Hey guys!
i have a problem with the client's
when i run my client it work in all the ways i want
so i gave a friend of my the same client
so he opened it and he was starting
but when i tryed to click in it he closed
this is my mlog
and this is his mlogCode:GUNZ 1,0,0,290 launched. build (Nov 20 2012 19:42:19) Log time (04/11/13 18:36:05) CPU ID = GenuineIntel ( family = 774 , model = 10 , stepping = 9 ) @ 2294 MHz Display Device = Intel(R) HD Graphics 4000 ( vendor=8086 device=166 subsys=14771043 revision=9 ) Display Driver Version = 8.15.0010.2696 Windows = 6.1 Build 7601 , Service Pack 1 (4194303KB) : .. Load XML from memory : system/locale.xml- SUCCESS Country : (KOR), Language : (KOR) Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0012) - SUCCESS Load XML from memory : system/cserror.xml(0x0012) - SUCCESS Load XML from memory : system/messages.xml(0x0012) - SUCCESS Load XML from memory : system/gametypecfg.xml LOCALE:KOREA Netmarble Certification Failed. Shutdown. InitializeNotify ok. WFog Enabled Device. device created. Video memory 845.000000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() Made by Jur13n & OldSchoolGZ InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Not Supported 1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported 2(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported [[[getMaxChannel32]]]] LoadWave: Error loading file -------------------> Sound Engine Create : 1.636000 sound engine create. Load XML from memory : System/tips.xml(0x0012)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 1.169000 warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap icon_gameroom.tga not found. warning : bitmap main_bg_t.png not found. warning : bitmap main_bg_b.png not found. IDLResource Loading Success!! IDL resources : 0.171000 start InitInterface option Number of Display mode : 44 Number of Display mode : 44 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.105000 Screen effect manager create success. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó Effect manager create success. Client create success. game interface create success. -------------------> GameInterface Create : 1.654000 model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó Load character.xml success, -------------------> Character Loading : 2.258000 -------------------> WeaponMesh Loading : 0.207000 Load weapon.xml success. -------------------> Worlditem Loading : 0.022000 Load zitem info success. Load zBuff info success. Init world item manager success. Init map Descriptor success. Init channel rule manager success. Init abuse manager success. Init chatting filter. success -------------------> ETC .. : 3.200000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList BspObject open object list : begin ----------> in zip ( interface/login/login_clouds.elu ) file not found!! elu interface/login/login_clouds.elu file loading failure !!! in zip : interface/login/login_glass.elu.ani file not found!! in zip : interface/login/login_shadow.elu.ani file not found!! in zip : interface/login/login_glass_shadow.elu.ani file not found!! in zip : interface/login/core_shadow.elu.ani file not found!! RBspObject::Open_ObjectList : size 7 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) RBspObject::Open : done Load smoke description mesh. Reset Device Video memory 845.000000 shader initialize successful : 1 main : OnCreate() done Server Connected Login Posted Login Successful. Responsed Account Charlist Responsed Account Charlist Selected character name : xZenn (78 5A 65 6E 6E ) (len = 5) Shop Gamble item count : 2 shop gitem : 1000003, Green Box shop gitem : 1000004, Gold Box start InitInterface option Number of Display mode : 44 Number of Display mode : 44 end of InitInterface option ok Reset Device Video memory 845.500000 shader initialize successful : 1 shader initialize successful : 1 StageCreated CastStageBridgePeer È£Ãâ in Zgame::Create game create begin , type = 10 game create begin , type = 10 BspObject open : begin maps/Stairway/Stairway.rs BspObject open : begin maps/Stairway/Stairway.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open : Open_LightList BspObject open object list : begin BspObject open object list : begin RBspObject::Open_ObjectList : size 0 RBspObject::Open_ObjectList : size 0 RBspObject::Open_ObjectList : end RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end BspObject load lightmap : end RBspObject::Open : done game world create success. RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 18:38:12 ) Reload all animation end ---------------------------------setBuffer game created ( 18:38:12 ) Create character : Name=^1Dstylez^5 Level=120 Create character : Name=xZenn Level=1 game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 18:39:14 ) game interface destroy finished StageCreated Cloth VertexBuffer is Released game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 18:39:19 ) game interface destroy finished StageCreated StageCreated StageCreated CastStageBridgePeer È£Ãâ in Zgame::Create game create begin , type = 10 BspObject open : begin maps/Prison II/Prison II.rs CastStageBridgePeer È£Ãâ in Zgame::Create game create begin , type = 10 BspObject open : begin maps/Prison II/Prison II.