GunZ 1.5 Source (Almost Got It)

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  1. #1
    Alpha Member Chrisss is offline
    MemberRank
    Feb 2012 Join Date
    Ask the Fox!Location
    1,660Posts

    GunZ 1.5 Source (Almost Got It)

    Hey Guys,

    im trying to compile the gunz 1.5 source. I have windows 7 and im using visual studio .net 2003 with c++ and when i build it i get 8 Succeeded and 2 Failed.


    Heres My BuildLog.html

    Code:
    Build Log
     	 	
    ------- Build started: Project: Gunz, Configuration: Debug|Win32 -------
    
    
    Command Lines
     	 	
    Creating temporary file "c:\Users\Becky\Desktop\GunZ\Stable\Gunz\Debug\RSP00001C.rsp" with contents
    [
    /Od /Oy /I "../StringLiteral" /I "../sdk/dx9/include" /I "../CSCommon/Include" /I "../SafeUDP/Include" /I "../CML/Include" /I "../RealSpace2/Include" /I "../MAI/Include" /I "../RealSpace/Include" /I "../Mint2/Include" /I "../RealSound/Include" /I "../MDatabase/Include" /I "../MCountryFilter/Include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_DONOTUSE_DINPUT_MOUSE" /D "LOCALE_KOREA" /D "_LOCATOR" /D "_USING_CXR" /D "_MBCS" /Gm /EHsc /RTC1 /MTd /GS /Yu"stdafx.h" /Fp"Debug/Gunzd.pch" /Fo"Debug/" /Fd"Debug/vc70.pdb" /W3 /c /Wp64 /ZI /TP  /Zm200
    .\ZGameGuard.cpp
    .\SecurityTest.cpp
    .\ZTips.cpp
    .\ZStringResManager.cpp
    .\ZMessages.cpp
    .\ZLanguageConf.cpp
    .\ZNHN_USA_Report.cpp
    .\ZNHN_USA_Poll.cpp
    .\ZNHN_USA.cpp
    .\ZNetmarbleJP.cpp
    .\ZNetmarble.cpp
    .\ZGameOnJPAuth.cpp
    .\ZLocale.cpp
    .\ZBaseAuthInfo.cpp
    .\ZCommandUDPHackShield.cpp
    .\upnp.cpp
    .\ZSecurity.cpp
    .\ZPostLocal.cpp
    .\ZPost.cpp
    .\ZNetAgreementBuilder.cpp
    .\ZLocatorList.cpp
    .\ZGameTypeList.cpp
    .\ZGameClient_OnCommand.cpp
    .\ZGameClient_Ladder.cpp
    .\ZGameClient_DuelTournament.cpp
    .\ZGameClient_Clan.cpp
    .\ZGameClient.cpp
    .\ZCommandTable.cpp
    .\MEmblemMgr.cpp
    .\ZWorldItem.cpp
    .\ZWater.cpp
    .\ZStencilLight.cpp
    .\ZSkyBox.cpp
    .\ZProfiler.cpp
    .\ZClothEmblem.cpp
    .\MSysInfo.cpp
    .\ZBirdTest.cpp
    .\ZBirdDummyClient.cpp
    .\ZBirdDummyAI.cpp
    .\ZWeaponMgr.cpp
    .\ZWeapon.cpp
    .\ZRuleTraining.cpp
    .\ZRuleSurvival.cpp
    .\ZRuleQuest.cpp
    .\ZRuleGladiator.cpp
    .\ZRuleDuelTournament.cpp
    .\ZRuleDuel.cpp
    .\ZRuleDeathMatch.cpp
    .\ZRuleBerserker.cpp
    .\ZRuleBaseQuest.cpp
    .\ZRuleAssassinate.cpp
    .\ZRule.cpp
    .\ZMatch.cpp
    .\ZWorldManager.cpp
    .\ZWorld.cpp
    .\ZUtil.cpp
    .\ZTimer.cpp
    .\ZTestGame.cpp
    .\ZReplay.cpp
    .\ZMapDesc.cpp
    .\ZMap.cpp
    .\ZHelpScreen.cpp
    .\ZGlobal.cpp
    .\ZGameType.cpp
    .\ZGameAction.cpp
    .\ZGame.cpp
    .\ZConfiguration.cpp
    .\ZClan.cpp
    .\ZChannelRule.cpp
    .\ZCamera.cpp
    .\ZApplication.cpp
    .\main.cpp
    .\CGLEncription.cpp
    .\Physics.cpp
    .\ZSoundFMod.cpp
    .\ZSoundEngine.cpp
    .\ZActorSound.cpp
    .\ZBehavior_Script.cpp
    .\ZBehavior_Patrol.cpp
    .\ZBehavior_Idle.cpp
    .\ZBehavior_Attack.cpp
    .\ZBehavior.cpp
    .\ZTaskManager.cpp
    .\ZTask_Skill.cpp
    .\ZTask_RotateToDir.cpp
