Gunz 1.5 ChallengeQuest Source aifsm.xml needed

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  1. #1
    Alpha Member Chrisss is offline
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    Gunz 1.5 ChallengeQuest Source aifsm.xml needed

    can anybody upload a fully working aifsm.xml for the latest source of challengequest. My 1 spawns NPC's in round 1 only but once i killed them all, 3 more spawn and are frozen and i can also walk through them.

    Thanks


  2. #2
    Doggie And Rice. Military is offline
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    3,302Posts

    Re: Gunz 1.5 ChallengeQuest Source aifsm.xml needed

    Get aeria's.

  3. #3
    Alpha Member Chrisss is offline
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    Feb 2012 Join Date
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    Re: Gunz 1.5 ChallengeQuest Source aifsm.xml needed

    Quote Originally Posted by Military View Post
    Get aeria's.
    Arn't their files encrypted?

  4. #4
    Developer / Patch Finder Tankado is offline
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    Re: Gunz 1.5 ChallengeQuest Source aifsm.xml needed


  5. #5
    Currently Stoned ! Ronny786 is offline
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    Re: Gunz 1.5 ChallengeQuest Source aifsm.xml needed

    Quote Originally Posted by Tankado View Post
    Good for reference but its actually useles.. !

  6. #6
    Alpha Member Chrisss is offline
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    Re: Gunz 1.5 ChallengeQuest Source aifsm.xml needed

    Quote Originally Posted by Tankado View Post
    Thanks for this but it does not work as it dont spawn any NPC's

  7. #7
    Aristrum Mark is offline
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    Re: Gunz 1.5 ChallengeQuest Source aifsm.xml needed

    Check your mlog. Once you see that you should be able to see why you're not getting NPCs to spawn.

  8. #8
    Alpha Member Chrisss is offline
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    Feb 2012 Join Date
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    Re: Gunz 1.5 ChallengeQuest Source aifsm.xml needed

    This is my Mlog.

    Code:
    GUNZ 1,0,0,290 launched. build (Aug 10 2012 01:57:43) 
    Log time (08/10/12 10:20:51)
    CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 1995 MHz
    Display Device = Mobile Intel(R) 4 Series Express Chipset Family ( vendor=8086 device=2a42 subsys=1484103c revision=7 )
    Display Driver Version = 8.15.0010.2302
    Windows = 6.1 Build 7600 ,  (2097151KB) :  ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (USA), Language : (USA)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml 
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 651.000000 
    Shader Compile Errormain : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    Fail to create Bitmap for Initial loading
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (High Definition Audio Device)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    
    -------------------> Sound Engine Create : 1.962000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 2.073000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap extra_blue.tga not found.
    warning : bitmap extra_blue.tga not found.
    warning : bitmap extra_green.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.507000 
    start InitInterface option
    Number of Display mode : 13
    Number of Display mode : 13
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.268000 
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    Effect manager create success.
    7795 upnp port forward initialized.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 5.399000 
    
    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
    Load character.xml success,
    
    -------------------> Character Loading : 25.950001 
    
    
    -------------------> WeaponMesh Loading : 1.317000 
    
    Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.081000 
    
    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    
    -------------------> ETC .. : 6.142000 
    
    main : OnCreate() done
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    Load smoke description mesh.
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Cloth VertexBuffer is Released
    Selected character name : Deluxe (44 65 6C 75 78 65 )  (len = 6)
    Shop Gamble item count : 2
    shop gitem : 1000003, Green Box
    shop gitem : 1000004, Gold Box
    StageCreated
    Fail to create Bitmap for Initial loading
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 12
    BspObject open : begin challengequest/maps/G_Easy_5/G_Easy_5.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_Easy_4/G_Easy_4.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_Easy_6/G_Easy_6.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_Easy_3/G_Easy_3.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_Easy_1/G_Easy_1.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_Easy_2/G_Easy_2.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    Unknown FSM function name : 'findTargetInHeight'
    Error while Load system/aifsm.xml
    ---------------------------------setBuffer
    game created ( 10:22:17 )
    Create character : Name=Deluxe Level=89 
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'rifleman'
    ERROR : cannot found actordef:'rifleman'
    ERROR : cannot found actordef:'rifleman'
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 10:22:39 )
    game interface destroy finished
    StageCreated
    Fail to create Bitmap for Initial loading
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 12
    BspObject open : begin challengequest/maps/G_HC_5/G_HC_5.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_HC_6/G_HC_6.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_HC_4/G_HC_4.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_HC_1/G_HC_1.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_HC_2/G_HC_2.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_HC_3/G_HC_3.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    Unknown FSM function name : 'findTargetInHeight'
    Error while Load system/aifsm.xml
    ---------------------------------setBuffer
    game created ( 10:22:45 )
    Create character : Name=Deluxe Level=89 
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    MExitListener !
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 10:23:01 )
    game interface destroy finished
    destroy client.
    PeerInfoList Released
    clear looks end.
    Cloth VertexBuffer is Released
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    Clear SkillManager.
    Clear QuestItemDescMgr.
    Clear MatchItemDescMgr.
    Clear ChattingFilter.
    Clear ChannelRuleMgr.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay
    I found this at the bottom, probably why their not spawning but my aifsm.xml is in client and server and it has those things in.


