i don't know what to do ..
source : http://forum.ragezone.com/f245/modif...i-lead-887032/
When i put maps it says Cannot create a game !
but when im trying to play with ijji maps it works perfect..
i've build matchserver + gunz.exe..
mlog:
Mmatchmap.h:Code:Reset Device ------------------------ReleaseBuffer Video memory 627.500000 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 20:07:22 ) game interface destroy finished StageCreated CastStageBridgePeer ָ£ֳג in Zgame::Create game create begin , type = 0 BspObject open : begin maps/DusteRSkillTrail_V4/DusteRSkillTrail_V4.rs Error while loading maps/DusteRSkillTrail_V4/DusteRSkillTrail_V4.rs.xml error while loading DusteRSkillTrail_V4 ZGame »¼÷ ½ֶַ׀ StageCreated
Channelrule:Code:#ifndef _MMATCHMAP_H #define _MMATCHMAP_H #include "MMatchGlobal.h" enum MMATCH_MAP { MMATCH_MAP_MANSION = 0, MMATCH_MAP_PRISON = 1, MMATCH_MAP_STATION = 2, MMATCH_MAP_PRISON_II = 3, MMATCH_MAP_BATTLE_ARENA = 4, MMATCH_MAP_TOWN = 5, MMATCH_MAP_DUNGEON = 6, MMATCH_MAP_RUIN = 7, MMATCH_MAP_ISLAND = 8, MMATCH_MAP_GARDEN = 9, MMATCH_MAP_CASTLE = 10, MMATCH_MAP_FACTORY = 11, MMATCH_MAP_PORT = 12, MMATCH_MAP_LOST_SHRINE = 13, MMATCH_MAP_STAIRWAY = 14, MMATCH_MAP_SNOWTOWN = 15, MMATCH_MAP_HALL = 16, MMATCH_MAP_CATACOMB = 17, MMATCH_MAP_JAIL = 18, MMATCH_MAP_SHOWERROOM = 19, MMATCH_MAP_HIGH_HAVEN = 20, MMATCH_MAP_CITADEL = 21, MMATCH_MAP_RELAYMAP = 22, MMATCH_MAP_HALLOWEEN_TOWN = 23, MMATCH_MAP_WEAPON_SHOP = 24, MMATCH_MAP_CUSTOMMAP1 = 25, MMATCH_MAP_CUSTOMMAP2 = 26, MMATCH_MAP_CUSTOMMAP3 = 27, MMATCH_MAP_CUSTOMMAP4 = 28, MMATCH_MAP_CUSTOMMAP5 = 29, MMATCH_MAP_CUSTOMMAP6 = 30, MMATCH_MAP_CUSTOMMAP7 = 31, MMATCH_MAP_CUSTOMMAP8 = 32, MMATCH_MAP_CUSTOMMAP9 = 33, MMATCH_MAP_CUSTOMMAP10 = 34, MMATCH_MAP_MAX }; #define MMATCH_MAP_COUNT MMATCH_MAP_MAX // ְֳ¼ ¸ֺ °¹¼צ #define MMATCH_MAPNAME_RELAYMAP "RelayMap" class MMapDesc { private: const struct MapInfo { int nMapID; // map id char szMapName[MAPNAME_LENGTH]; // ¸ֺ ְּ¸§ char szMapImageName[MAPNAME_LENGTH]; // ¸ֺ ְּ¹ֱּצ ְּ¸§ char szBannerName[MAPNAME_LENGTH]; // ÷£³ֺ ְּ¸§ float fExpRatio; // °זַטִ¡ ½ְµז· int nMaxPlayers; // ֳײ´כ ְ־¿ר bool bOnlyDuelMap; // µא¾ף¸ֺ ְ¿כ bool bIsCTFMap; }; // data MapInfo m_MapVectors[MMATCH_MAP_COUNT]; MMapDesc(); public: ~MMapDesc() { } static MMapDesc* GetInstance(); bool Initialize(const char* szFileName); bool Initialize(MZFileSystem* pfs, const char* szFileName); bool MIsCorrectMap(const int nMapID); bool IsMapOnlyDuel( const int nMapID); bool IsCTFMap( const int nMapID); int GetMapID( const int nMapID); const char* GetMapName(const int nMapID); const char* GetMapImageName(const char* szMapName); const char* GetBannerName(const char* szMapName); float GetExpRatio( const int nMapID); int GetMaxPlayers( const int nMapID); int GetMapCount(){ return MMATCH_MAP_COUNT; } }; inline MMapDesc* MGetMapDescMgr() { return MMapDesc::GetInstance(); } #endif
Map.xml:Code:<?xml version="1.0" ?> <!-- GAMETYPE_DEATHMATCH_SOLO = 0 GAMETYPE_DEATHMATCH_TEAM = 1 GAMETYPE_GLADIATOR_SOLO = 2 GAMETYPE_GLADIATOR_TEAM = 3 GAMETYPE_ASSASSINATE = 4 GAMETYPE_TRAINING = 5 GAMETYPE_SURVIVAL = 6 GAMETYPE_QUEST = 7 GAMETYPE_BERSERKER = 8 GAMETYPE_DEATHMATCH_TEAM2 = 9 GAMETYPE_DEATHMATCH_DUEL = 10 GAMETYPE_QUEST_CHALLENGE = 12 --> <XML id="channelrule"> <CHANNELRULE id="0" name="novice"> <GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO --> <GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM --> <GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 --> <GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO --> <GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM --> <GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE --> <GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING --> <GAMETYPE id="12" /> <!