Gunz EXP show hp/ap

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  1. #1
    Account Upgraded | Title Enabled! killerzx is offline
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    Dec 2008 Join Date
    638Posts

    Gunz EXP show hp/ap

    Hi, how do I remove every command on the Gunzexp and only leave the show hp/ap on there?

    Source:
    Code:
    #include <windows.h>
    #include <stdio.h>
    #include <string>
    
    using namespace std;
    
    // (GunZ) The Duel addresses for "Jul 21 2008 11:27:35".
    #define ROOMNAME				0x005096D0
    #define ROOMNAMECALL			0x0045B7AB
    #define ROOMNAMERETN			0x0045B7B0
    #define GETHP						0x00476D90
    #define GETHPCALL					0x00405D9D
    #define GETHPRETN					0x00405DA2
    #define GETAP							0x00476DA0
    #define GETAPCALL						0x00405E1C
    #define GETAPRETN						0x00405E21
    #define RELOADBULLET				0x0047F4AB
    #define RELOADBULLETRETN			0x0047F4B0
    #define GRAVITY					0x0048106E
    #define GRAVITYRETN				0x00481074
    #define JUMPPOWER					0x00486031
    #define JUMPPOWERRETN				0x00486037
    #define WALKSPEED				0x00478000
    #define WALKSPEEDRETN			0x00478005
    #define GAMECREATE						0x004AD790
    #define GAMECREATECALL					0x004AB97C
    #define GAMECREATERETN					0x004AB981
    #define GAMEDESTROY				0x005773EE
    #define GAMEDESTROYCALL			0x004A60D8
    #define GAMEDESTROYRETN			0x004A60DD
    #define ROCKETLAUNCHERSWORD1		0x00483EBE
    #define ROCKETLAUNCHERSWORD2		0x00481B20
    #define ROCKETLAUNCHERSWORD3		0x004A1B83
    #define ROCKETLAUNCHERSWORD4		0x004A1C14
    #define ROCKETLAUNCHERSWORD5		0x004A1C24
    #define ROCKETLAUNCHERSWORD6		0x004A1C40
    #define CROSSHAIR						0x00405F47
    #define HEADCHARNAME				0x0040A320
    #define NOMASSIVE1				0x0048376C
    #define NOMASSIVE2				0x00483828
    #define NOMASSIVE3				0x00483881
    #define INFINITYJUMP				0x00485F8C
    #define REVERSEBERSERKER1				0x004B51BA
    #define REVERSEBERSERKER2				0x004B5211
    #define REVERSEBERSERKER3				0x004B5236
    #define INGAMECHAT					0x0042ADC0
    #define DESTROYGUNZ				0x00499620
    #define DESTROYGUNZCALL			0x00498784
    #define DESTROYGUNZRETN			0x00498789
    	/*
    #define DELAY01							0x00483D7C
    #define DELAY02						0x004A1C40
    #define DELAY03							0x004A8892
    */
    
    // Initialize start.
    unsigned long ulOldProtect;
    
    bool InGameCheck = false, BulletBool = false, GravityBool = false, JumpPowerBool = false, WalkSpeedBool = false, 
    RLCheck = false, NHCheck = false, NMCheck = false, RBCheck = false, LiveClientCheck = false;
    // bool JCheck = false, D0Check = false;
    
    int MyHPValue = 0, MyAPValue = 0;
    
    char *AsmRoomName = "Default RoomName", MyHPAndAP[64] = "^4(%s) ^2[HP:%d, AP:%d]", 
    *MyHPAndAPOutput = "^4(--) ^2[HP:--, AP:--]", *MyHPAndAPWithName = "--";
    
    float NormalGravityValue = 1.0, LowGravityValue = 0.25, NormalJumpValue = 900.0, HighJumpValue = 1800.0, 
    NormalSpeedValue = 1.0, HighSpeedValue = 1.5;
    // Initialize end.
    
