Gunz.exe suddenly closed when joining a quest room

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  1. #1
    Most Handsome jcgo16 is offline
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    Gunz.exe suddenly closed when joining a quest room

    Gunz.exe suddenly closed when joining a quest room

    and we have 999 ping


  2. #2
    Account Upgraded | Title Enabled! razi46 is offline
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    697Posts

    Re: Gunz.exe suddenly closed when joining a quest room

    Post ur mlog.

  3. #3
    Most Handsome jcgo16 is offline
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    Apr 2007 Join Date
    231Posts

    Re: Gunz.exe suddenly closed when joining a quest room

    Code:
    Load XML from memory : strings.xml(0x0037) - SUCCESS
    Load XML from memory : cserror.xml(0x0037) - SUCCESS
    [01/01/11 22:25:28] DBMS connected
    
    [01/01/11 22:25:28] Command registeration completed
    
    
    10
    MBMatchServer::AddClanServerSwitchDownSchedule - make close clan mode schedule success. next close clan mode time is 11-1-31 23:50
    
    10
    Inited client file list (1)
    Start GambleItem Init.
    End GambleItem Init.
    
    Start shop GItem list log.
    GambleItemCount : 0.
    End shop GItem list log.
    
    
    === Dump GambleItem Info. ===
    Gamble item list.
    
    Send shop gamble item list.
    Shop gamble item count : 0
    === Completed Dump GambleItem Info. ===
    
    success init security.
    FILE PATH : C:\Documents and Settings\Administrator\Desktop\Gunz July 21 2008 Repack 3 Server Files (Updated)\Quest + Clan Server\MD5HashValue.txt
    MD5 Hash Value => 2c 04 05 30 70 71 a1 d7 86 dd 95 dc c6 38 8c d3 
    
    ================================== Server configure info ==================================
    [01/01/11 22:25:28] Release Date : Jul 21 2008
    [01/01/11 22:25:28] X-Trap Off
    [01/01/11 22:25:28] MD5 Check Off
    [01/01/11 22:25:28] Loop Log Save On - Time Gap : (36000)
    [01/01/11 22:25:28] Server Country : BRAZIL
    [01/01/11 22:25:28] Command version : (57)
    [01/01/11 22:25:28] Event usable state : (false)
    [01/01/11 22:25:28] Load event size : (1)
    [01/01/11 22:25:28] FileCRCCheckSum usable state : (false)
    [01/01/11 22:25:28] FileCRC size : (1)
    [01/01/11 22:25:28] Country Code Filter usalbe state : (false)
    [01/01/11 22:25:28] Accept Invalied IP state : (true)
    [01/01/11 22:25:28] Keeper IP : (127.0.0.1)
    [01/01/11 22:25:28] Monitor IP : (127.0.0.1)
    [01/01/11 22:25:28] Ticket use : 0
    
    ===========================================================================================
    
    [01/01/11 22:25:28] Match Server Created (Port:6000)
    
    [01/01/11 22:25:33] Start agent Register (CommUID 0:10) IP:110.55.178.190, TCPPort:7777, UDPPort:5100
     
    [01/01/11 22:25:33] Agent Added (UID:010)
    [01/01/11 22:25:33] Agent Registered (CommUID 0:10) IP:110.55.178.190, TCPPort:7777, UDPPort:5100
     
    [GM] JCGO16 Request relay peer on yuruichi
    Locate Agent : Locate Agent(010) to Player jcgo16(012). IP(110.55.178.190), Port(5100)
    MC_AGENT_PEER_READY OK!!yuruichi Request relay peer on [GM] JCGO16
    Locate Agent : Locate Agent(010) to Player bilog(011). IP(110.55.178.190), Port(5100)
    MC_AGENT_PEER_READY OK!![01/01/11 22:30:28] GARBAGE SESSION CLEANING : ClientCount=1, SessionCount=2, AgentCount=1, CommandPool=21, objHistoryCount=6
    
    [01/01/11 22:32:30] Agent Removed (UID:010)
    RealCPNet> SessionCreated=10, SessionDestroyed=9

  4. #4
    Account Upgraded | Title Enabled! razi46 is offline
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    Dec 2007 Join Date
    697Posts

    Re: Gunz.exe suddenly closed when joining a quest room

    Your mlog for Gunz, not MatchServer.

  5. #5
    Most Handsome jcgo16 is offline
    MemberRank
    Apr 2007 Join Date
    231Posts

    Re: Gunz.exe suddenly closed when joining a quest room

    Code:
    XTRAP Start
    XTRAP End
    GUNZ 1,0,0,290 launched. build (Jul 21 2008 11:27:35) 
    Log time (01/02/11 08:31:35)
    CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 6 ) @ 2493 MHz
    Display Device = Intel(R) G33/G31 Express Chipset Family ( vendor=8086 device=29c2 subsys=20d1028 revision=2 )
    Display Driver Version = 8.14.0010.1930
    Windows = 6.1 Build 7600 ,  (4183220KB) :  ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load XML from memory : system/gametypecfg.xml 
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory : system/messages.xml(0x0016) - SUCCESS
    InitializeNotify ok.
    WFog Enabled Device.
    Vertex Shader isn't supported
    device created.
    Video memory 124.000000 
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
    2(Line 1 (Virtual Audio Cable)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    LoadWave: Error loading file
    