    .\ZTask_MoveToPos.cpp
    .\ZTask_Delay.cpp
    .\ZTask_AttackRange.cpp
    .\ZTask_AttackMelee.cpp
    .\ZTask.cpp
    .\ZStateMachine.cpp
    .\ZRangeWeaponHitDice.cpp
    .\ZEnvObject.cpp
    .\ZEnemy.cpp
    .\ZBrain.cpp
    .\ZActorController.cpp
    .\ZActorAnimation.cpp
    .\ZActor.cpp
    .\ZSkill.cpp
    .\ZModule_Skills.cpp
    .\ZModule_Resistance.cpp
    .\ZModule_QuestStatus.cpp
    .\ZModule_PoisonDamage.cpp
    .\ZModule_Movable.cpp
    .\ZModule_LightningDamage.cpp
    .\ZModule_HPAP.cpp
    .\ZModule_HealOverTime.cpp
    .\ZModule_FireDamage.cpp
    .\ZModule_ColdDamage.cpp
    .\ZModule.cpp
    .\ZShadow.cpp
    .\ZObjectManager.cpp
    .\ZObject.cpp
    .\ZNetCharacter.cpp
    .\ZMyCharacter.cpp
    .\ZItemDesc.cpp
    .\ZItem.cpp
    .\ZCharacterObject.cpp
    .\ZCharacterManager.cpp
    .\ZCharacterItem.cpp
    .\ZCharacterBuff.cpp
    .\ZCharacter.cpp
    .\ZScreenEffectManager.cpp
    .\ZEffectStaticMesh.cpp
    .\ZEffectSmoke.cpp
    .\ZEffectMesh.cpp
    .\ZEffectManager.cpp
    .\ZEffectLightTracer.cpp
    .\ZEffectLightFragmentList.cpp
    .\ZEffectLightFragment.cpp
    .\ZEffectGunFire.cpp
    .\ZEffectFlashBang.cpp
    .\ZEffectBulletMarkList.cpp
    .\ZEffectBulletMark.cpp
    .\ZEffectBillboardList.cpp
    .\ZEffectBillboard.cpp
    .\ZEffectBase.cpp
    .\ZEffectAniMesh.cpp
    .\ZAniEventHandler.cpp
    .\ZSurvival.cpp
    .\ZQuestMap.cpp
    .\ZQuestGameInfo.cpp
    .\ZQuest.cpp
    .\ZNPCInfoFromserver.cpp
    .\ZMyBuffMgr.cpp
    .\ZMyBuff.cpp
    .\ZMyQuestItem.cpp
    .\ZMyItemList.cpp
    .\ZMyItem.cpp
    .\ZMyGambleItem.cpp
    .\ZStageSetting.cpp
    .\ZStageInterface.cpp
    .\ZShopEquipItemConfirm.cpp
    .\ZShopEquipItem.cpp
    .\ZShopEquipInterface.cpp
    .\ZShop.cpp
    .\ZScreenDebugger.cpp
    .\ZReportAbuse.cpp
    .\ZPlayerList.cpp
    .\ZOptionInterface.cpp
    .\ZNetRepository.cpp
    .\ZMyInfo.cpp
    .\ZMonsterBookInterface.cpp
    .\ZLoading.cpp
    .\ZItemIconBitmap.cpp
    .\ZInterfaceListener.cpp
    .\ZInterfaceBackground.cpp
    .\ZInterface.cpp
    .\ZInitialLoading.cpp
    .\ZGameInterface_OnCommand.cpp
    .\ZGameInterface.cpp
    .\ZFile.cpp
    .\ZEmblemInterface.cpp
    .\ZCountDown.cpp
    .\ZConsole.cpp
    .\ZChatCmd.cpp
    .\ZChat_Cmds.cpp
    .\ZChat.cpp
    .\ZToolTip.cpp
    .\ZStageInfoBox.cpp
    .\ZShopEquipListbox.cpp
    .\ZServerView.cpp
    .\ZScoreListBox.cpp
    .\ZRoomListBox.cpp
    .\ZPlayerSelectListBox.cpp
    .\ZPlayerMenu.cpp
    .\ZPlayerListBox.cpp
    .\ZMsgBox.cpp
    .\ZMeshViewList.cpp
    .\ZMeshView.cpp
    .\ZMapListBox.cpp
    .\ZItemSlotView.cpp
    .\ZItemMenu.cpp
    .\ZIDLResource.cpp
    .\ZFrame.cpp
    .\ZEquipmentListBox.cpp
    .\ZDuelTournamentRankingListBox.cpp
    .\ZCombatMenu.cpp
    .\ZClanListBox.cpp
    .\ZCharacterViewList.cpp
    .\ZCharacterView.cpp
    .\ZCharacterSelectView.cpp
    .\ZButton.cpp
    .\ZBmNumLabel.cpp
    .\ZBitmapManager.cpp
    .\ZActionKey.cpp
    .\Mint4R2.cpp
    .\Mint4Gunz.cpp
    .\MCommandLogFrame.cpp
    .\ZWeaponScreenEffect.cpp
    .\ZVoteInterface.cpp
    .\ZRadar.cpp
    .\ZPlayerManager.cpp
    .\ZObserver.cpp
    .\ZMiniMap.cpp