-- GAMETYPE_QUEST_CHALLENGE --> <MAP name="RelayMap" /> <MAP name="Mansion" /> <MAP name="Prison" /> <MAP name="Prison II" /> <MAP name="Island" /> <MAP name="Garden" /> <MAP name="Station" /> <MAP name="Battle Arena" /> <MAP name="Factory" /> <MAP name="Town" /> <MAP name="High_Haven" /> <MAP name="Citadel" /> <MAP name="WeaponShop" /> <MAP name="DusteRskillTrailV1" /> <MAP name="DusapposeRace" /> <MAP name="DusteRSkillTrail_V2" /> <MAP name="DusteRSkillTrail_V4" /> <MAP name="SkillGalaxyV2" /> <MAP name="SkillIceMap" /> <MAP name="SkillMapGold" /> <MAP name="SkillmapV4" /> <MAP name="SkillmapV6" /> <MAP name="Superflip" /> <!-- MAP name="Snow_Town" / --> <!-- <MAP name="Halloween Town" /> --> </CHANNELRULE> <CHANNELRULE id="1" name="newbie"> <GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO --> <GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM --> <GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 --> <GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO --> <GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM --> <GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE --> <GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING --> <GAMETYPE id="12" /> <!-- GAMETYPE_QUEST_CHALLENGE --> <MAP name="RelayMap" /> <MAP name="Mansion" /> <MAP name="Prison" /> <MAP name="Prison II" /> <MAP name="Island" /> <MAP name="Garden" /> <MAP name="Station" /> <MAP name="Battle Arena" /> <MAP name="Factory" /> <MAP name="Town" /> <MAP name="High_Haven" /> <MAP name="Citadel" /> <MAP name="WeaponShop" /> <MAP name="DusteRskillTrailV1" /> <MAP name="DusapposeRace" /> <MAP name="DusteRSkillTrail_V2" /> <MAP name="DusteRSkillTrail_V4" /> <MAP name="SkillGalaxyV2" /> <MAP name="SkillIceMap" /> <MAP name="SkillMapGold" /> <MAP name="SkillmapV4" /> <MAP name="SkillmapV6" /> <MAP name="Superflip" /> <!-- MAP name="Snow_Town" / --> <!-- <MAP name="Halloween Town" /> --> </CHANNELRULE> <CHANNELRULE id="2" name="rookie"> <GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO --> <GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER --> <GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM --> <GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 --> <GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL --> <GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO --> <GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM --> <GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE --> <GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING --> <GAMETYPE id="12" /> <!-- GAMETYPE_QUEST_CHALLENGE --> <MAP name="RelayMap" /> <MAP name="Mansion" /> <MAP name="Prison" /> <MAP name="Prison II" /> <MAP name="Island" /> <MAP name="Garden" /> <MAP name="Station" /> <MAP name="Battle Arena" /> <MAP name="Factory" /> <MAP name="Town" /> <MAP name="Ruin" /> <MAP name="Port" /> <MAP name="High_Haven" /> <MAP name="Citadel" /> <MAP name="WeaponShop" /> <MAP name="DusteRskillTrailV1" /> <MAP name="DusapposeRace" /> <MAP name="DusteRSkillTrail_V2" /> <MAP name="DusteRSkillTrail_V4" /> <MAP name="SkillGalaxyV2" /> <MAP name="SkillIceMap" /> <MAP name="SkillMapGold" /> <MAP name="SkillmapV4" /> <MAP name="SkillmapV6" /> <MAP name="Superflip" /> <!-- MAP name="Snow_Town" / --> <!-- <MAP name="Halloween Town" /> --> <MAP name="Hall" /> <!-- Only DUEL --> <MAP name="Catacomb" /> <!-- Only DUEL --> <MAP name="Jail" /> <!-- Only DUEL --> <MAP name="Shower Room" /> <!-- Only DUEL --> </CHANNELRULE> <CHANNELRULE id="3" name="mastery"> <GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO --> <GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER --> <GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM --> <GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 --> <GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL --> <GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO --> <GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM --> <GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE --> <GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING --> <GAMETYPE id="12" /> <!