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Member
Gunz EXP Calculation
So who likes math? Awesome. You're still here.
Here's the deal: the experience required to get to level "x" in Gunz has been calculated up to level 91. But there's a catch - this has all been precomputed into a table. Phail has gone to great lengths to get this table out of MatchServer, but what I want is the formula used to calculate this table.
What do you get out of this? Well, I can't tell you since this has to do with a moderately super-secret project, but let's just say that Gunz levels can theoretically go up to 255 with no problem. All we're missing is the formula used.
I've already gotten the first 21 levels' formula down (look at the right-hand-side of the spreadsheet), but this doesn't extrapolate correctly into the rest of the data points. This implies that each "segment" of the graph has its own formula. The magic is in figuring out where the division between segments lies.
The spreadsheet with all the values and the graph is over here: http://spreadsheets.google.com/ccc?k...thkey=CNmihZ4J
The way to get the formula for a set of points is something called "regression analysis". There's an option in microsoft excel (which the graph can be exported to) which does it for you. You know you've got it right when the numbers are reasonable rational numbers. If you're really hardcore, you can do the analysis yourself! The worst part is that I don't think that this is an exponential function - when I put it on a log scale it wasn't linear, it looked logarithmic. This implies that all segments of the graph are quadratic/cubic/quartic.
Let the games begin!
-- Clark
Last edited by wowus; 28-06-10 at 02:10 AM.
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Re: Gunz EXP Calculation
Quite honestly, if you're going to reverse an entire XP table for the project you're working on with Jacob. Just make a new one save time, and you can do what you want with it.
Last edited by `Styx; 28-06-10 at 04:35 PM.
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Member
Re: Gunz EXP Calculation
No. I'd rather keep the user-experience identical.