GunZ Crash

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  1. #1
    Proficient Member Zinoxity is offline
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    Dec 2009 Join Date
    198Posts

    GunZ Crash

    Ok, well, my gunz crashes at loading etc.

    MLOG:

    Code:
    GUNZ 1,0,0,290 [Runnable By Xiaolin A.K.A Elton 2008] 
    Log time (12/26/09 00:20:07)
    Skip XTrapPatch
    CPU ID = AuthenticAMD ( family = 527 , model = 3 , stepping = 2 ) @ 2004 MHz
    Display Device = NVIDIA GeForce 7300 SE/7200 GS ( vendor=10de device=1d3 subsys=c4293842 revision=a1 )
    Display Driver Version = 6.14.0011.7813
    Windows = 5.1 Build 2600 , Service Pack 3 (2095592KB) :  Windows xp..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load XML from memory : system/gametypecfg.xml 
    Load Config from file : config.xml- SUCCESS
    Cannot open system/system.xml file.
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    'Configuration' or 'ZLocale' must be completed befor 'Message'.
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 312.500000 
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Supported
    1(Realtek AC97 Audio): Hardware Mixing Supported
    [[[getMaxChannel32]]]]
    fail to load sound effect
    
    -------------------> Sound Engine Create : 0.114000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 1.194000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.301000 
    start InitInterface option
    Number of Display mode : 47
    Number of Display mode : 47
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.149000 
    Screen effect manager create success.
    Effect manager create success.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 2.422000 
    
    Load character.xml success,
    
    -------------------> Character Loading : 4.025000 
    
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin 
    destroy client.
    PeerInfoList Released
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay
    Yes, I don't understand why it's destroying everything even after it turned out to succeed.


  2. #2
    Account Upgraded | Title Enabled! randy1234 is offline
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    Mar 2009 Join Date
    SingaporeLocation
    1,196Posts

    Re: GunZ Crash

    wut did u add?

    weps?>

  3. #3
    Proficient Member Zinoxity is offline
    MemberRank
    Dec 2009 Join Date
    198Posts

    Re: GunZ Crash

    Quote Originally Posted by randy1234 View Post
    wut did u add?

    weps?>
    Not excactly sure lol.

  4. #4
    Account Upgraded | Title Enabled! pmknpl07 is offline
    MemberRank
    Apr 2009 Join Date
    Lansing MILocation
    228Posts

    Re: GunZ Crash

    That same thing happened to me a while back.....

    I forget what I did to fix it... :s

    Good luck on fixing it though mate.

  5. #5
    Account Upgraded | Title Enabled! randy1234 is offline
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    Mar 2009 Join Date
    SingaporeLocation
    1,196Posts

    Re: GunZ Crash

    You did not edit anything?

  6. #6
    Proficient Member Zinoxity is offline
    MemberRank
    Dec 2009 Join Date
    198Posts

    Re: GunZ Crash

    Quote Originally Posted by randy1234 View Post
    You did not edit anything?
    Never mind, Filelist.xml was to blame, I had a FileList enabled Runnable.



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