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 7 RBspObject::Open_ObjectList : size 7 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 unt = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end BspObject load lightmap : end RBspObject::Open : done RBspObject::Open : done game world create success. game world create success. Reload all animation end ---------------------------------setBuffer ---------------------------------setBuffer game created ( 18:39:41 ) Create character : Name=^1Dstylez^5 Level=120 Create character : Name=xZenn Level=1 game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 18:50:21 ) game interface destroy finished StageCreated Cloth VertexBuffer is Released game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 18:50:24 ) game interface destroy finished StageCreated MLogoutListener ! BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList BspObject open object list : begin ----------> in zip ( interface/login/login_clouds.elu ) file not found!! elu interface/login/login_clouds.elu file loading failure !!! RBspObject::Open_ObjectList : size 7 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) RBspObject::Open : done Load smoke description mesh. Destroy gunz Destroy sound engine. Destroy sound engine. success Destroy console. Destroy interface begin destroy client. PeerInfoList Released clear looks end. Cloth VertexBuffer is Released Widget map clear end. desctroy cursor system end. clear IDL resource end. Final interface end. Destroy game interface done. clear looks end. Widget map clear end. desctroy cursor system end. Destroy mesh manager. Destroy weapon mesh manager. Clear SkillManager. Clear QuestItemDescMgr. Clear MatchItemDescMgr. Clear ChattingFilter. Clear ChannelRuleMgr. destroy game application done. interface finalize. game input destroy. game gonfiguration destroy. Bitmap manager destroy Animation bitmap. destroy gunz finish. Rframe_destory::closeDisplay Destroy gunz Destroy sound engine. Destroy sound engine. success Destroy console. Destroy interface begin destroy client. PeerInfoList Released clear looks end. Widget map clear end. desctroy cursor system end. clear IDL resource end. Final interface end. Destroy game interface done. clear looks end. Widget map clear end. desctroy cursor system end. Destroy mesh manager. Destroy weapon mesh manager. Clear SkillManager. Clear QuestItemDescMgr. Clear MatchItemDescMgr. Clear ChattingFilter. Clear ChannelRuleMgr. destroy game application done. interface finalize. game input destroy. game gonfiguration destroy. Bitmap manager destroy Animation bitmap. destroy gunz finish. Rframe_destory::closeDisplay
please help is you guys know where the problem is because i cant find it anymoreCode:GUNZ 1,0,0,290 launched. build (Nov 20 2012 19:42:19) Log time (04/11/13 19:00:47) CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 2269 MHz Display Device = Mobile Intel(R) 4 Series Express Chipset Family ( vendor=8086 device=2a42 subsys=3069103c revision=7 ) Display Driver Version = 8.15.0010.2302 Windows = 6.1 Build 7601 , Service Pack 1 (4094908KB) : .. Load XML from memory : system/locale.xml- SUCCESS Country : (KOR), Language : (KOR) Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0012) - SUCCESS Load XML from memory : system/cserror.xml(0x0012) - SUCCESS Load XML from memory : system/messages.xml(0x0012) - SUCCESS Load XML from memory : system/gametypecfg.xml LOCALE:KOREA Netmarble Certification Failed. Shutdown. InitializeNotify ok. WFog Enabled Device. device created. Video memory 846.500000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() Made by Jur13n & OldSchoolGZ InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Not Supported 1(Speakers and Headphones (IDT High Definition Audio CODEC)): Hardware Mixing Not Supported 2(Independent Headphones (IDT High Definition Audio CODEC)): Hardware Mixing Not Supported [[[getMaxChannel32]]]] LoadWave: Error loading file -------------------> Sound Engine Create : 2.858000 sound engine create. Load XML from memory : System/tips.xml(0x0012)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 3.213000 warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap icon_gameroom.tga not found. warning : bitmap main_bg_t.png not found. warning : bitmap main_bg_b.png not found. IDLResource Loading Success!! IDL resources : 0.497000 start InitInterface option Number of Display mode : 13 Number of Display mode : 13 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.523000 Screen effect manager create success. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó Effect manager create success. Client create success. game interface create success. -------------------> GameInterface Create : 5.249000 model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó Load character.xml success, -------------------> Character Loading : 6.540000 -------------------> WeaponMesh Loading : 0.588000 Load weapon.xml success. -------------------> Worlditem Loading : 0.071000 Load zitem info success. Load zBuff info success. Init world item manager success. Init map Descriptor success. Init channel rule manager success. Init abuse manager success. Init chatting filter. success -------------------> ETC .. : 8.789000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList BspObject open object list : begin ----------> in zip ( interface/login/login_clouds.elu ) file not found!! elu interface/login/login_clouds.elu file loading failure !!! in zip : interface/login/login_glass.elu.ani file not found!! in zip : interface/login/login_shadow.elu.ani file not found!! in zip : interface/login/login_glass_shadow.elu.ani file not found!! in zip : interface/login/core_shadow.elu.ani file not found!! RBspObject::Open_ObjectList : size 7 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) RBspObject::Open : done Load smoke description mesh. Reset Device Video memory 846.500000 shader initialize successful : 1 main : OnCreate() done


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