    // Edit memory jump to this dll. start.
    void CopyBuffer(BYTE *Buffer, int Size, DWORD *Address)	{
    		DWORD pPrevious = 0;
    		VirtualProtect(Address, Size, PAGE_EXECUTE_READWRITE, &pPrevious);
    		memcpy(Address, Buffer, Size);
    		VirtualProtect(Address, Size, pPrevious, &pPrevious);
    		}
    
    void SetupHook(DWORD Function, DWORD Hook, int Size)	{
    			Hook = Hook - Function - 5;
    			BYTE bHook[4];
    			memcpy(bHook,(void*)&Hook,4);
    			BYTE Buffer[10];
    			memset(Buffer,0x90,10);
    				Buffer[0] = 0xE9;
    				Buffer[1] = bHook[0];
    				Buffer[2] = bHook[1];
    				Buffer[3] = bHook[2];
    				Buffer[4] = bHook[3];
    			CopyBuffer(Buffer, Size, (DWORD*)Function);
    	}
    // Edit memory jump to this dll. end.
    
    // Memory hack start.
    void RLSwordOn()	{
    	// Rocket launcher sword enable start.
    	if(RLCheck != true)	{
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD1, 4, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)ROCKETLAUNCHERSWORD1, 4);
    	memcpy((void *)ROCKETLAUNCHERSWORD1, "\x3E\xDC\xFF\xFF", 4);
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD1, 4, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD2, 4, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)ROCKETLAUNCHERSWORD2, 4);
    	memcpy((void *)ROCKETLAUNCHERSWORD2, "\x00\x00\x00\x00", 4);
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD2, 4, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD3, 4, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)ROCKETLAUNCHERSWORD3, 4);
    	memcpy((void *)ROCKETLAUNCHERSWORD3, "\x00\x00\x00\x00", 4);
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD3, 4, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD4, 4, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)ROCKETLAUNCHERSWORD4, 4);
    	memcpy((void *)ROCKETLAUNCHERSWORD4, "\x00\x00\x00\x00", 4);
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD4, 4, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD5, 4, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)ROCKETLAUNCHERSWORD5, 4);
    	memcpy((void *)ROCKETLAUNCHERSWORD5, "\x00\x00\x00\x00", 4);
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD5, 4, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD6, 4, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)ROCKETLAUNCHERSWORD6, 4);
    	memcpy((void *)ROCKETLAUNCHERSWORD6, "\x00\x00\x00\x00", 4);
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD6, 4, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)CROSSHAIR, 1, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)CROSSHAIR, 1);
    	memcpy((void *)CROSSHAIR, "\xEB", 1);
    	VirtualProtect((void *)CROSSHAIR, 1, ulOldProtect, &ulOldProtect);
    	}
    	// Rocket launcher sword enable end.
    		}
    void RLSwordOff()	{
    	// Rocket launcher sword disable start.
    	if(RLCheck != false)	{
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD1, 4, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)ROCKETLAUNCHERSWORD1, 4);
    	memcpy((void *)ROCKETLAUNCHERSWORD1, "\xCE\xF7\xFF\xFF", 4);
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD1, 4, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD2, 4, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)ROCKETLAUNCHERSWORD2, 4);
    	memcpy((void *)ROCKETLAUNCHERSWORD2, "\x1C\x01\x00\x00", 4);
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD2, 4, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD3, 4, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)ROCKETLAUNCHERSWORD3, 4);
    	memcpy((void *)ROCKETLAUNCHERSWORD3, "\x77\x04\x00\x00", 4);
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD3, 4, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD4, 4, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)ROCKETLAUNCHERSWORD4, 4);
    	memcpy((void *)ROCKETLAUNCHERSWORD4, "\xE6\x03\x00\x00", 4);
