Hey Guys,
im trying to compile the gunz 1.5 source. I have windows 7 and im using visual studio .net 2003 with c++ and when i build it i get 8 Succeeded and 2 Failed.
Heres My BuildLog.html
i hope someone can help me, Thanks guysCode:Build Log ------- Build started: Project: Gunz, Configuration: Debug|Win32 ------- Command Lines Creating temporary file "c:\Users\Becky\Desktop\GunZ\Stable\Gunz\Debug\RSP00001C.rsp" with contents [ /Od /Oy /I "../StringLiteral" /I "../sdk/dx9/include" /I "../CSCommon/Include" /I "../SafeUDP/Include" /I "../CML/Include" /I "../RealSpace2/Include" /I "../MAI/Include" /I "../RealSpace/Include" /I "../Mint2/Include" /I "../RealSound/Include" /I "../MDatabase/Include" /I "../MCountryFilter/Include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_DONOTUSE_DINPUT_MOUSE" /D "LOCALE_KOREA" /D "_LOCATOR" /D "_USING_CXR" /D "_MBCS" /Gm /EHsc /RTC1 /MTd /GS /Yu"stdafx.h" /Fp"Debug/Gunzd.pch" /Fo"Debug/" /Fd"Debug/vc70.pdb" /W3 /c /Wp64 /ZI /TP /Zm200 .\ZGameGuard.cpp .\SecurityTest.cpp .\ZTips.cpp .\ZStringResManager.cpp .\ZMessages.cpp .\ZLanguageConf.cpp .\ZNHN_USA_Report.cpp .\ZNHN_USA_Poll.cpp .\ZNHN_USA.cpp .\ZNetmarbleJP.cpp .\ZNetmarble.cpp .\ZGameOnJPAuth.cpp .\ZLocale.cpp .\ZBaseAuthInfo.cpp .\ZCommandUDPHackShield.cpp .\upnp.cpp .\ZSecurity.cpp .\ZPostLocal.cpp .\ZPost.cpp .\ZNetAgreementBuilder.cpp .\ZLocatorList.cpp .\ZGameTypeList.cpp .\ZGameClient_OnCommand.cpp .\ZGameClient_Ladder.cpp .\ZGameClient_DuelTournament.cpp .\ZGameClient_Clan.cpp .\ZGameClient.cpp .\ZCommandTable.cpp .\MEmblemMgr.cpp .\ZWorldItem.cpp .\ZWater.cpp .\ZStencilLight.cpp .\ZSkyBox.cpp .\ZProfiler.cpp .\ZClothEmblem.cpp .\MSysInfo.cpp .\ZBirdTest.cpp .\ZBirdDummyClient.cpp .\ZBirdDummyAI.cpp .\ZWeaponMgr.cpp .\ZWeapon.cpp .\ZRuleTraining.cpp .\ZRuleSurvival.cpp .\ZRuleQuest.cpp .\ZRuleGladiator.cpp .\ZRuleDuelTournament.cpp .\ZRuleDuel.cpp .\ZRuleDeathMatch.cpp .\ZRuleBerserker.cpp .\ZRuleBaseQuest.cpp .\ZRuleAssassinate.cpp .\ZRule.cpp .\ZMatch.cpp .\ZWorldManager.cpp .\ZWorld.cpp .\ZUtil.cpp .\ZTimer.cpp .\ZTestGame.cpp .\ZReplay.cpp .\ZMapDesc.cpp .\ZMap.cpp .\ZHelpScreen.cpp .\ZGlobal.cpp .\ZGameType.cpp .\ZGameAction.cpp .\ZGame.cpp .\ZConfiguration.cpp .\ZClan.cpp .\ZChannelRule.cpp .\ZCamera.cpp .\ZApplication.cpp .\main.cpp .\CGLEncription.cpp .\Physics.cpp .\ZSoundFMod.cpp .\ZSoundEngine.cpp .\ZActorSound.cpp .\ZBehavior_Script.cpp .\ZBehavior_Patrol.cpp .\ZBehavior_Idle.cpp .\ZBehavior_Attack.cpp .\ZBehavior.cpp .\ZTaskManager.cpp .\ZTask_Skill.cpp .\ZTask_RotateToDir.cpp .\ZTask_MoveToPos.cpp .\ZTask_Delay.cpp .\ZTask_AttackRange.cpp .\ZTask_AttackMelee.cpp .\ZTask.cpp .\ZStateMachine.cpp .\ZRangeWeaponHitDice.cpp .