    .\ZInput.cpp
    .\ZGameInput_Debug.cpp
    .\ZGameInput.cpp
    .\ZDirectInput.cpp
    .\ZCrossHair.cpp
    .\ZCombatQuestScreen.cpp
    .\ZCombatInterface.cpp
    .\ZCombatChat.cpp
    .\ZCanvas.cpp
    .\ZBandiCapturer.cpp
    ]
    Creating command line "cl.exe @c:\Users\Becky\Desktop\GunZ\Stable\Gunz\Debug\RSP00001C.rsp /nologo"
    Creating temporary file "c:\Users\Becky\Desktop\GunZ\Stable\Gunz\Debug\RSP00001D.rsp" with contents
    [
    /Od /Oy /I "../StringLiteral" /I "../sdk/dx9/include" /I "../CSCommon/Include" /I "../SafeUDP/Include" /I "../CML/Include" /I "../RealSpace2/Include" /I "../MAI/Include" /I "../RealSpace/Include" /I "../Mint2/Include" /I "../RealSound/Include" /I "../MDatabase/Include" /I "../MCountryFilter/Include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_DONOTUSE_DINPUT_MOUSE" /D "LOCALE_KOREA" /D "_LOCATOR" /D "_USING_CXR" /D "_MBCS" /Gm /EHsc /RTC1 /MTd /GS /Yc"stdafx.h" /Fp"Debug/Gunzd.pch" /Fo"Debug/" /Fd"Debug/vc70.pdb" /W3 /c /Wp64 /ZI /TP  /Zm200
    .\stdafx.cpp
    ]
    Creating command line "cl.exe @c:\Users\Becky\Desktop\GunZ\Stable\Gunz\Debug\RSP00001D.rsp /nologo"
    Creating command line "rc.exe /fo"Debug/Gunz.res" .\Gunz.rc"
    Creating temporary file "c:\Users\Becky\Desktop\GunZ\Stable\Gunz\Debug\RSP00001E.rsp" with contents
    [
    /OUT:"Runtime/Gunzd.exe" /INCREMENTAL /NOLOGO /LIBPATH:"../MatchServer/vld" /LIBPATH:"../sdk/dx9/lib" /LIBPATH:"../RealSpace2\lib" /LIBPATH:"../RealSound/Lib" /LIBPATH:"Dxerr8.lib" /LIBPATH:"Lib" /LIBPATH:"../../sdk/crypto/lib" /NODEFAULTLIB:"libc.lib" /NODEFAULTLIB:"libci.lib" /NODEFAULTLIB:"LIBCMT.lib" /DEBUG /PDB:"Runtime/Gunzd.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 fmodvc.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib \Users\Becky\Desktop\GunZ\Stable\RealSpace2\lib\RealSpace2d.lib \Users\Becky\Desktop\GunZ\Stable\RealSound\Lib\RealSoundd.lib \users\becky\desktop\gunz\stable\cscommon\lib\CSCommonDE.lib \Users\Becky\Desktop\GunZ\Stable\SafeUDP\lib\SafeUDPd.lib \Users\Becky\Desktop\GunZ\Stable\MDatabase\lib\MDatabased.lib \Users\Becky\Desktop\GunZ\Stable\cml\lib\cmld.lib \users\becky\desktop\gunz\stable\mint2\lib\Mint2d.lib \Users\Becky\Desktop\GunZ\Stable\MCountryFilter\lib\MCountryFilterd.lib \Users\Becky\Desktop\GunZ\Stable\StringLiteral\Debug\StringLiteral.lib
    .\nhn\HanAuthForClient.lib
    .\nhn\HanAuthForClientD.lib
    .\nhn\HanReportForClient.lib
    .\nhn\HanReportForClientD.lib
    .\fmodvc.lib
    .\HShield\HShield.lib
    .\XTrap\XTrap4Client_ClientPart_mt.lib
    .\XTrap\XTrap4Client_mt.lib
    .\XTrap\XTrap4Client_ServerPart_mt.lib
    .\XTrap\XTrap4Launcher_mt.lib
    .\XTrap\XTrap_Unipher_mt.lib
    .\debug\ZBandiCapturer.obj
    .\debug\ZCanvas.obj
    .\debug\ZCombatChat.obj
    .\debug\ZCombatInterface.obj
    .\debug\ZCombatQuestScreen.obj
    .\debug\ZCrossHair.obj
    .\debug\ZDirectInput.obj
    .\debug\ZGameInput.obj
    .\debug\ZGameInput_Debug.obj
    .\debug\ZInput.obj
    .\debug\ZMiniMap.obj
    .\debug\ZObserver.obj
    .\debug\ZPlayerManager.obj
    .\debug\ZRadar.obj
    .\debug\ZVoteInterface.obj
    .\debug\ZWeaponScreenEffect.obj
    .\debug\MCommandLogFrame.obj