    Code:
    game world create success.
    Reload all animation end 
    Unknown FSM function name : 'findTargetInHeight'
    Error while Load system/aifsm.xml
    ---------------------------------setBuffer
    game created ( 10:22:45 )
    Create character : Name=Deluxe Level=89 
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    Thanks

  9. #9
    Currently Stoned ! Ronny786 is offline
    MemberRank
    Dec 2011 Join Date
    Lost WorldLocation
    984Posts

    Re: Gunz 1.5 ChallengeQuest Source aifsm.xml needed

    Quote Originally Posted by Duluxe View Post
    This is my Mlog.

    Code:
    GUNZ 1,0,0,290 launched. build (Aug 10 2012 01:57:43) 
    Log time (08/10/12 10:20:51)
    CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 1995 MHz
    Display Device = Mobile Intel(R) 4 Series Express Chipset Family ( vendor=8086 device=2a42 subsys=1484103c revision=7 )
    Display Driver Version = 8.15.0010.2302
    Windows = 6.1 Build 7600 ,  (2097151KB) :  ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (USA), Language : (USA)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml 
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 651.000000 
    Shader Compile Errormain : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    Fail to create Bitmap for Initial loading
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (High Definition Audio Device)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    
    -------------------> Sound Engine Create : 1.962000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 2.073000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap extra_blue.tga not found.
    warning : bitmap extra_blue.tga not found.
    warning : bitmap extra_green.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.507000 
    start InitInterface option
    Number of Display mode : 13
    Number of Display mode : 13
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.268000 
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    Effect manager create success.
    7795 upnp port forward initialized.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 5.399000 
    
    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
    Load character.xml success,
    
    -------------------> Character Loading : 25.950001 
    
    
    -------------------> WeaponMesh Loading : 1.317000 
    
    Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.081000 
    
    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    
    -------------------> ETC .. : 6.142000 
    
    main : OnCreate() done
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    Load smoke description mesh.
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Cloth VertexBuffer is Released
    Selected character name : Deluxe (44 65 6C 75 78 65 )  (len = 6)
    Shop Gamble item count : 2
    shop gitem : 1000003, Green Box
    shop gitem : 1000004, Gold Box
    StageCreated
    Fail to create Bitmap for Initial loading
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 12
    BspObject open : begin challengequest/maps/G_Easy_5/G_Easy_5.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_Easy_4/G_Easy_4.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_Easy_6/G_Easy_6.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_Easy_3/G_Easy_3.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_Easy_1/G_Easy_1.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_Easy_2/G_Easy_2.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    Unknown FSM function name : 'findTargetInHeight'
    Error while Load system/aifsm.xml
    ---------------------------------setBuffer
    game created ( 10:22:17 )
    Create character : Name=Deluxe Level=89 
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'rifleman'
    ERROR : cannot found actordef:'rifleman'
    ERROR : cannot found actordef:'rifleman'
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 10:22:39 )
    game interface destroy finished
    StageCreated
    Fail to create Bitmap for Initial loading
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 12
    BspObject open : begin challengequest/maps/G_HC_5/G_HC_5.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_HC_6/G_HC_6.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_HC_4/G_HC_4.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_HC_1/G_HC_1.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_HC_2/G_HC_2.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_HC_3/G_HC_3.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    Unknown FSM function name : 'findTargetInHeight'
    Error while Load system/aifsm.xml
    ---------------------------------setBuffer
    game created ( 10:22:45 )
    Create character : Name=Deluxe Level=89 
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    MExitListener !
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 10:23:01 )
    game interface destroy finished
    destroy client.
    PeerInfoList Released
    clear looks end.
    Cloth VertexBuffer is Released
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    Clear SkillManager.
    Clear QuestItemDescMgr.
    Clear MatchItemDescMgr.
    Clear ChattingFilter.
    Clear ChannelRuleMgr.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay
    I found this at the bottom, probably why their not spawning but my aifsm.xml is in client and server and it has those things in.


    Code:
    game world create success.
    Reload all animation end 
    Unknown FSM function name : 'findTargetInHeight'
    Error while Load system/aifsm.xml
    ---------------------------------setBuffer
    game created ( 10:22:45 )
    Create character : Name=Deluxe Level=89 
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    Thanks


    Duluxe buddy chill... grab xml from source folder and make new of your own... have some reference from other xml that tankado gave..use those functions! but remember some functions are different.

  10. #10
    Aristrum Mark is offline
    MemberRank
    Aug 2007 Join Date
    United KingdomLocation
    474Posts

    Re: Gunz 1.5 ChallengeQuest Source aifsm.xml needed

    Quote Originally Posted by Duluxe View Post
    I found this at the bottom, probably why their not spawning but my aifsm.xml is in client and server and it has those things in.