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD4, 4, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD5, 4, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)ROCKETLAUNCHERSWORD5, 4);
    	memcpy((void *)ROCKETLAUNCHERSWORD5, "\xD6\x03\x00\x00", 4);
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD5, 4, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD6, 4, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)ROCKETLAUNCHERSWORD6, 4);
    	memcpy((void *)ROCKETLAUNCHERSWORD6, "\xBA\x03\x00\x00", 4);
    	VirtualProtect((void *)ROCKETLAUNCHERSWORD6, 4, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)CROSSHAIR, 1, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)CROSSHAIR, 1);
    	memcpy((void *)CROSSHAIR, "\x75", 1);
    	VirtualProtect((void *)CROSSHAIR, 1, ulOldProtect, &ulOldProtect);
    	}
    	// Rocket launcher sword disable end.
    		}
    void ShowNameOn()	{
    	// Name hack enable start.
    	if(NHCheck != true)	{
    	VirtualProtect((void *)HEADCHARNAME, 1, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)HEADCHARNAME, 1);
    	memcpy((void *)HEADCHARNAME, "\x00", 1);
    	VirtualProtect((void *)HEADCHARNAME, 1, ulOldProtect, &ulOldProtect);
    	}
    	// Name hack enable end.
    }
    void ShowNameOff()	{
    	// Name hack disable start.
    	if(NHCheck != false)	{
    	VirtualProtect((void *)HEADCHARNAME, 1, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)HEADCHARNAME, 1);
    	memcpy((void *)HEADCHARNAME, "\x08", 1);
    	VirtualProtect((void *)HEADCHARNAME, 1, ulOldProtect, &ulOldProtect);
    	}
    	// Name hack disable end.
    }
    void NoMassiveOn()	{
    	// No massive enable start.
    	if(NMCheck != true)	{
    	VirtualProtect((void *)NOMASSIVE1, 1, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)NOMASSIVE1, 1);
    	memcpy((void *)NOMASSIVE1, "\xEB", 1);
    	VirtualProtect((void *)NOMASSIVE1, 1, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)NOMASSIVE2, 4, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)NOMASSIVE2, 4);
    	memcpy((void *)NOMASSIVE2, "\x00\x00\x00\x00", 4);
    	VirtualProtect((void *)NOMASSIVE2, 4, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)NOMASSIVE3, 1, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)NOMASSIVE3, 1);
    	memcpy((void *)NOMASSIVE3, "\xEB", 1);
    	VirtualProtect((void *)NOMASSIVE3, 1, ulOldProtect, &ulOldProtect);
    	}
    	// No massive enable end.
    }
    void NoMassiveOff()	{
    	// No massive disable start.
    	if(NMCheck != false)	{
    	VirtualProtect((void *)NOMASSIVE1, 1, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)NOMASSIVE1, 1);
    	memcpy((void *)NOMASSIVE1, "\x74", 1);
    	VirtualProtect((void *)NOMASSIVE1, 1, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)NOMASSIVE2, 4, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)NOMASSIVE2, 4);
    	memcpy((void *)NOMASSIVE2, "\x82\x00\x00\x00", 4);
    	VirtualProtect((void *)NOMASSIVE2, 4, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)NOMASSIVE3, 1, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)NOMASSIVE3, 1);
    	memcpy((void *)NOMASSIVE3, "\x74", 1);
    	VirtualProtect((void *)NOMASSIVE3, 1, ulOldProtect, &ulOldProtect);
    	}
    	// No massive disable end.
    }
    			/*
    void InfJumpOn()	{
    	// Infinity jump enable start.
    	if(JCheck != true)	{
    	VirtualProtect((void *)INFINITYJUMP, 4, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)INFINITYJUMP, 4);
    	memcpy((void *)INFINITYJUMP, "\x00\x00\x00\x00", 4);
    	VirtualProtect((void *)INFINITYJUMP, 4, ulOldProtect, &ulOldProtect);
    	}
    	// Infinity jump enable end.
    }
    				*/
    			/*
    void InfJumpOff()	{
    	// Infinity jump disable start.
    	if(JCheck != false)	{
    	VirtualProtect((void *)INFINITYJUMP, 4, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)INFINITYJUMP, 4);
    	memcpy((void *)INFINITYJUMP, "\xCC\x00\x00\x00", 4);