\ZEnvObject.cpp .\ZEnemy.cpp .\ZBrain.cpp .\ZActorController.cpp .\ZActorAnimation.cpp .\ZActor.cpp .\ZSkill.cpp .\ZModule_Skills.cpp .\ZModule_Resistance.cpp .\ZModule_QuestStatus.cpp .\ZModule_PoisonDamage.cpp .\ZModule_Movable.cpp .\ZModule_LightningDamage.cpp .\ZModule_HPAP.cpp .\ZModule_HealOverTime.cpp .\ZModule_FireDamage.cpp .\ZModule_ColdDamage.cpp .\ZModule.cpp .\ZShadow.cpp .\ZObjectManager.cpp .\ZObject.cpp .\ZNetCharacter.cpp .\ZMyCharacter.cpp .\ZItemDesc.cpp .\ZItem.cpp .\ZCharacterObject.cpp .\ZCharacterManager.cpp .\ZCharacterItem.cpp .\ZCharacterBuff.cpp .\ZCharacter.cpp .\ZScreenEffectManager.cpp .\ZEffectStaticMesh.cpp .\ZEffectSmoke.cpp .\ZEffectMesh.cpp .\ZEffectManager.cpp .\ZEffectLightTracer.cpp .\ZEffectLightFragmentList.cpp .\ZEffectLightFragment.cpp .\ZEffectGunFire.cpp .\ZEffectFlashBang.cpp .\ZEffectBulletMarkList.cpp .\ZEffectBulletMark.cpp .\ZEffectBillboardList.cpp .\ZEffectBillboard.cpp .\ZEffectBase.cpp .\ZEffectAniMesh.cpp .\ZAniEventHandler.cpp .\ZSurvival.cpp .\ZQuestMap.cpp .\ZQuestGameInfo.cpp .\ZQuest.cpp .\ZNPCInfoFromserver.cpp .\ZMyBuffMgr.cpp .\ZMyBuff.cpp .\ZMyQuestItem.cpp .\ZMyItemList.cpp .\ZMyItem.cpp .\ZMyGambleItem.cpp .\ZStageSetting.cpp .\ZStageInterface.cpp .\ZShopEquipItemConfirm.cpp .\ZShopEquipItem.cpp .\ZShopEquipInterface.cpp .\ZShop.cpp .\ZScreenDebugger.cpp .\ZReportAbuse.cpp .\ZPlayerList.cpp .\ZOptionInterface.cpp .\ZNetRepository.cpp .\ZMyInfo.cpp .\ZMonsterBookInterface.cpp .\ZLoading.cpp .\ZItemIconBitmap.cpp .\ZInterfaceListener.cpp .\ZInterfaceBackground.cpp .\ZInterface.cpp .\ZInitialLoading.cpp .\ZGameInterface_OnCommand.cpp .\ZGameInterface.cpp .\ZFile.cpp .\ZEmblemInterface.cpp .\ZCountDown.cpp .\ZConsole.cpp .\ZChatCmd.cpp .\ZChat_Cmds.cpp .\ZChat.cpp .\ZToolTip.cpp .\ZStageInfoBox.cpp .\ZShopEquipListbox.cpp .\ZServerView.cpp .\ZScoreListBox.cpp .\ZRoomListBox.cpp .\ZPlayerSelectListBox.cpp .\ZPlayerMenu.cpp .\ZPlayerListBox.cpp .\ZMsgBox.cpp .\ZMeshViewList.cpp .\ZMeshView.cpp .\ZMapListBox.cpp .\ZItemSlotView.cpp .\ZItemMenu.cpp .\ZIDLResource.cpp .\ZFrame.cpp .\ZEquipmentListBox.cpp .\ZDuelTournamentRankingListBox.cpp .\ZCombatMenu.cpp .\ZClanListBox.cpp .\ZCharacterViewList.cpp .\ZCharacterView.cpp .\ZCharacterSelectView.cpp .\ZButton.cpp .\ZBmNumLabel.cpp .\ZBitmapManager.cpp .\ZActionKey.cpp .\Mint4R2.cpp .\Mint4Gunz.cpp .\MCommandLogFrame.cpp .\ZWeaponScreenEffect.cpp .\ZVoteInterface.cpp .\ZRadar.cpp .\ZPlayerManager.cpp .\ZObserver.cpp .\ZMiniMap.cpp .\ZInput.cpp .\ZGameInput_Debug.cpp .\ZGameInput.cpp .\ZDirectInput.cpp .\ZCrossHair.cpp .\ZCombatQuestScreen.cpp .\ZCombatInterface.cpp .\ZCombatChat.cpp .\ZCanvas.cpp .