    Code:
    game world create success.
    Reload all animation end 
    Unknown FSM function name : 'findTargetInHeight'
    Error while Load system/aifsm.xml
    ---------------------------------setBuffer
    game created ( 10:22:45 )
    Create character : Name=Deluxe Level=89 
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    Thanks
    OK, so you correctly identified the part with the relevant errors in.

    So now, looking at these lines, it seems it cannot find the definitions for the actors... hmm, why is that?

    Well, looking further up we see that there was an error in loading the aifsm xml file. Doesn't seem unreasonable to say that this is the cause of the actors not being loaded.

    So why did it not load correctly? Looking above, we see that there was an unknown FSM function name, called findTargetInHeight.

    So, you can now either edit your source to include this aifsm function or go and comment out the lines with that function in them. Then just repeat the process until you have a working xml.

    Next time, read the client and server logs and root around for a bit before just blindly posting the problem for someone else to fix.

  11. #11
    Fuck Army. sahar042 is offline
    MemberRank
    Jul 2009 Join Date
    833Posts

    Re: Gunz 1.5 ChallengeQuest Source aifsm.xml needed

    Quote Originally Posted by Duluxe View Post
    This is my Mlog.

    Code:
    GUNZ 1,0,0,290 launched. build (Aug 10 2012 01:57:43) 
    Log time (08/10/12 10:20:51)
    CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 1995 MHz
    Display Device = Mobile Intel(R) 4 Series Express Chipset Family ( vendor=8086 device=2a42 subsys=1484103c revision=7 )
    Display Driver Version = 8.15.0010.2302
    Windows = 6.1 Build 7600 ,  (2097151KB) :  ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (USA), Language : (USA)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml 
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 651.000000 
    Shader Compile Errormain : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    Fail to create Bitmap for Initial loading
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (High Definition Audio Device)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    
    -------------------> Sound Engine Create : 1.962000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 2.073000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap extra_blue.tga not found.
    warning : bitmap extra_blue.tga not found.
    warning : bitmap extra_green.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.507000 
    start InitInterface option
    Number of Display mode : 13
    Number of Display mode : 13
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.268000 
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    Effect manager create success.
    7795 upnp port forward initialized.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 5.399000 
    
    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
    Load character.xml success,
    
    -------------------> Character Loading : 25.950001 
    
    
    -------------------> WeaponMesh Loading : 1.317000 
    
    Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.081000 
    
    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    
    -------------------> ETC .. : 6.142000 
    
    main : OnCreate() done
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    Load smoke description mesh.
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Cloth VertexBuffer is Released
    Selected character name : Deluxe (44 65 6C 75 78 65 )  (len = 6)
    Shop Gamble item count : 2
    shop gitem : 1000003, Green Box
    shop gitem : 1000004, Gold Box
    StageCreated
    Fail to create Bitmap for Initial loading
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 12
    BspObject open : begin challengequest/maps/G_Easy_5/G_Easy_5.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_Easy_4/G_Easy_4.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_Easy_6/G_Easy_6.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_Easy_3/G_Easy_3.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_Easy_1/G_Easy_1.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_Easy_2/G_Easy_2.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    Unknown FSM function name : 'findTargetInHeight'
    Error while Load system/aifsm.xml
    ---------------------------------setBuffer
    game created ( 10:22:17 )
    Create character : Name=Deluxe Level=89 
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'knifeman'
    ERROR : cannot found actordef:'rifleman'
    ERROR : cannot found actordef:'rifleman'
    ERROR : cannot found actordef:'rifleman'
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 10:22:39 )
    game interface destroy finished
    StageCreated
    Fail to create Bitmap for Initial loading
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 12
    BspObject open : begin challengequest/maps/G_HC_5/G_HC_5.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_HC_6/G_HC_6.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_HC_4/G_HC_4.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_HC_1/G_HC_1.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_HC_2/G_HC_2.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin challengequest/maps/G_HC_3/G_HC_3.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    Unknown FSM function name : 'findTargetInHeight'
    Error while Load system/aifsm.xml
    ---------------------------------setBuffer
    game created ( 10:22:45 )
    Create character : Name=Deluxe Level=89 
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    MExitListener !
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 10:23:01 )
    game interface destroy finished
    destroy client.
    PeerInfoList Released
    clear looks end.
    Cloth VertexBuffer is Released
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    Clear SkillManager.
    Clear QuestItemDescMgr.
    Clear MatchItemDescMgr.
    Clear ChattingFilter.
    Clear ChannelRuleMgr.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay
    I found this at the bottom, probably why their not spawning but my aifsm.xml is in client and server and it has those things in.


    Code:
    game world create success.
    Reload all animation end 
    Unknown FSM function name : 'findTargetInHeight'
    Error while Load system/aifsm.xml
    ---------------------------------setBuffer
    game created ( 10:22:45 )
    Create character : Name=Deluxe Level=89 
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'knifeman3'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    ERROR : cannot found actordef:'hunter2'
    Thanks
    Challenge quest models [NPC].



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