    .\debug\Mint4Gunz.obj
    .\debug\Mint4R2.obj
    .\debug\ZActionKey.obj
    .\debug\ZBitmapManager.obj
    .\debug\ZBmNumLabel.obj
    .\debug\ZButton.obj
    .\debug\ZCharacterSelectView.obj
    .\debug\ZCharacterView.obj
    .\debug\ZCharacterViewList.obj
    .\debug\ZClanListBox.obj
    .\debug\ZCombatMenu.obj
    .\debug\ZDuelTournamentRankingListBox.obj
    .\debug\ZEquipmentListBox.obj
    .\debug\ZFrame.obj
    .\debug\ZIDLResource.obj
    .\debug\ZItemMenu.obj
    .\debug\ZItemSlotView.obj
    .\debug\ZMapListBox.obj
    .\debug\ZMeshView.obj
    .\debug\ZMeshViewList.obj
    .\debug\ZMsgBox.obj
    .\debug\ZPlayerListBox.obj
    .\debug\ZPlayerMenu.obj
    .\debug\ZPlayerSelectListBox.obj
    .\debug\ZRoomListBox.obj
    .\debug\ZScoreListBox.obj
    .\debug\ZServerView.obj
    .\debug\ZShopEquipListbox.obj
    .\debug\ZStageInfoBox.obj
    .\debug\ZToolTip.obj
    .\debug\ZChat.obj
    .\debug\ZChat_Cmds.obj
    .\debug\ZChatCmd.obj
    .\debug\ZConsole.obj
    .\debug\ZCountDown.obj
    .\debug\ZEmblemInterface.obj
    .\debug\ZFile.obj
    .\debug\ZGameInterface.obj
    .\debug\ZGameInterface_OnCommand.obj
    .\debug\ZInitialLoading.obj
    .\debug\ZInterface.obj
    .\debug\ZInterfaceBackground.obj
    .\debug\ZInterfaceListener.obj
    .\debug\ZItemIconBitmap.obj
    .\debug\ZLoading.obj
    .\debug\ZMonsterBookInterface.obj
    .\debug\ZMyInfo.obj
    .\debug\ZNetRepository.obj
    .\debug\ZOptionInterface.obj
    .\debug\ZPlayerList.obj
    .\debug\ZReportAbuse.obj
    .\debug\ZScreenDebugger.obj
    .\debug\ZShop.obj
    .\debug\ZShopEquipInterface.obj
    .\debug\ZShopEquipItem.obj
    .\debug\ZShopEquipItemConfirm.obj
    .\debug\ZStageInterface.obj
    .\debug\ZStageSetting.obj
    .\debug\ZMyGambleItem.obj
    .\debug\ZMyItem.obj
    .\debug\ZMyItemList.obj
    .\debug\ZMyQuestItem.obj
    .\debug\ZMyBuff.obj
    .\debug\ZMyBuffMgr.obj
    .\debug\ZNPCInfoFromserver.obj
    .\debug\ZQuest.obj
    .\debug\ZQuestGameInfo.obj
    .\debug\ZQuestMap.obj
    .\debug\ZSurvival.obj
    .\debug\ZAniEventHandler.obj
    .\debug\ZEffectAniMesh.obj
    .\debug\ZEffectBase.obj
    .\debug\ZEffectBillboard.obj
    .\debug\ZEffectBillboardList.obj
    .\debug\ZEffectBulletMark.obj
    .\debug\ZEffectBulletMarkList.obj
    .\debug\ZEffectFlashBang.obj
    .\debug\ZEffectGunFire.obj
    .\debug\ZEffectLightFragment.obj
    .\debug\ZEffectLightFragmentList.obj
    .\debug\ZEffectLightTracer.obj
    .\debug\ZEffectManager.obj
    .\debug\ZEffectMesh.obj
    .\debug\ZEffectSmoke.obj
    .\debug\ZEffectStaticMesh.obj
    .\debug\ZScreenEffectManager.obj
    .\debug\ZCharacter.obj
    .\debug\ZCharacterBuff.obj
    .\debug\ZCharacterItem.obj
    .\debug\ZCharacterManager.obj
    .\debug\ZCharacterObject.obj
    .\debug\ZItem.obj
    .\debug\ZItemDesc.obj
    .\debug\ZMyCharacter.obj
    .\debug\ZNetCharacter.obj
    .\debug\ZObject.obj
    .\debug\ZObjectManager.obj
    .\debug\ZShadow.obj
    .\debug\ZModule.obj
    .\debug\ZModule_ColdDamage.obj
    .\debug\ZModule_FireDamage.obj
    .\debug\ZModule_HealOverTime.obj
    .\debug\ZModule_HPAP.obj
    .\debug\ZModule_LightningDamage.obj