\ZBandiCapturer.cpp ] Creating command line "cl.exe @c:\Users\Becky\Desktop\GunZ\Stable\Gunz\Debug\RSP00001C.rsp /nologo" Creating temporary file "c:\Users\Becky\Desktop\GunZ\Stable\Gunz\Debug\RSP00001D.rsp" with contents [ /Od /Oy /I "../StringLiteral" /I "../sdk/dx9/include" /I "../CSCommon/Include" /I "../SafeUDP/Include" /I "../CML/Include" /I "../RealSpace2/Include" /I "../MAI/Include" /I "../RealSpace/Include" /I "../Mint2/Include" /I "../RealSound/Include" /I "../MDatabase/Include" /I "../MCountryFilter/Include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_DONOTUSE_DINPUT_MOUSE" /D "LOCALE_KOREA" /D "_LOCATOR" /D "_USING_CXR" /D "_MBCS" /Gm /EHsc /RTC1 /MTd /GS /Yc"stdafx.h" /Fp"Debug/Gunzd.pch" /Fo"Debug/" /Fd"Debug/vc70.pdb" /W3 /c /Wp64 /ZI /TP /Zm200 .\stdafx.cpp ] Creating command line "cl.exe @c:\Users\Becky\Desktop\GunZ\Stable\Gunz\Debug\RSP00001D.rsp /nologo" Creating command line "rc.exe /fo"Debug/Gunz.res" .\Gunz.rc" Creating temporary file "c:\Users\Becky\Desktop\GunZ\Stable\Gunz\Debug\RSP00001E.rsp" with contents [ /OUT:"Runtime/Gunzd.exe" /INCREMENTAL /NOLOGO /LIBPATH:"../MatchServer/vld" /LIBPATH:"../sdk/dx9/lib" /LIBPATH:"../RealSpace2\lib" /LIBPATH:"../RealSound/Lib" /LIBPATH:"Dxerr8.lib" /LIBPATH:"Lib" /LIBPATH:"../../sdk/crypto/lib" /NODEFAULTLIB:"libc.lib" /NODEFAULTLIB:"libci.lib" /NODEFAULTLIB:"LIBCMT.lib" /DEBUG /PDB:"Runtime/Gunzd.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 fmodvc.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib \Users\Becky\Desktop\GunZ\Stable\RealSpace2\lib\RealSpace2d.lib \Users\Becky\Desktop\GunZ\Stable\RealSound\Lib\RealSoundd.lib \users\becky\desktop\gunz\stable\cscommon\lib\CSCommonDE.lib \Users\Becky\Desktop\GunZ\Stable\SafeUDP\lib\SafeUDPd.lib \Users\Becky\Desktop\GunZ\Stable\MDatabase\lib\MDatabased.lib \Users\Becky\Desktop\GunZ\Stable\cml\lib\cmld.lib \users\becky\desktop\gunz\stable\mint2\lib\Mint2d.lib \Users\Becky\Desktop\GunZ\Stable\MCountryFilter\lib\MCountryFilterd.lib \Users\Becky\Desktop\GunZ\Stable\StringLiteral\Debug\StringLiteral.lib .\nhn\HanAuthForClient.lib .\nhn\HanAuthForClientD.lib .\nhn\HanReportForClient.lib .\nhn\HanReportForClientD.lib .\fmodvc.lib .\HShield\HShield.lib .\XTrap\XTrap4Client_ClientPart_mt.lib .\XTrap\XTrap4Client_mt.lib .\XTrap\XTrap4Client_ServerPart_mt.lib .\XTrap\XTrap4Launcher_mt.lib .\XTrap\XTrap_Unipher_mt.lib .\debug\ZBandiCapturer.obj .\debug\ZCanvas.obj .\debug\ZCombatChat.obj .\debug\ZCombatInterface.obj .\debug\ZCombatQuestScreen.obj .\debug\ZCrossHair.obj .\debug\ZDirectInput.obj .\debug\ZGameInput.obj .\debug\ZGameInput_Debug.obj .\debug\ZInput.obj .\debug\ZMiniMap.obj .\debug\ZObserver.obj .\debug\ZPlayerManager.obj .