the object behind the mesh you place it on. Now go onto your object, place the material, UV map it, then go back to the material tab.

    Select special perameters and tick the "Additive" checkbox.



    Now your shit will glow.
    Last edited by Wucas; 02-02-15 at 07:50 AM.

  4. #4
    Ninja Goblin HellSniper is offline
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    Feb 2009 Join Date
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    Re: Glow effect

    Be sure to use proper object names to trigger camera view aligning.
    Also, it should be a slightly bent (center pointing outwards) plane.



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