    .\debug\ZModule_Movable.obj
    .\debug\ZModule_PoisonDamage.obj
    .\debug\ZModule_QuestStatus.obj
    .\debug\ZModule_Resistance.obj
    .\debug\ZModule_Skills.obj
    .\debug\ZSkill.obj
    .\debug\ZActor.obj
    .\debug\ZActorAnimation.obj
    .\debug\ZActorController.obj
    .\debug\ZBrain.obj
    .\debug\ZEnemy.obj
    .\debug\ZEnvObject.obj
    .\debug\ZRangeWeaponHitDice.obj
    .\debug\ZStateMachine.obj
    .\debug\ZTask.obj
    .\debug\ZTask_AttackMelee.obj
    .\debug\ZTask_AttackRange.obj
    .\debug\ZTask_Delay.obj
    .\debug\ZTask_MoveToPos.obj
    .\debug\ZTask_RotateToDir.obj
    .\debug\ZTask_Skill.obj
    .\debug\ZTaskManager.obj
    .\debug\ZBehavior.obj
    .\debug\ZBehavior_Attack.obj
    .\debug\ZBehavior_Idle.obj
    .\debug\ZBehavior_Patrol.obj
    .\debug\ZBehavior_Script.obj
    .\debug\ZActorSound.obj
    .\debug\ZSoundEngine.obj
    .\debug\ZSoundFMod.obj
    .\debug\Physics.obj
    .\debug\CGLEncription.obj
    .\debug\main.obj
    .\debug\ZApplication.obj
    .\debug\ZCamera.obj
    .\debug\ZChannelRule.obj
    .\debug\ZClan.obj
    .\debug\ZConfiguration.obj
    .\debug\ZGame.obj
    .\debug\ZGameAction.obj
    .\debug\ZGameType.obj
    .\debug\ZGlobal.obj
    .\debug\ZHelpScreen.obj
    .\debug\ZMap.obj
    .\debug\ZMapDesc.obj
    .\debug\ZReplay.obj
    .\debug\ZTestGame.obj
    .\debug\ZTimer.obj
    .\debug\ZUtil.obj
    .\debug\ZWorld.obj
    .\debug\ZWorldManager.obj
    .\debug\ZMatch.obj
    .\debug\ZRule.obj
    .\debug\ZRuleAssassinate.obj
    .\debug\ZRuleBaseQuest.obj
    .\debug\ZRuleBerserker.obj
    .\debug\ZRuleDeathMatch.obj
    .\debug\ZRuleDuel.obj
    .\debug\ZRuleDuelTournament.obj
    .\debug\ZRuleGladiator.obj
    .\debug\ZRuleQuest.obj
    .\debug\ZRuleSurvival.obj
    .\debug\ZRuleTraining.obj
    .\debug\ZWeapon.obj
    .\debug\ZWeaponMgr.obj
    .\debug\ZBirdDummyAI.obj
    .\debug\ZBirdDummyClient.obj
    .\debug\ZBirdTest.obj
    .\debug\MSysInfo.obj
    .\debug\ZClothEmblem.obj
    .\debug\ZProfiler.obj
    .\debug\ZSkyBox.obj
    .\debug\ZStencilLight.obj
    .\debug\ZWater.obj
    .\debug\ZWorldItem.obj
    .\debug\Gunz.res
    .\debug\MEmblemMgr.obj
    .\debug\ZCommandTable.obj
    .\debug\ZGameClient.obj
    .\debug\ZGameClient_Clan.obj
    .\debug\ZGameClient_DuelTournament.obj
    .\debug\ZGameClient_Ladder.obj
    .\debug\ZGameClient_OnCommand.obj
    .\debug\ZGameTypeList.obj
    .\debug\ZLocatorList.obj
    .\debug\ZNetAgreementBuilder.obj
    .\debug\ZPost.obj
    .\debug\ZPostLocal.obj
    .\debug\ZSecurity.obj
    .\debug\upnp.obj
    .\debug\ZCommandUDPHackShield.obj
    .\debug\ZBaseAuthInfo.obj
    .\debug\ZLocale.obj
    .\debug\ZGameOnJPAuth.obj
    .\debug\ZNetmarble.obj
    .\debug\ZNetmarbleJP.obj
    .\debug\ZNHN_USA.obj
    .\debug\ZNHN_USA_Poll.obj
    .\debug\ZNHN_USA_Report.obj
    .\debug\ZLanguageConf.obj
    .\debug\ZMessages.obj
    .\debug\ZStringResManager.obj
    .\debug\ZTips.obj
    .\debug\SecurityTest.obj
    .\debug\ZGameGuard.obj
    .\debug\stdafx.obj
    ]
    Creating command line "link.exe @c:\Users\Becky\Desktop\GunZ\Stable\Gunz\Debug\RSP00001E.rsp"
    Output Window
     	 	
