OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
No Anisotropic filtering available
Lighting mode requires OpenGL features not supported by your graphics drivers:
GL version 1.3 or better
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_ARB_shader_objects
GL_ARB_vertex_shader
GL_ARB_fragment_shader
GL_ARB_shading_language_100
Loaded Texture: "C:/Program Files/GtkRadiant 1.5.0/bitmaps/notex.bmp"
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 32bpp
Started logging to C:/Users/Microsoft Window/AppData/Roaming/RadiantSettings/1.5.0/radiant.log
Today is: Sun Dec 12 05:04:06 2010
This is GtkRadiant '1.5.0' compiled Apr 26 2007
Official qeradiant.com build by namespace
Unable to find default tag file C:/Program Files/GtkRadiant 1.5.0/gunz.game/shadertags.xml. No tag support.
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none