\debug\ZRadar.obj .\debug\ZVoteInterface.obj .\debug\ZWeaponScreenEffect.obj .\debug\MCommandLogFrame.obj .\debug\Mint4Gunz.obj .\debug\Mint4R2.obj .\debug\ZActionKey.obj .\debug\ZBitmapManager.obj .\debug\ZBmNumLabel.obj .\debug\ZButton.obj .\debug\ZCharacterSelectView.obj .\debug\ZCharacterView.obj .\debug\ZCharacterViewList.obj .\debug\ZClanListBox.obj .\debug\ZCombatMenu.obj .\debug\ZDuelTournamentRankingListBox.obj .\debug\ZEquipmentListBox.obj .\debug\ZFrame.obj .\debug\ZIDLResource.obj .\debug\ZItemMenu.obj .\debug\ZItemSlotView.obj .\debug\ZMapListBox.obj .\debug\ZMeshView.obj .\debug\ZMeshViewList.obj .\debug\ZMsgBox.obj .\debug\ZPlayerListBox.obj .\debug\ZPlayerMenu.obj .\debug\ZPlayerSelectListBox.obj .\debug\ZRoomListBox.obj .\debug\ZScoreListBox.obj .\debug\ZServerView.obj .\debug\ZShopEquipListbox.obj .\debug\ZStageInfoBox.obj .\debug\ZToolTip.obj .\debug\ZChat.obj .\debug\ZChat_Cmds.obj .\debug\ZChatCmd.obj .\debug\ZConsole.obj .\debug\ZCountDown.obj .\debug\ZEmblemInterface.obj .\debug\ZFile.obj .\debug\ZGameInterface.obj .\debug\ZGameInterface_OnCommand.obj .\debug\ZInitialLoading.obj .\debug\ZInterface.obj .\debug\ZInterfaceBackground.obj .\debug\ZInterfaceListener.obj .\debug\ZItemIconBitmap.obj .\debug\ZLoading.obj .\debug\ZMonsterBookInterface.obj .\debug\ZMyInfo.obj .\debug\ZNetRepository.obj .\debug\ZOptionInterface.obj .\debug\ZPlayerList.obj .\debug\ZReportAbuse.obj .\debug\ZScreenDebugger.obj .\debug\ZShop.obj .\debug\ZShopEquipInterface.obj .\debug\ZShopEquipItem.obj .\debug\ZShopEquipItemConfirm.obj .\debug\ZStageInterface.obj .\debug\ZStageSetting.obj .\debug\ZMyGambleItem.obj .\debug\ZMyItem.obj .\debug\ZMyItemList.obj .\debug\ZMyQuestItem.obj .\debug\ZMyBuff.obj .\debug\ZMyBuffMgr.obj .\debug\ZNPCInfoFromserver.obj .\debug\ZQuest.obj .\debug\ZQuestGameInfo.obj .\debug\ZQuestMap.obj .\debug\ZSurvival.obj .\debug\ZAniEventHandler.obj .\debug\ZEffectAniMesh.obj .\debug\ZEffectBase.obj .\debug\ZEffectBillboard.obj .\debug\ZEffectBillboardList.obj .\debug\ZEffectBulletMark.obj .\debug\ZEffectBulletMarkList.obj .\debug\ZEffectFlashBang.obj .\debug\ZEffectGunFire.obj .\debug\ZEffectLightFragment.obj .\debug\ZEffectLightFragmentList.obj .\debug\ZEffectLightTracer.obj .\debug\ZEffectManager.obj .\debug\ZEffectMesh.obj .\debug\ZEffectSmoke.obj .\debug\ZEffectStaticMesh.obj .\debug\ZScreenEffectManager.obj .\debug\ZCharacter.obj .\debug\ZCharacterBuff.obj .\debug\ZCharacterItem.obj .\debug\ZCharacterManager.obj .\debug\ZCharacterObject.obj .\debug\ZItem.obj .\debug\ZItemDesc.obj .\debug\ZMyCharacter.obj .\debug\ZNetCharacter.obj .\debug\ZObject.obj .\debug\ZObjectManager.obj .\debug\ZShadow.obj .\debug\ZModule.obj .