    Compiling...
    stdafx.cpp
     WINVER not defined. Defaulting to 0x0501 (Windows XP and Windows .NET Server)
    Compiling...
    ZGameGuard.cpp
    c:\Users\Becky\Desktop\GunZ\Stable\Gunz\ZGameGuard.cpp(38) : warning C4312: 'type cast' : conversion from 'DWORD' to 'void *' of greater size
    SecurityTest.cpp
    ZTips.cpp
    ZStringResManager.cpp
    ZMessages.cpp
    ZLanguageConf.cpp
    ZNHN_USA_Report.cpp
    ZNHN_USA_Poll.cpp
    ZNHN_USA.cpp
    ZNetmarbleJP.cpp
    ZNetmarble.cpp
    ZGameOnJPAuth.cpp
    ZLocale.cpp
    ZBaseAuthInfo.cpp
    ZCommandUDPHackShield.cpp
    upnp.cpp
    ZSecurity.cpp
    ZPostLocal.cpp
    ZPost.cpp
    ZNetAgreementBuilder.cpp
    Generating Code...
    Compiling...
    ZLocatorList.cpp
    ZGameTypeList.cpp
    ZGameClient_OnCommand.cpp
    ZGameClient_Ladder.cpp
    ZGameClient_DuelTournament.cpp
    ZGameClient_Clan.cpp
    ZGameClient.cpp
    ZCommandTable.cpp
    MEmblemMgr.cpp
    ZWorldItem.cpp
    ZWater.cpp
    ZStencilLight.cpp
    ZSkyBox.cpp
    ZProfiler.cpp
    ZClothEmblem.cpp
    MSysInfo.cpp
    ZBirdTest.cpp
    ZBirdDummyClient.cpp
    ZBirdDummyAI.cpp
    ZWeaponMgr.cpp
    Generating Code...
    Compiling...
    ZWeapon.cpp
    ZRuleTraining.cpp
    ZRuleSurvival.cpp
    ZRuleQuest.cpp
    ZRuleGladiator.cpp
    ZRuleDuelTournament.cpp
    ZRuleDuel.cpp
    ZRuleDeathMatch.cpp
    ZRuleBerserker.cpp
    ZRuleBaseQuest.cpp
    ZRuleAssassinate.cpp
    ZRule.cpp
    ZMatch.cpp
    ZWorldManager.cpp
    ZWorld.cpp
    ZUtil.cpp
    ZTimer.cpp
    ZTestGame.cpp
    ZReplay.cpp
    ZMapDesc.cpp
    Generating Code...
    Compiling...
    ZMap.cpp
    ZHelpScreen.cpp
    ZGlobal.cpp
    ZGameType.cpp
    ZGameAction.cpp
    ZGame.cpp
    ZConfiguration.cpp
    ZClan.cpp
    ZChannelRule.cpp
    ZCamera.cpp
    ZApplication.cpp
    main.cpp
    CGLEncription.cpp
    Physics.cpp
    ZSoundFMod.cpp
    ZSoundEngine.cpp
    ZActorSound.cpp
    ZBehavior_Script.cpp
    ZBehavior_Patrol.cpp
    ZBehavior_Idle.cpp
    Generating Code...
    Compiling...
    ZBehavior_Attack.cpp
    ZBehavior.cpp
    ZTaskManager.cpp
    ZTask_Skill.cpp
    ZTask_RotateToDir.cpp
    ZTask_MoveToPos.cpp
    ZTask_Delay.cpp
    ZTask_AttackRange.cpp
    ZTask_AttackMelee.cpp
    ZTask.cpp
    ZStateMachine.cpp
    ZRangeWeaponHitDice.cpp
    ZEnvObject.cpp
    ZEnemy.cpp
    ZBrain.cpp
    ZActorController.cpp
    ZActorAnimation.cpp
    ZActor.cpp
    ZSkill.cpp
    ZModule_Skills.cpp
    Generating Code...
    Compiling...
    ZModule_Resistance.cpp
    ZModule_QuestStatus.cpp
    ZModule_PoisonDamage.cpp
    ZModule_Movable.cpp
    ZModule_LightningDamage.cpp
    ZModule_HPAP.cpp
    ZModule_HealOverTime.cpp
    ZModule_FireDamage.cpp
    ZModule_ColdDamage.cpp
    ZModule.cpp
    ZShadow.cpp
    ZObjectManager.cpp
    ZObject.cpp
    ZNetCharacter.cpp
    ZMyCharacter.cpp
    ZItemDesc.cpp
    ZItem.cpp
    ZCharacterObject.cpp
    ZCharacterManager.cpp
    ZCharacterItem.cpp
    Generating Code...
    Compiling...
    ZCharacterBuff.cpp
    ZCharacter.cpp
