Gunz.exe suddenly closed when joining a quest room
and we have 999 ping
Gunz.exe suddenly closed when joining a quest room
and we have 999 ping
Post ur mlog.
Code:Load XML from memory : strings.xml(0x0037) - SUCCESS Load XML from memory : cserror.xml(0x0037) - SUCCESS [01/01/11 22:25:28] DBMS connected [01/01/11 22:25:28] Command registeration completed 10 MBMatchServer::AddClanServerSwitchDownSchedule - make close clan mode schedule success. next close clan mode time is 11-1-31 23:50 10 Inited client file list (1) Start GambleItem Init. End GambleItem Init. Start shop GItem list log. GambleItemCount : 0. End shop GItem list log. === Dump GambleItem Info. === Gamble item list. Send shop gamble item list. Shop gamble item count : 0 === Completed Dump GambleItem Info. === success init security. FILE PATH : C:\Documents and Settings\Administrator\Desktop\Gunz July 21 2008 Repack 3 Server Files (Updated)\Quest + Clan Server\MD5HashValue.txt MD5 Hash Value => 2c 04 05 30 70 71 a1 d7 86 dd 95 dc c6 38 8c d3 ================================== Server configure info ================================== [01/01/11 22:25:28] Release Date : Jul 21 2008 [01/01/11 22:25:28] X-Trap Off [01/01/11 22:25:28] MD5 Check Off [01/01/11 22:25:28] Loop Log Save On - Time Gap : (36000) [01/01/11 22:25:28] Server Country : BRAZIL [01/01/11 22:25:28] Command version : (57) [01/01/11 22:25:28] Event usable state : (false) [01/01/11 22:25:28] Load event size : (1) [01/01/11 22:25:28] FileCRCCheckSum usable state : (false) [01/01/11 22:25:28] FileCRC size : (1) [01/01/11 22:25:28] Country Code Filter usalbe state : (false) [01/01/11 22:25:28] Accept Invalied IP state : (true) [01/01/11 22:25:28] Keeper IP : (127.0.0.1) [01/01/11 22:25:28] Monitor IP : (127.0.0.1) [01/01/11 22:25:28] Ticket use : 0 =========================================================================================== [01/01/11 22:25:28] Match Server Created (Port:6000) [01/01/11 22:25:33] Start agent Register (CommUID 0:10) IP:110.55.178.190, TCPPort:7777, UDPPort:5100 [01/01/11 22:25:33] Agent Added (UID:010) [01/01/11 22:25:33] Agent Registered (CommUID 0:10) IP:110.55.178.190, TCPPort:7777, UDPPort:5100 [GM] JCGO16 Request relay peer on yuruichi Locate Agent : Locate Agent(010) to Player jcgo16(012). IP(110.55.178.190), Port(5100) MC_AGENT_PEER_READY OK!!yuruichi Request relay peer on [GM] JCGO16 Locate Agent : Locate Agent(010) to Player bilog(011). IP(110.55.178.190), Port(5100) MC_AGENT_PEER_READY OK!![01/01/11 22:30:28] GARBAGE SESSION CLEANING : ClientCount=1, SessionCount=2, AgentCount=1, CommandPool=21, objHistoryCount=6 [01/01/11 22:32:30] Agent Removed (UID:010) RealCPNet> SessionCreated=10, SessionDestroyed=9
Your mlog for Gunz, not MatchServer.