\debug\ZModule_ColdDamage.obj .\debug\ZModule_FireDamage.obj .\debug\ZModule_HealOverTime.obj .\debug\ZModule_HPAP.obj .\debug\ZModule_LightningDamage.obj .\debug\ZModule_Movable.obj .\debug\ZModule_PoisonDamage.obj .\debug\ZModule_QuestStatus.obj .\debug\ZModule_Resistance.obj .\debug\ZModule_Skills.obj .\debug\ZSkill.obj .\debug\ZActor.obj .\debug\ZActorAnimation.obj .\debug\ZActorController.obj .\debug\ZBrain.obj .\debug\ZEnemy.obj .\debug\ZEnvObject.obj .\debug\ZRangeWeaponHitDice.obj .\debug\ZStateMachine.obj .\debug\ZTask.obj .\debug\ZTask_AttackMelee.obj .\debug\ZTask_AttackRange.obj .\debug\ZTask_Delay.obj .\debug\ZTask_MoveToPos.obj .\debug\ZTask_RotateToDir.obj .\debug\ZTask_Skill.obj .\debug\ZTaskManager.obj .\debug\ZBehavior.obj .\debug\ZBehavior_Attack.obj .\debug\ZBehavior_Idle.obj .\debug\ZBehavior_Patrol.obj .\debug\ZBehavior_Script.obj .\debug\ZActorSound.obj .\debug\ZSoundEngine.obj .\debug\ZSoundFMod.obj .\debug\Physics.obj .\debug\CGLEncription.obj .\debug\main.obj .\debug\ZApplication.obj .\debug\ZCamera.obj .\debug\ZChannelRule.obj .\debug\ZClan.obj .\debug\ZConfiguration.obj .\debug\ZGame.obj .\debug\ZGameAction.obj .\debug\ZGameType.obj .\debug\ZGlobal.obj .\debug\ZHelpScreen.obj .\debug\ZMap.obj .\debug\ZMapDesc.obj .\debug\ZReplay.obj .\debug\ZTestGame.obj .\debug\ZTimer.obj .\debug\ZUtil.obj .\debug\ZWorld.obj .\debug\ZWorldManager.obj .\debug\ZMatch.obj .\debug\ZRule.obj .\debug\ZRuleAssassinate.obj .\debug\ZRuleBaseQuest.obj .\debug\ZRuleBerserker.obj .\debug\ZRuleDeathMatch.obj .\debug\ZRuleDuel.obj .\debug\ZRuleDuelTournament.obj .\debug\ZRuleGladiator.obj .\debug\ZRuleQuest.obj .\debug\ZRuleSurvival.obj .\debug\ZRuleTraining.obj .\debug\ZWeapon.obj .\debug\ZWeaponMgr.obj .\debug\ZBirdDummyAI.obj .\debug\ZBirdDummyClient.obj .\debug\ZBirdTest.obj .\debug\MSysInfo.obj .\debug\ZClothEmblem.obj .\debug\ZProfiler.obj .\debug\ZSkyBox.obj .\debug\ZStencilLight.obj .\debug\ZWater.obj .\debug\ZWorldItem.obj .\debug\Gunz.res .\debug\MEmblemMgr.obj .\debug\ZCommandTable.obj .\debug\ZGameClient.obj .\debug\ZGameClient_Clan.obj .\debug\ZGameClient_DuelTournament.obj .\debug\ZGameClient_Ladder.obj .\debug\ZGameClient_OnCommand.obj .\debug\ZGameTypeList.obj .\debug\ZLocatorList.obj .\debug\ZNetAgreementBuilder.obj .\debug\ZPost.obj .\debug\ZPostLocal.obj .\debug\ZSecurity.obj .\debug\upnp.obj .\debug\ZCommandUDPHackShield.obj .\debug\ZBaseAuthInfo.obj .\debug\ZLocale.obj .\debug\ZGameOnJPAuth.obj .\debug\ZNetmarble.obj .\debug\ZNetmarbleJP.obj .\debug\ZNHN_USA.obj .\debug\ZNHN_USA_Poll.obj .\debug\ZNHN_USA_Report.obj .\debug\ZLanguageConf.obj .\debug\ZMessages.obj .\debug\ZStringResManager.obj .