-- GAMETYPE_QUEST_CHALLENGE --> <MAP name="RelayMap" /> <MAP name="Mansion" /> <MAP name="Prison" /> <MAP name="Prison II" /> <MAP name="Island" /> <MAP name="Garden" /> <MAP name="Station" /> <MAP name="Battle Arena" /> <MAP name="Factory" /> <MAP name="Town" /> <MAP name="Ruin" /> <MAP name="Port" /> <MAP name="Castle" /> <MAP name="Dungeon" /> <MAP name="High_Haven" /> <MAP name="Citadel" /> <MAP name="WeaponShop" /> <MAP name="DusteRskillTrailV1" /> <MAP name="DusapposeRace" /> <MAP name="DusteRSkillTrail_V2" /> <MAP name="DusteRSkillTrail_V4" /> <MAP name="SkillGalaxyV2" /> <MAP name="SkillIceMap" /> <MAP name="SkillMapGold" /> <MAP name="SkillmapV4" /> <MAP name="SkillmapV6" /> <MAP name="Superflip" /> <!-- MAP name="Snow_Town" / --> <!-- <MAP name="Halloween Town" /> --> <MAP name="Hall" /> <!-- Only DUEL --> <MAP name="Catacomb" /> <!-- Only DUEL --> <MAP name="Jail" /> <!-- Only DUEL --> <MAP name="Shower Room" /> <!-- Only DUEL --> </CHANNELRULE> <CHANNELRULE id="4" name="elite"> <GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO --> <GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER --> <GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM --> <GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 --> <GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL --> <GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO --> <GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM --> <GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE --> <GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING --> <GAMETYPE id="12" /> <!-- GAMETYPE_QUEST_CHALLENGE --> <MAP name="RelayMap" /> <MAP name="Mansion" /> <MAP name="Prison" /> <MAP name="Prison II" /> <MAP name="Island" /> <MAP name="Garden" /> <MAP name="Station" /> <MAP name="Battle Arena" /> <MAP name="Factory" /> <MAP name="Town" /> <MAP name="Ruin" /> <MAP name="Port" /> <MAP name="Castle" /> <MAP name="Dungeon" /> <MAP name="Lost Shrine" /> <MAP name="Stairway" /> <MAP name="High_Haven" /> <MAP name="Citadel" /> <MAP name="WeaponShop" /> <MAP name="DusteRskillTrailV1" /> <MAP name="DusapposeRace" /> <MAP name="DusteRSkillTrail_V2" /> <MAP name="DusteRSkillTrail_V4" /> <MAP name="SkillGalaxyV2" /> <MAP name="SkillIceMap" /> <MAP name="SkillMapGold" /> <MAP name="SkillmapV4" /> <MAP name="SkillmapV6" /> <MAP name="Superflip" /> <!-- MAP name="Snow_Town" / --> <!-- <MAP name="Halloween Town" /> --> <MAP name="Hall" /> <!-- Only DUEL --> <MAP name="Catacomb" /> <!-- Only DUEL --> <MAP name="Jail" /> <!-- Only DUEL --> <MAP name="Shower Room" /> <!-- Only DUEL --> </CHANNELRULE> <CHANNELRULE id="5" name="champion"> <GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO --> <GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER --> <GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM --> <GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 --> <GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL --> <GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO --> <GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM --> <GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE --> <GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING --> <GAMETYPE id="12" /> <!-- GAMETYPE_QUEST_CHALLENGE --> <MAP name="RelayMap" /> <MAP name="Mansion" /> <MAP name="Prison" /> <MAP name="Prison II" /> <MAP name="Island" /> <MAP name="Garden" /> <MAP name="Station" /> <MAP name="Battle Arena" /> <MAP name="Factory" /> <MAP name="Town" /> <MAP name="Ruin" /> <MAP name="Port" /> <MAP name="Castle" /> <MAP name="Dungeon" /> <MAP name="Lost Shrine" /> <MAP name="Stairway" /> <MAP name="High_Haven" /> <MAP name="Citadel" /> <MAP name="WeaponShop" /> <MAP name="DusteRskillTrailV1" /> <MAP name="DusapposeRace" /> <MAP name="DusteRSkillTrail_V2" /> <MAP name="DusteRSkillTrail_V4" /> <MAP name="SkillGalaxyV2" /> <MAP name="SkillIceMap" /> <MAP name="SkillMapGold" /> <MAP name="SkillmapV4" /> <MAP name="SkillmapV6" /> <MAP name="Superflip" /> <!-- MAP name="Snow_Town" / --> <!-- <MAP name="Halloween Town" /> --> <MAP name="Hall" /> <!-- Only DUEL --> <MAP name="Catacomb" /> <!-- Only DUEL --> <MAP name="Jail" /> <!-- Only DUEL --> <MAP name="Shower Room" /> <!-- Only DUEL --> </CHANNELRULE> <CHANNELRULE id="6" name="quest"> <GAMETYPE id="7" /> <!-- GAMETYPE_QUEST --> <GAMETYPE id="6" /> <!