Code:XTRAP Start XTRAP End GUNZ 1,0,0,290 launched. build (Jul 21 2008 11:27:35) Log time (01/02/11 08:31:35) CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 6 ) @ 2493 MHz Display Device = Intel(R) G33/G31 Express Chipset Family ( vendor=8086 device=29c2 subsys=20d1028 revision=2 ) Display Driver Version = 8.14.0010.1930 Windows = 6.1 Build 7600 , (4183220KB) : .. Load XML from memory : system/locale.xml- SUCCESS Country : (BRZ), Language : (BRZ) Load XML from memory : system/gametypecfg.xml Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0016) - SUCCESS Load XML from memory : system/cserror.xml(0x0016) - SUCCESS Load XML from memory : system/messages.xml(0x0016) - SUCCESS InitializeNotify ok. WFog Enabled Device. Vertex Shader isn't supported device created. Video memory 124.000000 main : RGetLenzFlare()->Initialize() InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Not Supported 1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported 2(Line 1 (Virtual Audio Cable)): Hardware Mixing Not Supported [[[getMaxChannel32]]]] LoadWave: Error loading file -------------------> Sound Engine Create : 0.849000 sound engine create. Load XML from memory : System/tips.xml(0x0016)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 0.802000 warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap icon_gameroom.tga not found. IDLResource Loading Success!! IDL resources : 0.191000 start InitInterface option Number of Display mode : 30 Number of Display mode : 30 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.093000 Screen effect manager create success. Effect manager create success. Client create success. game interface create success. -------------------> GameInterface Create : 1.255000 Load character.xml success, -------------------> Character Loading : 1.672000 -------------------> WeaponMesh Loading : 0.209000 Load weapon.xml success. -------------------> Worlditem Loading : 0.031000 Load zitem info success. Init world item manager success. Init map Descriptor success. Init channel rule manager success. Init abuse manager success. Init chatting filter. success -------------------> ETC .. : 0.354000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done Load smoke description mesh. main : OnCreate() done Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : JCGO16 (4A 43 47 4F 31 36 ) (len = 6) StageCreated Fail to create Bitmap for Initial loading CastStageBridgePeer È£Ãâ in Zgame::Create game create begin , type = 0 BspObject open : begin maps/Mansion/Mansion.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 10 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done create game enrvironment. game world create success. Reload all animation end ---------------------------------setBuffer game created ( 08:32:08 ) Create character : Name=JCGO16 Level=99 Connect to Agent by UDP (110.55.178.190:7777) Connect to Agent by UDP (110.55.178.190:7777) Connect to Agent by UDP (110.55.178.190:7777) TUNNELING_UDP_ALLOWED Connect to Agent by UDP (110.55.178.190:7777) TUNNELING_UDP_ALLOWED game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 08:32:45 ) game interface destroy finished start InitInterface option Number of Display mode : 30 Number of Display mode : 30 end of InitInterface option ok StageCreated Fail to create Bitmap for Initial loading CastStageBridgePeer È£Ãâ in Zgame::Create game create begin , type = 0 BspObject open : begin maps/Mansion/Mansion.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 10 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done create game enrvironment. game world create success. Reload all animation end ---------------------------------setBuffer game created ( 08:33:00 ) Create character : Name=JCGO16 Level=99 Connect to Agent by UDP (110.55.178.190:7777) Connect to Agent by UDP (110.55.178.190:7777) Connect to Agent by UDP (110.55.178.190:7777) Connect to Agent by UDP (110.55.178.190:7777) Destroy gunz Destroy sound engine. Destroy sound engine. success Destroy console. Destroy interface begin game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 08:33:37 ) game interface destroy finished destroy client. PeerInfoList Released clear looks end. Widget map clear end. desctroy cursor system end. clear IDL resource end. Final interface end. Destroy game interface done. clear looks end. Widget map clear end. desctroy cursor system end. Destroy mesh manager. Destroy weapon mesh manager. destroy game application done. interface finalize. game input destroy. game gonfiguration destroy. Bitmap manager destroy Animation bitmap. destroy gunz finish. Rframe_destory::closeDisplay
Last edited by razi46; 02-01-11 at 01:39 AM.
it enters the map
no error etc etc
Then it must be your Models that gives errors. Check in Model>NPC>.
Do either of the solutions
>Look for folders with the same names as the MRS files. Remove them.
>Replace the MRS files with new ones, maybe from ijji or any other servers. But make sure it's not ripped.