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Account Upgraded | Title Enabled!
[GtkRadiant]Alpha Texture problem
Well, I was making this map, and basically I need to create a small little crate thing that had many different wooden pieces in it. Of course, instead of creating many different faces to create this crate, I decided to use the alpha texture thing (where you make parts of a texture invisible). So I used it, and I went in game, and it worked fine, except for one small little glitch:

as you can see, for some reason, I can see right through the floor I had made, and basically I see black. I've already tried changing the bottom face of my brush to a different texture, and I am still able to see through the floor. So anybody have any ideas?
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Awaken the Devil inside!
Re: [GtkRadiant]Alpha Texture problem
what happens when you let it hover slightly above the ground
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Re: [GtkRadiant]Alpha Texture problem
Ive posted the way of fixing it on legions forum on your thread.
Also how to get rid of the white pixels, but thats what ive also said on RZ on warrens hall map thread ;)
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Account Upgraded | Title Enabled!
Re: [GtkRadiant]Alpha Texture problem
@HellSniper, I already tried that, and think I've found a fix (said so in my post on legions forum).
@Devil, yeah lifting the object off the ground allows me to see up until the floor, and not past it. But I don't want to have my object floating. I think I have an idea of how I can fix it though, so yeah :P