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Apprentice
GunZ changes
So i thought after years i want to try out making an own gunz again to test and stuff.
but i came across 2 problems, which btw i tried to fix/change and searched all over ragezone
1. Rank Colours
2. add maps
so 1. i checked Qet123 his thread about the colours, i tried to change it but it doesnt work, anyone know how i can simply change the colours of Owner/GM/Dev/JJang/Donor, Or Can Anyone help me with it
2. i changed the map max limit to 125, added a map but i cant find the map its not in the game
can anyone help me with that? i know it might be 2 small fixes&changes but i dont want to screw it up so can anyone please help?
Thanks IF
Last edited by Basto; 19-01-17 at 07:46 PM.
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I'm an old-school guy!
Re: GunZ changes
Coloring The Grade(Lobby&GameRoom):
Spoiler:
Gunz\ZGame.cpp(1699):
*Here we gonna unmask and color
1)Admin:
Code:
if(gid == MMUG_ADMIN) {
UserNameColor = MCOLOR(R, G, B); //RED,GREEN,BLUE
/*if(sp_name) {
strcpy(sp_name,ZMsg(MSG_WORD_ADMIN));
}*/
return true;
}
else if(gid == MMUG_DEVELOPER)
{
UserNameColor = MCOLOR(R, G, B); //RED,GREEN,BLUE
/*if(sp_name) {
strcpy(sp_name,ZMsg(MSG_WORD_DEVELOPER));
}*/
return true;
}
else if(gid == MMUG_EVENTMASTER) {
UserNameColor = MCOLOR(R, G, B); //RED,GREEN,BLUE
/*if(sp_name) {
strcpy(sp_name,ZMsg(MSG_WORD_EVENTMASTER));
}*/
return true;
}
So basicly this:
-Unmask:
Code:
/*if(sp_name) {
strcpy(sp_name,ZMsg(MSG_WORD_DEVELOPER));
}*/
Will unmask/remove the Admin/Developer name from string.
-Coloring:
Code:
UserNameColor = MCOLOR(R, G, B); //RED,GREEN,BLUE
From here you can get the "RGB" color 
Coloring The Grade(InGame,TabList):
Spoiler:
Gunz\ZColorTable.h(26):
1)Admin:
From
Code:
#define ZCOLOR_ADMIN_NAME 0xFF[HEX] //Admin Color
#define ZCOLOR_Developer_NAME 0xFF[HEX] //Developer Color
To
Code:
#define ZCOLOR_ADMIN_NAME 0xFF[HEX] //Admin Color
#define ZCOLOR_Developer_NAME 0xFF[HEX] //Developer Color
#define ZCOLOR_EventMaster_NAME 0xFF[HEX] //Police Color
2)VIP:
Code:
#define ZCOLOR_VIP1_NAME 0xFF[HEX] //VIP1 Color
You take the number and replace it in [HEX] without '#'
Credits @qet123
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Apprentice
Re: GunZ changes
Colours Fixed, only the Maps, anyone ? :$
Last edited by Basto; 19-01-17 at 11:08 PM.
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Enthusiast
Re: GunZ changes
ADD MAP
Go Source/CSCommon/Include/MMatchMap.h Line 37 or 36 and edit
MMATCH_MAP_MAX = 32,
FOR
MMATCH_MAP_MAX = 125,