GTK Radiant Subtract Cylinders

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  1. #1
    Member Veon is offline
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    GTK Radiant Subtract Cylinders

    Hello,

    I was wondering is there any way to subtract brushes from a cylinder?
    The CSG Subtract doesn't work on cylinders.

    Thanks in advance.


  2. #2
    2D > 3D Wucas is offline
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    Re: GTK Radiant Subtract Cylinders

    Quote Originally Posted by Veon View Post
    Hello,

    I was wondering is there any way to subtract brushes from a cylinder?
    The CSG Subtract doesn't work on cylinders.

    Thanks in advance.
    Just use 3DS Max please...

  3. #3
    Member Veon is offline
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    Re: GTK Radiant Subtract Cylinders

    Quote Originally Posted by Wucas View Post
    Just use 3DS Max please...
    I prefer GTK Radiant, can you answer my question?

  4. #4
    Ninja Goblin HellSniper is offline
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    Re: GTK Radiant Subtract Cylinders

    Because you dont do it right?
    Whenever you substract your cutting mask needs to atleast be bigger in one way than the object you want to subtract off.
    And if you want to make pipes, just use the polygon tool, that gives you better results than cutting everything with subtracts ...

  5. #5
    Member Veon is offline
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    Re: GTK Radiant Subtract Cylinders

    Quote Originally Posted by HellSniper View Post
    Because you dont do it right?
    Whenever you substract your cutting mask needs to atleast be bigger in one way than the object you want to subtract off.
    And if you want to make pipes, just use the polygon tool, that gives you better results than cutting everything with subtracts ...
    I know what I am doing lol, try subtracting a cylinder, it won't work in any way.
    I'll try the pipes, can I add you on skype? We used to be good friends on the old gzmap forums lol

  6. #6
    Ninja Goblin HellSniper is offline
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    Re: GTK Radiant Subtract Cylinders


    Skype's only for family.

  7. #7
    Hakuna Matata bulli10 is offline
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    Re: GTK Radiant Subtract Cylinders

    make a simple brush ..
    then click on the betwin Entity and Curve and click on Prism
    them put max 32 on nummbe

  8. #8
    Enthusiast Exclusivee is offline
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    Re: GTK Radiant Subtract Cylinders

    Veon?

    If you know hwta you do so why you can't do an cylinder so your lie to the com?

  9. #9
    Member Veon is offline
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    Re: GTK Radiant Subtract Cylinders

    Spoiler:
    Quote Originally Posted by HellSniper View Post

    Skype's only for family.

    Lol I forgot about this.

    Spoiler:
    Quote Originally Posted by bulli10 View Post
    make a simple brush ..
    then click on the betwin Entity and Curve and click on Prism
    them put max 32 on nummbe

    Thanks man.

    Spoiler:
    Quote Originally Posted by Exclusivee View Post
    Veon?

    If you know hwta you do so why you can't do an cylinder so your lie to the com?

    English.

  10. #10
    Member Veon is offline
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    Re: GTK Radiant Subtract Cylinders

    Quote Originally Posted by bulli10 View Post
    make a simple brush ..
    then click on the betwin Entity and Curve and click on Prism
    them put max 32 on nummbe
    One more question, it works but has a lot of bugs.
    How do I fix the invisible wall bugs with this 'Prism' 32 sides?

    Thanks in advance.

  11. #11
    Ninja Goblin HellSniper is offline
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    Re: GTK Radiant Subtract Cylinders

    You dont, really.
    Each face creates certain collision data, gzmap isnt all that accurate.
    Especialy if you go 32 sides per cylinder = bound to get collision problems.
    You are better of going with max at that point.

  12. #12
    Member Veon is offline
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    Re: GTK Radiant Subtract Cylinders

    Quote Originally Posted by HellSniper View Post
    You dont, really.
    Each face creates certain collision data, gzmap isnt all that accurate.
    Especialy if you go 32 sides per cylinder = bound to get collision problems.
    You are better of going with max at that point.
    Yeah I realised that. I'm using prism 8 sides as my max right now and has minimum bugs.



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