Gunz 1.5 weard problem

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  1. #1

    Gunz 1.5 weard problem

    Hey guys!

    i have a problem with the client's
    when i run my client it work in all the ways i want

    so i gave a friend of my the same client
    so he opened it and he was starting
    but when i tryed to click in it he closed

    this is my mlog
    Code:
    GUNZ 1,0,0,290 launched. build (Nov 20 2012 19:42:19) 
    Log time (04/11/13 18:36:05)
    CPU ID = GenuineIntel ( family = 774 , model = 10 , stepping = 9 ) @ 2294 MHz
    Display Device = Intel(R) HD Graphics 4000 ( vendor=8086 device=166 subsys=14771043 revision=9 )
    Display Driver Version = 8.15.0010.2696
    Windows = 6.1 Build 7601 , Service Pack 1 (4194303KB) :  ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (KOR), Language : (KOR)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0012) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0012) - SUCCESS
    Load XML from memory : system/messages.xml(0x0012) - SUCCESS
    Load XML from memory : system/gametypecfg.xml 
    LOCALE:KOREA 
    Netmarble Certification Failed. Shutdown. 
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 845.000000 
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize() 
    Made by Jur13n & OldSchoolGZ
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
    2(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    LoadWave: Error loading file
    
    -------------------> Sound Engine Create : 1.636000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0012)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 1.169000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap main_bg_t.png not found.
    warning : bitmap main_bg_b.png not found.
    IDLResource Loading Success!!
    IDL resources : 0.171000 
    start InitInterface option
    Number of Display mode : 44
    Number of Display mode : 44
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.105000 
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    Effect manager create success.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 1.654000 
    
    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
    Load character.xml success,
    
    -------------------> Character Loading : 2.258000 
    
    
    -------------------> WeaponMesh Loading : 0.207000 
    
    Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.022000 
    
    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    
    -------------------> ETC .. : 3.200000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    BspObject open object list : begin
    ----------> in zip ( interface/login/login_clouds.elu ) file not found!! 
     elu interface/login/login_clouds.elu file loading failure !!!
    in zip : interface/login/login_glass.elu.ani file not found!! 
     in zip : interface/login/login_shadow.elu.ani file not found!! 
     in zip : interface/login/login_glass_shadow.elu.ani file not found!! 
     in zip : interface/login/core_shadow.elu.ani file not found!! 
     RBspObject::Open_ObjectList : size 7 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    RBspObject::Open : done
    Load smoke description mesh.
    Reset Device 
    Video memory 845.000000 
    shader initialize successful : 1
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Responsed Account Charlist
    Selected character name : xZenn (78 5A 65 6E 6E )  (len = 5)
    Shop Gamble item count : 2
    shop gitem : 1000003, Green Box
    shop gitem : 1000004, Gold Box
    start InitInterface option
    Number of Display mode : 44
    Number of Display mode : 44
    end of InitInterface option ok
    Reset Device 
    Video memory 845.500000 
    shader initialize successful : 1
    shader initialize successful : 1
    StageCreated
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 10
    game create begin , type = 10
    BspObject open : begin maps/Stairway/Stairway.rs 
    BspObject open : begin maps/Stairway/Stairway.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    BspObject load lightmap : end 
    RBspObject::Open : done
    game world create success.
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 18:38:12 )
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 18:38:12 )
    Create character : Name=^1Dstylez^5 Level=120 
    Create character : Name=xZenn Level=1 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 18:39:14 )
    game interface destroy finished
    StageCreated
    Cloth VertexBuffer is Released
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 18:39:19 )
    game interface destroy finished
    StageCreated
    StageCreated
    StageCreated
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 10
    BspObject open : begin maps/Prison II/Prison II.rs 
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 10
    BspObject open : begin maps/Prison II/Prison II.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 7 
    RBspObject::Open_ObjectList : size 7 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&header) 
     
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    unt = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    BspObject load lightmap : end 
    RBspObject::Open : done
    RBspObject::Open : done
    game world create success.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    ---------------------------------setBuffer
    game created ( 18:39:41 )
    Create character : Name=^1Dstylez^5 Level=120 
    Create character : Name=xZenn Level=1 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 18:50:21 )
    game interface destroy finished
    StageCreated
    Cloth VertexBuffer is Released
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 18:50:24 )
    game interface destroy finished
    StageCreated
    MLogoutListener !
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    BspObject open object list : begin
    ----------> in zip ( interface/login/login_clouds.elu ) file not found!! 
     elu interface/login/login_clouds.elu file loading failure !!!
    RBspObject::Open_ObjectList : size 7 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    RBspObject::Open : done
    Load smoke description mesh.
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin 
    destroy client.
    PeerInfoList Released
    clear looks end.
    Cloth VertexBuffer is Released
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    Clear SkillManager.
    Clear QuestItemDescMgr.
    Clear MatchItemDescMgr.
    Clear ChattingFilter.
    Clear ChannelRuleMgr.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin 
    destroy client.
    PeerInfoList Released
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    Clear SkillManager.
    Clear QuestItemDescMgr.
    Clear MatchItemDescMgr.
    Clear ChattingFilter.
    Clear ChannelRuleMgr.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay
    and this is his mlog
    Code:
     GUNZ 1,0,0,290 launched. build (Nov 20 2012 19:42:19) 
    Log time (04/11/13 19:00:47)
    CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 2269 MHz
    Display Device = Mobile Intel(R) 4 Series Express Chipset Family ( vendor=8086 device=2a42 subsys=3069103c revision=7 )
    Display Driver Version = 8.15.0010.2302
    Windows = 6.1 Build 7601 , Service Pack 1 (4094908KB) :  ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (KOR), Language : (KOR)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0012) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0012) - SUCCESS
    Load XML from memory : system/messages.xml(0x0012) - SUCCESS
    Load XML from memory : system/gametypecfg.xml 
    LOCALE:KOREA 
    Netmarble Certification Failed. Shutdown. 
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 846.500000 
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize() 
    Made by Jur13n & OldSchoolGZ
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers and Headphones (IDT High Definition Audio CODEC)): Hardware Mixing Not Supported
    2(Independent Headphones (IDT High Definition Audio CODEC)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    LoadWave: Error loading file
    
    -------------------> Sound Engine Create : 2.858000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0012)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 3.213000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap main_bg_t.png not found.
    warning : bitmap main_bg_b.png not found.
    IDLResource Loading Success!!
    IDL resources : 0.497000 
    start InitInterface option
    Number of Display mode : 13
    Number of Display mode : 13
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.523000 
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    Effect manager create success.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 5.249000 
    
    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
    Load character.xml success,
    
    -------------------> Character Loading : 6.540000 
    
    
    -------------------> WeaponMesh Loading : 0.588000 
    
    Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.071000 
    
    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    
    -------------------> ETC .. : 8.789000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    BspObject open object list : begin
    ----------> in zip ( interface/login/login_clouds.elu ) file not found!! 
     elu interface/login/login_clouds.elu file loading failure !!!
    in zip : interface/login/login_glass.elu.ani file not found!! 
     in zip : interface/login/login_shadow.elu.ani file not found!! 
     in zip : interface/login/login_glass_shadow.elu.ani file not found!! 
     in zip : interface/login/core_shadow.elu.ani file not found!! 
     RBspObject::Open_ObjectList : size 7 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    RBspObject::Open : done
    Load smoke description mesh.
    Reset Device 
    Video memory 846.500000 
    shader initialize successful : 1
    main : OnCreate() done
    please help is you guys know where the problem is because i cant find it anymore




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