\debug\ZTips.obj .\debug\SecurityTest.obj .\debug\ZGameGuard.obj .\debug\stdafx.obj ] Creating command line "link.exe @c:\Users\Becky\Desktop\GunZ\Stable\Gunz\Debug\RSP00001E.rsp" Output Window Compiling... stdafx.cpp WINVER not defined. Defaulting to 0x0501 (Windows XP and Windows .NET Server) Compiling... ZGameGuard.cpp c:\Users\Becky\Desktop\GunZ\Stable\Gunz\ZGameGuard.cpp(38) : warning C4312: 'type cast' : conversion from 'DWORD' to 'void *' of greater size SecurityTest.cpp ZTips.cpp ZStringResManager.cpp ZMessages.cpp ZLanguageConf.cpp ZNHN_USA_Report.cpp ZNHN_USA_Poll.cpp ZNHN_USA.cpp ZNetmarbleJP.cpp ZNetmarble.cpp ZGameOnJPAuth.cpp ZLocale.cpp ZBaseAuthInfo.cpp ZCommandUDPHackShield.cpp upnp.cpp ZSecurity.cpp ZPostLocal.cpp ZPost.cpp ZNetAgreementBuilder.cpp Generating Code... Compiling... ZLocatorList.cpp ZGameTypeList.cpp ZGameClient_OnCommand.cpp ZGameClient_Ladder.cpp ZGameClient_DuelTournament.cpp ZGameClient_Clan.cpp ZGameClient.cpp ZCommandTable.cpp MEmblemMgr.cpp ZWorldItem.cpp ZWater.cpp ZStencilLight.cpp ZSkyBox.cpp ZProfiler.cpp ZClothEmblem.cpp MSysInfo.cpp ZBirdTest.cpp ZBirdDummyClient.cpp ZBirdDummyAI.cpp ZWeaponMgr.cpp Generating Code... Compiling... ZWeapon.cpp ZRuleTraining.cpp ZRuleSurvival.cpp ZRuleQuest.cpp ZRuleGladiator.cpp ZRuleDuelTournament.cpp ZRuleDuel.cpp ZRuleDeathMatch.cpp ZRuleBerserker.cpp ZRuleBaseQuest.cpp ZRuleAssassinate.cpp ZRule.cpp ZMatch.cpp ZWorldManager.cpp ZWorld.cpp ZUtil.cpp ZTimer.cpp ZTestGame.cpp ZReplay.cpp ZMapDesc.cpp Generating Code... Compiling... ZMap.cpp ZHelpScreen.cpp ZGlobal.cpp ZGameType.cpp ZGameAction.cpp ZGame.cpp ZConfiguration.cpp ZClan.cpp ZChannelRule.cpp ZCamera.cpp ZApplication.cpp main.cpp CGLEncription.cpp Physics.cpp ZSoundFMod.cpp ZSoundEngine.cpp ZActorSound.cpp ZBehavior_Script.cpp ZBehavior_Patrol.cpp ZBehavior_Idle.cpp Generating Code... Compiling... ZBehavior_Attack.cpp ZBehavior.cpp ZTaskManager.cpp ZTask_Skill.cpp ZTask_RotateToDir.cpp ZTask_MoveToPos.cpp ZTask_Delay.cpp ZTask_AttackRange.cpp ZTask_AttackMelee.cpp ZTask.cpp ZStateMachine.cpp ZRangeWeaponHitDice.cpp ZEnvObject.cpp ZEnemy.cpp ZBrain.cpp ZActorController.cpp ZActorAnimation.cpp ZActor.cpp ZSkill.cpp ZModule_Skills.cpp Generating Code... Compiling... ZModule_Resistance.cpp ZModule_QuestStatus.cpp ZModule_PoisonDamage.cpp ZModule_Movable.cpp ZModule_LightningDamage.cpp ZModule_HPAP.cpp ZModule_HealOverTime.cpp ZModule_FireDamage.cpp ZModule_ColdDamage.cpp ZModule.cpp ZShadow.cpp ZObjectManager.cpp ZObject.cpp ZNetCharacter.cpp ZMyCharacter.cpp ZItemDesc.cpp ZItem.cpp ZCharacterObject.cpp ZCharacterManager.cpp ZCharacterItem.cpp Generating Code... Compiling... ZCharacterBuff.cpp ZCharacter.cpp