Gunz Crash

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  1. #1
    Apprentice faksecreto is offline
    MemberRank
    Oct 2011 Join Date
    6Posts

    Gunz Crash

    Hello Ragezone.

    I need your help.

    When I'll throw in my gunz, it closes. I do not know why.

    If anyone can help

    My Mlog:

    Spoiler:


    XTRAP Start
    fail to open XTrapTest.txt
    XTRAP End
    GUNZ 1,0,0,290 launched. build (Jul 21 2008 11:27:35)
    Log time (11/26/11 23:16:50)
    CPU ID = GenuineIntel ( family = 6 , model = 15 , stepping = 13 ) @ 2400 MHz
    Display Device = NVIDIA GeForce 9500 GT ( vendor=10de device=640 subsys=0 revision=a1 )
    Display Driver Version = 8.17.0011.9621
    Windows = 6.1 Build 7601 , Service Pack 1 (2096312KB) : ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load XML from memory : system/gametypecfg.xml
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory : system/messages.xml(0x0016) - SUCCESS
    Serialkey error : 202
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 884.500000
    Shader Compile Errormain : RGetLenzFlare()->Initialize()
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Driver de som primário): Hardware Mixing Not Supported
    1(Alto-falantes (Dispositivo de High Definition Audio)): Hardware Mixing Not Supported
    [[[getMaxChannel48]]]]
    LoadWave: Error loading file
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.

    -------------------> Sound Engine Create : 1.051000

    sound engine create.
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 1.333000
    warning : bitmap announce_1.png not found.
    warning : bitmap announce_2.png not found.
    warning : bitmap announce_3.png not found.
    warning : bitmap announce_4.png not found.
    warning : bitmap announce_5.png not found.
    warning : bitmap gunz_logo_hq_b.png not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap nice01.png not found.
    warning : bitmap nice02.png not found.
    warning : bitmap gunz_logo_hq_c.png not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.381000
    start InitInterface option
    Number of Display mode : 29
    Number of Display mode : 29
    end of InitInterface option ok
    Init maps : no Current ChannelRule
    Screen Effect Manager Create : 0.152000
    Screen effect manager create success.
    Effect manager create success.
    Client create success.
    game interface create success.

    -------------------> GameInterface Create : 2.189000

    model/woman/woman-parts_eskimo.elu mesh (null) node 1667199333 face 1953719656 point -> physique 3 °³ ÀÌ»ó
    Load character.xml success,

    -------------------> Character Loading : 1.717000


    -------------------> WeaponMesh Loading : 1.454000

    ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
    Load weapon.xml success.

    -------------------> Worlditem Loading : 0.075000

    Load zitem info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success

    -------------------> ETC .. : 0.458000

    BspObject open : begin interface/login/login.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful.
    Responsed Account Charlist
    Selected character name : Jenny (4A 65 6E 6E 79 ) (len = 5)
    start InitInterface option
    Number of Display mode : 29
    Number of Display mode : 29
    end of InitInterface option ok
    Shader Compile ErrorDestroy sound engine.
    Destroy sound engine. success
    0(Driver de som primário): Hardware Mixing Not Supported
    1(Alto-falantes (Dispositivo de High Definition Audio)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    LoadWave: Error loading file
    start InitInterface option
    Number of Display mode : 29
    Number of Display mode : 29
    end of InitInterface option ok
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 0
    BspObject open : begin maps/Mansion/Mansion.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 10
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
    in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
    in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 23:17:35 )
    Create character : Name=Jenny Level=99
    RoundState:Countdown
    Crash ( 23:17:35 )
    Build Jul 21 2008 11:25:55

    dwTotalMemKB = 2096312 KB
    dwAvailMemKB = 236464 KB
    dwVirtualMemKB = 2097024 KB

    [Exception]
    Address : 004e8c09
    ExpCode : c0000005
    Flags : 00000000
    #Param : 00000002
    other : 00000000

    [Context]
    GS : 0000002b FS : 00000053 ES : 0000002b DS : 0000002b
    EDI: 06d58a7c ESI: 00000000 EBX: 06d55ce0 EDX: 00000000
    ECX: 00002710 EAX: 01ffc9ed EBP: 0018f4d8 EIP: 004e8c09
    CS : 00000023 Flg: 00010206 ESP: 0018f42c SS : 0000002b

    [Stack]
    1eb6e4a0 004e21cd 01ffc9eb 0018f4d8 29765808 006b4d68 06d55ce0 1c5782ec
    29765808 0018f4d8 004bd1b6 0018f468 05c78ba0 21dc2e10 000003ff 00000001
    3f800000 3f000000 3e800000 05c78ba0 3f800000 3f800000 3f800000 05c78ba0
    3dcccccd 3dcccccd 3dcccccd 0018f484 c497c000 c4a7a000 430d0000 0018f52c
    004ddc6f 06d55ce0 43960000 00000000 3d4ccccd 3b03126f 00000000 00000000
    00000000 0000004b 2991e9a8 0018f52c 004a38eb 06094ab0 3f800000 00000000
    00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000
    3f800000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000
    0018f53c 00435522 060913f0 06094ab0 05c78ba0 00545b61 05c78ba0 00000000
    0609140c 06094ab0 060913f0 00000000 00000000 00000400 00000300 06d55cff
    00000000 00000000 000003ff 000002ff 00000000 00000000 000003ff 000002ff
    00000000 00000000 00000400 00000300 00000000 00000000 00000400 00000300
    00000000 00000000 00000400 00000300 00545bb4 05c78ba0 006ad2b0 75e110ff
    770d7bbb 05c78ba0 00000000 00000000 00000024 00000001 000000ff 00000000
    00000000 000003ff 000002ff 00000000 00000000 000003ff 000002ff 00000000
    00000000 00000400 00000300 00000000 00000000 00000400 00000300 00000000



  2. #2

    Re: Gunz Crash

    "004E8C00 /$ 56 PUSH ESI
    004E8C01 |. 8BF1 MOV ESI,ECX
    004E8C03 |. FF15 60256200 CALL DWORD PTR DS:[<&WINMM.timeGetTime>] ; WINMM.timeGetTime
    004E8C09 |. 8946 08 MOV DWORD PTR DS:[ESI+8],EAX
    004E8C0C |. 8B86 40010000 MOV EAX,DWORD PTR DS:[ESI+140]
    004E8C12 |. 5E POP ESI
    004E8C13 \. C3 RETN
    "

    As you can see, You crashed at 004E8C09, Which is part of time.GetTime function.

    Did you edit any of your MRS Files to make the game room times LONGER or SHORTER by any chance?



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