-- GAMETYPE_SURVIVAL --> <MAP name="Mansion" /> <MAP name="Prison" /> <MAP name="Dungeon" /> </CHANNELRULE> <CHANNELRULE id="7" name="dueltournament"> <GAMETYPE id="11" /> <!-- GAMETYPE_DUELTOURNAMENT --> <MAP name="Hall" /> <!-- Only DUEL --> <MAP name="Catacomb" /> <!-- Only DUEL --> <MAP name="Jail" /> <!-- Only DUEL --> <MAP name="Shower Room" /> <!-- Only DUEL --> </CHANNELRULE> <CHANNELRULE id="8" name="classic"> <GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO --> <GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM --> <GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 --> <GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO --> <GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM --> <GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE --> <GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING --> <GAMETYPE id="12" /> <!-- GAMETYPE_QUEST_CHALLENGE --> <MAP name="RelayMap" /> <MAP name="Mansion" /> <MAP name="Prison" /> <MAP name="Prison II" /> <MAP name="Island" /> <MAP name="Garden" /> <MAP name="Station" /> <MAP name="Battle Arena" /> <MAP name="Factory" /> <MAP name="Town" /> <MAP name="High_Haven" /> <MAP name="Citadel" /> <MAP name="WeaponShop" /> <MAP name="DusteRskillTrailV1" /> <MAP name="DusapposeRace" /> <MAP name="DusteRSkillTrail_V2" /> <MAP name="DusteRSkillTrail_V4" /> <MAP name="SkillGalaxyV2" /> <MAP name="SkillIceMap" /> <MAP name="SkillMapGold" /> <MAP name="SkillmapV4" /> <MAP name="SkillmapV6" /> <MAP name="Superflip" /> <!-- <MAP name="Ruin" /> --> <!-- <MAP name="Port" /> --> <!-- <MAP name="Castle" /> --> <!-- <MAP name="Dungeon" /> --> <!-- <MAP name="Lost Shrine" /> --> <!-- <MAP name="Stairway" /> --> <MAP name="Snow_Town" /> <!-- <MAP name="Halloween Town" /> --> </CHANNELRULE> <CHANNELRULE id="100" name="set1"> <GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING --> <MAP name="Mansion" /> <MAP name="Prison" /> <MAP name="Prison II" /> <MAP name="Island" /> <MAP name="Garden" /> <MAP name="Station" /> <MAP name="Battle Arena" /> <MAP name="Factory" /> <MAP name="Town" /> <MAP name="High_Haven" /> <MAP name="Citadel" /> <MAP name="WeaponShop" /> <MAP name="DusteRskillTrailV1" /> <MAP name="DusapposeRace" /> <MAP name="DusteRSkillTrail_V2" /> <MAP name="DusteRSkillTrail_V4" /> <MAP name="SkillGalaxyV2" /> <MAP name="SkillIceMap" /> <MAP name="SkillMapGold" /> <MAP name="SkillmapV4" /> <MAP name="SkillmapV6" /> <MAP name="Superflip" /> <!-- MAP name="Snow_Town" / --> <!-- <MAP name="Halloween Town" /> --> </CHANNELRULE> </XML>
Code:<?xml version="1.0" encoding="UTF-8" ?> <XML> <!-- 맵 정보관련 --> <MAP id="0" MapName ="Mansion" MapImageName= "map_Mansion.bmp" BannerName = "banner_Mansion.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="1" MapName ="Prison" MapImageName= "map_Prison.bmp" BannerName = "banner_Prison.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="2" MapName ="Station" MapImageName= "map_Station.bmp" BannerName = "banner_Station.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="3" MapName ="Prison II" MapImageName= "map_Prison II.bmp" BannerName = "banner_Prison II.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="4" MapName ="Battle Arena" MapImageName= "map_Battle Arena.bmp" BannerName = "banner_Battle Arena.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="5" MapName ="Town" MapImageName= "map_Town.bmp" BannerName = "banner_Town.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="6" MapName ="Dungeon" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Dungeon.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="7" MapName ="Ruin" MapImageName= "map_Ruin.bmp" BannerName = "banner_Ruin.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="8" MapName ="Island" MapImageName= "map_island.bmp" BannerName = "banner_island.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="9" MapName ="Garden" MapImageName= "map_Garden.bmp" BannerName = "banner_Garden.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="10" MapName ="Castle" MapImageName= "map_Castle.bmp" BannerName = "banner_Castle.