    -------------------> Sound Engine Create : 0.849000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 0.802000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.191000 
    start InitInterface option
    Number of Display mode : 30
    Number of Display mode : 30
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.093000 
    Screen effect manager create success.
    Effect manager create success.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 1.255000 
    
    Load character.xml success,
    
    -------------------> Character Loading : 1.672000 
    
    
    -------------------> WeaponMesh Loading : 0.209000 
    
    Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.031000 
    
    Load zitem info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    
    -------------------> ETC .. : 0.354000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Selected character name : JCGO16 (4A 43 47 4F 31 36 )  (len = 6)
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 0
    BspObject open : begin maps/Mansion/Mansion.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 10 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 08:32:08 )
    Create character : Name=JCGO16 Level=99 
    Connect to Agent by UDP (110.55.178.190:7777) 
    Connect to Agent by UDP (110.55.178.190:7777) 
    Connect to Agent by UDP (110.55.178.190:7777) 
    TUNNELING_UDP_ALLOWED 
    Connect to Agent by UDP (110.55.178.190:7777) 
    TUNNELING_UDP_ALLOWED 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 08:32:45 )
    game interface destroy finished
    start InitInterface option
    Number of Display mode : 30
    Number of Display mode : 30
    end of InitInterface option ok
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 0
    BspObject open : begin maps/Mansion/Mansion.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 10 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 08:33:00 )
    Create character : Name=JCGO16 Level=99 
    Connect to Agent by UDP (110.55.178.190:7777) 
    Connect to Agent by UDP (110.55.178.190:7777) 
    Connect to Agent by UDP (110.55.178.190:7777) 
    Connect to Agent by UDP (110.55.178.190:7777) 
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 08:33:37 )
    game interface destroy finished
    destroy client.
    PeerInfoList Released
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay

  6. #6
    Account Upgraded | Title Enabled! razi46 is offline
    MemberRank
    Dec 2007 Join Date
    697Posts

    Re: Gunz.exe suddenly closed when joining a quest room

    Quote Originally Posted by jcgo16 View Post
    Code:
    XTRAP Start
    XTRAP End
    GUNZ 1,0,0,290 launched. build (Jul 21 2008 11:27:35) 
    Log time (01/02/11 08:31:35)
    CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 6 ) @ 2493 MHz
    Display Device = Intel(R) G33/G31 Express Chipset Family ( vendor=8086 device=29c2 subsys=20d1028 revision=2 )
    Display Driver Version = 8.14.0010.1930
    Windows = 6.1 Build 7600 ,  (4183220KB) :  ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load XML from memory : system/gametypecfg.xml 
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory : system/messages.xml(0x0016) - SUCCESS
    InitializeNotify ok.
    WFog Enabled Device.
    Vertex Shader isn't supported
    device created.
    Video memory 124.000000 
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
    2(Line 1 (Virtual Audio Cable)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    LoadWave: Error loading file
    
    -------------------> Sound Engine Create : 0.849000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 0.802000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.191000 
    start InitInterface option
    Number of Display mode : 30
    Number of Display mode : 30
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.093000 
    Screen effect manager create success.
    Effect manager create success.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 1.255000 
    
    Load character.xml success,
    
    -------------------> Character Loading : 1.672000 
    
    
    -------------------> WeaponMesh Loading : 0.209000 
    
    Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.031000 
    
    Load zitem info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    
    -------------------> ETC .. : 0.354000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Selected character name : JCGO16 (4A 43 47 4F 31 36 )  (len = 6)
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 0
    BspObject open : begin maps/Mansion/Mansion.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 10 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 08:32:08 )
    Create character : Name=JCGO16 Level=99 
    Connect to Agent by UDP (110.55.178.190:7777) 
    Connect to Agent by UDP (110.55.178.190:7777) 
    Connect to Agent by UDP (110.55.178.190:7777) 
    TUNNELING_UDP_ALLOWED 
    Connect to Agent by UDP (110.55.178.190:7777) 
    TUNNELING_UDP_ALLOWED 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 08:32:45 )
    game interface destroy finished
    start InitInterface option
    Number of Display mode : 30
    Number of Display mode : 30
    end of InitInterface option ok
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 0
    BspObject open : begin maps/Mansion/Mansion.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 10 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 08:33:00 )
    Create character : Name=JCGO16 Level=99 
    Connect to Agent by UDP (110.55.178.190:7777) 
    Connect to Agent by UDP (110.55.178.190:7777) 
    Connect to Agent by UDP (110.55.178.190:7777) 
    Connect to Agent by UDP (110.55.178.190:7777) 
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 08:33:37 )
    game interface destroy finished
    destroy client.
    PeerInfoList Released
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay
    Words in red, I've not seen this error before..
    When you load a quest, did it enter the map and suddenly it crashes?
    Last edited by razi46; 02-01-11 at 01:39 AM.

  7. #7
    Most Handsome jcgo16 is offline
    MemberRank
    Apr 2007 Join Date
    231Posts

    Re: Gunz.exe suddenly closed when joining a quest room

    it enters the map
    no error etc etc

  8. #8
    Account Upgraded | Title Enabled! razi46 is offline
    MemberRank
    Dec 2007 Join Date
    697Posts

    Re: Gunz.exe suddenly closed when joining a quest room

    Then it must be your Models that gives errors. Check in Model>NPC>.
    Do either of the solutions
    >Look for folders with the same names as the MRS files. Remove them.
    >Replace the MRS files with new ones, maybe from ijji or any other servers. But make sure it's not ripped.



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