    c:\Users\Becky\Desktop\GunZ\Stable\Gunz\ZCharacter.cpp(2953) : warning C4800: 'const char *' : forcing value to bool 'true' or 'false' (performance warning)
    c:\Users\Becky\Desktop\GunZ\Stable\Gunz\ZCharacter.cpp(3071) : warning C4800: 'FLOAT' : forcing value to bool 'true' or 'false' (performance warning)
    ZScreenEffectManager.cpp
    ZEffectStaticMesh.cpp
    ZEffectSmoke.cpp
    ZEffectMesh.cpp
    ZEffectManager.cpp
    ZEffectLightTracer.cpp
    ZEffectLightFragmentList.cpp
    ZEffectLightFragment.cpp
    ZEffectGunFire.cpp
    ZEffectFlashBang.cpp
    ZEffectBulletMarkList.cpp
    ZEffectBulletMark.cpp
    ZEffectBillboardList.cpp
    ZEffectBillboard.cpp
    ZEffectBase.cpp
    ZEffectAniMesh.cpp
    ZAniEventHandler.cpp
    ZSurvival.cpp
    Generating Code...
    Compiling...
    ZQuestMap.cpp
    ZQuestGameInfo.cpp
    ZQuest.cpp
    ZNPCInfoFromserver.cpp
    ZMyBuffMgr.cpp
    ZMyBuff.cpp
    ZMyQuestItem.cpp
    ZMyItemList.cpp
    ZMyItem.cpp
    ZMyGambleItem.cpp
    ZStageSetting.cpp
    ZStageInterface.cpp
    ZShopEquipItemConfirm.cpp
    ZShopEquipItem.cpp
    ZShopEquipInterface.cpp
    ZShop.cpp
    ZScreenDebugger.cpp
    ZReportAbuse.cpp
    ZPlayerList.cpp
    ZOptionInterface.cpp
    Generating Code...
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    ZNetRepository.cpp
    ZMyInfo.cpp
    ZMonsterBookInterface.cpp
    ZLoading.cpp
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    ZInterfaceListener.cpp
    ZInterfaceBackground.cpp
    ZInterface.cpp
    ZInitialLoading.cpp
    ZGameInterface_OnCommand.cpp
    ZGameInterface.cpp
    ZFile.cpp
    ZEmblemInterface.cpp
    ZCountDown.cpp
    ZConsole.cpp
    ZChatCmd.cpp
    ZChat_Cmds.cpp
    ZChat.cpp
    ZToolTip.cpp
    ZStageInfoBox.cpp
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    ZShopEquipListbox.cpp
    ZServerView.cpp
    ZScoreListBox.cpp
    ZRoomListBox.cpp
    ZPlayerSelectListBox.cpp
    ZPlayerMenu.cpp
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    ZMsgBox.cpp
    ZMeshViewList.cpp
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    ZMapListBox.cpp
    ZItemSlotView.cpp
    ZItemMenu.cpp
    ZIDLResource.cpp
    ZFrame.cpp
    ZEquipmentListBox.cpp
    ZDuelTournamentRankingListBox.cpp
    ZCombatMenu.cpp
    ZClanListBox.cpp
    ZCharacterViewList.cpp
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    ZCharacterView.cpp
    ZCharacterSelectView.cpp
    ZButton.cpp
    ZBmNumLabel.cpp
    ZBitmapManager.cpp
    ZActionKey.cpp
    Mint4R2.cpp
    Mint4Gunz.cpp
    MCommandLogFrame.cpp
    ZWeaponScreenEffect.cpp
    ZVoteInterface.cpp
    ZRadar.cpp
    ZPlayerManager.cpp
    ZObserver.cpp
    ZMiniMap.cpp
    ZInput.cpp
    ZGameInput_Debug.cpp
    ZGameInput.cpp
    ZDirectInput.cpp
    ZCrossHair.cpp
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    ZCombatQuestScreen.cpp
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    ZBandiCapturer.cpp
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    LINK : fatal error LNK1104: cannot open file '\Users\Becky\Desktop\GunZ\Stable\cml\lib\cmld.lib'
    Results
     	 	