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="11" MapName ="Factory" MapImageName= "map_Factory.bmp" BannerName = "banner_Factory.tga" ExpRatio ="0.8" MaxPlayers ="8" bOnlyDuelMap = "false"></MAP> <MAP id="12" MapName ="Port" MapImageName= "map_Port.bmp" BannerName = "banner_port.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="13" MapName ="Lost Shrine" MapImageName= "map_Lost Shrine.bmp" BannerName = "banner_Lost Shrine.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="14" MapName ="Stairway" MapImageName= "map_Stairway.bmp" BannerName = "banner_Stairway.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="15" MapName ="Snow_Town" MapImageName= "map_Snow_Town.bmp" BannerName = "banner_Snow_Town.tga" ExpRatio ="1.5" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="16" MapName ="Hall" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Mansion.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP> <MAP id="17" MapName ="Catacomb" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Dungeon.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP> <MAP id="18" MapName ="Jail" MapImageName= "map_Prison.bmp" BannerName = "banner_Prison.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP> <MAP id="19" MapName ="Shower Room" MapImageName= "map_Prison II.bmp" BannerName = "banner_Prison II.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP> <MAP id="20" MapName ="High_Haven" MapImageName= "map_High_Haven.bmp" BannerName = "banner_High_Haven.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="21" MapName ="Citadel" MapImageName= "map_Citadel.bmp" BannerName = "banner_Citadel.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="22" MapName ="RelayMap" MapImageName= "RelayMap" BannerName = "banner_RelayMap.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="23" MapName ="Halloween Town" MapImageName= "map_Halloween Town.bmp" BannerName = "banner_Halloween Town.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="24" MapName ="WeaponShop" MapImageName= "map_WeaponShop.bmp" BannerName = "banner_WeaponShop.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="25" MapName ="DusteRskillTrailV1" MapImageName= "map_DusteRskillTrailV1.bmp" BannerName = "banner_DusteRskillTrailV1.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="26" MapName ="DusapposeRace" MapImageName= "map_DusapposeRace.bmp" BannerName = "banner_DusapposeRace.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="27" MapName ="DusteRSkillTrail_V2" MapImageName= "map_DusteRSkillTrail_V2.bmp" BannerName = "banner_DusteRSkillTrail_V2.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="28" MapName ="DusteRSkillTrail_V4" MapImageName= "map_DusteRSkillTrail_V4.bmp" BannerName = "banner_DusteRSkillTrail_V4.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="29" MapName ="SkillGalaxyV2" MapImageName= "map_SkillGalaxyV2.bmp" BannerName = "banner_SkillGalaxyV2.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="30" MapName ="SkillIceMap" MapImageName= "map_SkillIceMap.bmp" BannerName = "banner_SkillIceMap.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="31" MapName ="SkillMapGold" MapImageName= "map_SkillMapGold.bmp" BannerName = "banner_SkillMapGold.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="32" MapName ="SkillmapV4" MapImageName= "map_SkillmapV4.bmp" BannerName = "banner_SkillmapV4.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="33" MapName ="SkillmapV6" MapImageName= "map_SkillmapV6.bmp" BannerName = "banner_SkillmapV6.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <MAP id="34" MapName ="Superflip" MapImageName= "map_Superflip.bmp" BannerName = "banner_Superflip.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP> <!-- 첼린지 퀘스트 --> <CHALLENGE_QUEST_MAP id="0" MapName ="ChallengeQuest_Guerilla" MapImageName= "map_ChallengeQuest_Guerilla.bmp" BannerName = "banner_ChallengeQuest_Guerilla.tga" ExpRatio ="1.0" MaxPlayers ="4" bOnlyDuelMap = "false"></CHALLENGE_QUEST_MAP> </XML>


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