
Originally Posted by
PenguinGuy
MLog wouldn't be of much use, the only aid it could come of is to point you where it's crashing and start to debug it. Who knows, it may be a bug in the compatibility section of DirectX 9.0c for the DirectX 12 SDK (ffs, don't install DirectX 9 on a Windows 8 computer).
As a heads up, it may not be a bug. I remember being a part of a topic in the XNA MSDN forums about Windows 8 and compatibility. A lot of game developers, and even companies, are resenting Microsoft for Windows 8 due to the nightmare it is to create games for Windows 8.
No understand? Windows 8 is aiming (but backward compatibility is still their!!) for recent applications and games using newer methods, API's, interfaces, IDE's, etc. I guess they're getting tired of legacy.