    Build log was saved at "file://c:\Users\Becky\Desktop\GunZ\Stable\Gunz\Debug\BuildLog.htm"
    Gunz - 1 error(s), 3 warning(s)
    i hope someone can help me, Thanks guys


  2. #2
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: GunZ 1.5 Source (Almost Got It)

    '\Users\Becky\Desktop\GunZ\Stable\cml\lib\cmld.lib'

    Check for the cmld.lib file, is it located in this place, if not, either link the area it is in, or place it in the '\Users\Becky\Desktop\GunZ\Stable\cml\lib\' folder. Make sure that it is cmld, not cml, some libraries change depending on if you are using Release or Debug, this is Debug

    If it is there, then make sure it is the correct file, if this file has been edited or corrupt it will not be able to open it all the same.

  3. #3
    Alpha Member Chrisss is offline
    MemberRank
    Feb 2012 Join Date
    Ask the Fox!Location
    1,660Posts

    Re: GunZ 1.5 Source (Almost Got It)

    There is no cmld.lib or cml.lib in that directory, i dont know what to do here but i will try and build it in Release profile and see wot that does.

    EDIT:I just build gunz in Release profile and i got 0 Succeeded and 1 Failed so i dont know whats wrong, i have got the MSXML.DLL from a windows XP computer and put into my C:\Windows\System32...
    but its not working, i rlly need this working
    Last edited by Chrisss; 19-05-12 at 10:52 PM.

  4. #4
    Proficient Member [S]pirit is offline
    MemberRank
    Apr 2009 Join Date
    182Posts

    Re: GunZ 1.5 Source (Almost Got It)

    Quote Originally Posted by Duluxe View Post
    There is no cmld.lib or cml.lib in that directory, i dont know what to do here but i will try and build it in Release profile and see wot that does.

    EDIT:I just build gunz in Release profile and i got 0 Succeeded and 1 Failed so i dont know whats wrong, i have got the MSXML.DLL from a windows XP computer and put into my C:\Windows\System32...
    but its not working, i rlly need this working
    Build the CML project in debug mode and make sure it compiles successfully; then you should get cmld.
    If you're building in release mode, added MSXML.DLL to System32, and are still getting errors, then we can't really help you without the buildlog.

  5. #5
    Alpha Member Chrisss is offline
    MemberRank
    Feb 2012 Join Date
    Ask the Fox!Location
    1,660Posts

    Re: GunZ 1.5 Source (Almost Got It)

    Quote Originally Posted by [S]pirit View Post
    Build the CML project in debug mode and make sure it compiles successfully; then you should get cmld.
    If you're building in release mode, added MSXML.DLL to System32, and are still getting errors, then we can't really help you without the buildlog.
    I Build the CML project and got this error below:


    Any more help with this??

  6. #6
    Proficient Member iDelta123 is offline
    MemberRank
    Apr 2012 Join Date
    The NetherlandsLocation
    154Posts

    Re: GunZ 1.5 Source (Almost Got It)

    Quote Originally Posted by Duluxe View Post
    I Build the CML project and got this error below:


    Any more help with this??
    Your source is not complete.

  7. #7
    Alpha Member Chrisss is offline
    MemberRank
    Feb 2012 Join Date
    Ask the Fox!Location
    1,660Posts

    Re: GunZ 1.5 Source (Almost Got It)

    Quote Originally Posted by iDelta123 View Post
    Your source is not complete.
    No shit sherlock

  8. #8
    Hi, I'm Omar! Vusion is offline
    MemberRank
    Jan 2011 Join Date
    HereLocation
    1,658Posts

    Re: GunZ 1.5 Source (Almost Got It)

    Quote Originally Posted by Duluxe View Post
    No shit sherlock
    If you're asking for help with this attitude, I hope you rotten in hell.

    ./sdk/crypto/

  9. #9
    Alpha Member Chrisss is offline
    MemberRank
    Feb 2012 Join Date
    Ask the Fox!Location
    1,660Posts

    Re: GunZ 1.5 Source (Almost Got It)

    Lol Vusion you make me laugh, did u not read his comment, just wants to add to his post count

    Update: My issues building the sources are fixed due to the support of Wucas and [S]pirit, the only problem i have now is when i run Gunz after building in Debug mode it gives me a black green and then i get Gunz not responding and then an error coming up on my screen, does any1 know how to fix this? Thanks



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