c:\Users\Becky\Desktop\GunZ\Stable\Gunz\ZCharacter.cpp(2953) : warning C4800: 'const char *' : forcing value to bool 'true' or 'false' (performance warning) c:\Users\Becky\Desktop\GunZ\Stable\Gunz\ZCharacter.cpp(3071) : warning C4800: 'FLOAT' : forcing value to bool 'true' or 'false' (performance warning) ZScreenEffectManager.cpp ZEffectStaticMesh.cpp ZEffectSmoke.cpp ZEffectMesh.cpp ZEffectManager.cpp ZEffectLightTracer.cpp ZEffectLightFragmentList.cpp ZEffectLightFragment.cpp ZEffectGunFire.cpp ZEffectFlashBang.cpp ZEffectBulletMarkList.cpp ZEffectBulletMark.cpp ZEffectBillboardList.cpp ZEffectBillboard.cpp ZEffectBase.cpp ZEffectAniMesh.cpp ZAniEventHandler.cpp ZSurvival.cpp Generating Code... Compiling... ZQuestMap.cpp ZQuestGameInfo.cpp ZQuest.cpp ZNPCInfoFromserver.cpp ZMyBuffMgr.cpp ZMyBuff.cpp ZMyQuestItem.cpp ZMyItemList.cpp ZMyItem.cpp ZMyGambleItem.cpp ZStageSetting.cpp ZStageInterface.cpp ZShopEquipItemConfirm.cpp ZShopEquipItem.cpp ZShopEquipInterface.cpp ZShop.cpp ZScreenDebugger.cpp ZReportAbuse.cpp ZPlayerList.cpp ZOptionInterface.cpp Generating Code... Compiling... ZNetRepository.cpp ZMyInfo.cpp ZMonsterBookInterface.cpp ZLoading.cpp ZItemIconBitmap.cpp ZInterfaceListener.cpp ZInterfaceBackground.cpp ZInterface.cpp ZInitialLoading.cpp ZGameInterface_OnCommand.cpp ZGameInterface.cpp ZFile.cpp ZEmblemInterface.cpp ZCountDown.cpp ZConsole.cpp ZChatCmd.cpp ZChat_Cmds.cpp ZChat.cpp ZToolTip.cpp ZStageInfoBox.cpp Generating Code... Compiling... ZShopEquipListbox.cpp ZServerView.cpp ZScoreListBox.cpp ZRoomListBox.cpp ZPlayerSelectListBox.cpp ZPlayerMenu.cpp ZPlayerListBox.cpp ZMsgBox.cpp ZMeshViewList.cpp ZMeshView.cpp ZMapListBox.cpp ZItemSlotView.cpp ZItemMenu.cpp ZIDLResource.cpp ZFrame.cpp ZEquipmentListBox.cpp ZDuelTournamentRankingListBox.cpp ZCombatMenu.cpp ZClanListBox.cpp ZCharacterViewList.cpp Generating Code... Compiling... ZCharacterView.cpp ZCharacterSelectView.cpp ZButton.cpp ZBmNumLabel.cpp ZBitmapManager.cpp ZActionKey.cpp Mint4R2.cpp Mint4Gunz.cpp MCommandLogFrame.cpp ZWeaponScreenEffect.cpp ZVoteInterface.cpp ZRadar.cpp ZPlayerManager.cpp ZObserver.cpp ZMiniMap.cpp ZInput.cpp ZGameInput_Debug.cpp ZGameInput.cpp ZDirectInput.cpp ZCrossHair.cpp Generating Code... Compiling... ZCombatQuestScreen.cpp ZCombatInterface.cpp ZCombatChat.cpp ZCanvas.cpp ZBandiCapturer.cpp Generating Code... Compiling resources... Linking... LINK : fatal error LNK1104: cannot open file '\Users\Becky\Desktop\GunZ\Stable\cml\lib\cmld.lib' Results Build log was saved at "file://c:\Users\Becky\Desktop\GunZ\Stable\Gunz\Debug\BuildLog.htm" Gunz - 1 error(s), 3 warning(s)


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