    	VirtualProtect((void *)INFINITYJUMP, 4, ulOldProtect, &ulOldProtect);
    	}
    	// Infinity jump disable end.
    }
    				*/
    void RevBskOn()	{
    	// Reverse berserker enable start.
    	if(RBCheck != true)	{
    	VirtualProtect((void *)REVERSEBERSERKER1, 1, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)REVERSEBERSERKER1, 1);
    	memcpy((void *)REVERSEBERSERKER1, "\xEB", 1);
    	VirtualProtect((void *)REVERSEBERSERKER1, 1, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)REVERSEBERSERKER2, 1, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)REVERSEBERSERKER2, 1);
    	memcpy((void *)REVERSEBERSERKER2, "\xC0", 1);
    	VirtualProtect((void *)REVERSEBERSERKER2, 1, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)REVERSEBERSERKER3, 1, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)REVERSEBERSERKER3, 1);
    	memcpy((void *)REVERSEBERSERKER3, "\xC0", 1);
    	VirtualProtect((void *)REVERSEBERSERKER3, 1, ulOldProtect, &ulOldProtect);
    	}
    	// Reverse berserker enable end.
    }
    void RevBskOff()	{
    	// Reverse berserker disable start.
    	if(RBCheck != false)	{
    	VirtualProtect((void *)REVERSEBERSERKER1, 1, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)REVERSEBERSERKER1, 1);
    	memcpy((void *)REVERSEBERSERKER1, "\x7E", 1);
    	VirtualProtect((void *)REVERSEBERSERKER1, 1, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)REVERSEBERSERKER2, 1, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)REVERSEBERSERKER2, 1);
    	memcpy((void *)REVERSEBERSERKER2, "\xE8", 1);
    	VirtualProtect((void *)REVERSEBERSERKER2, 1, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)REVERSEBERSERKER3, 1, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)REVERSEBERSERKER3, 1);
    	memcpy((void *)REVERSEBERSERKER3, "\xE8", 1);
    	VirtualProtect((void *)REVERSEBERSERKER3, 1, ulOldProtect, &ulOldProtect);
    	}
    	// Reverse berserker disable end.
    }
    			/*
    void Delay0On()	{
    	// Delay0 enable start.
    	if(D0Check != true)	{
    	VirtualProtect((void *)DELAY01, 4, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)DELAY01, 4);
    	memcpy((void *)DELAY01, "\x00\x00\x00\x00", 4);
    	VirtualProtect((void *)DELAY01, 4, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)DELAY02, 4, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)DELAY02, 4);
    	memcpy((void *)DELAY02, "\x00\x00\x00\x00", 4);
    	VirtualProtect((void *)DELAY02, 4, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)DELAY03, 4, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)DELAY03, 4);
    	memcpy((void *)DELAY03, "\x00\x00\x00\x00", 4);
    	VirtualProtect((void *)DELAY03, 4, ulOldProtect, &ulOldProtect);
    	// Delay0 enable end.
    		}
    	}
    				*/
    			/*
    void Delay0Off()	{
    	// Delay0 disable start.
    	if(D0Check != false)	{
    	VirtualProtect((void *)DELAY01, 4, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)DELAY01, 4);
    	memcpy((void *)DELAY01, "\x5E\x01\x00\x00", 4);
    	VirtualProtect((void *)DELAY01, 4, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)DELAY02, 4, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)DELAY02, 4);
    	memcpy((void *)DELAY02, "\xBA\x03\x00\x00", 4);
    	VirtualProtect((void *)DELAY02, 4, ulOldProtect, &ulOldProtect);
    
    	VirtualProtect((void *)DELAY03, 4, PAGE_EXECUTE_READWRITE, &ulOldProtect);
    	FlushInstructionCache(GetCurrentProcess(), (void *)DELAY03, 4);
    	memcpy((void *)DELAY03, "\x68\x01\x00\x00", 4);
    	VirtualProtect((void *)DELAY03, 4, ulOldProtect, &ulOldProtect);
    	// Delay0 disable end.
    		}
    	}
    				*/
    // Memory hack end.
    
    // Assembler start.
    __declspec(naked) void RoomName()	{
    		// Get the room name.
    	_asm	{
    		mov AsmRoomName, edi
    		mov eax, ROOMNAME
    		call eax
    		mov ecx, ROOMNAMERETN
    		jmp ecx
    	}
    }
    
    __declspec(naked) void Bullet()	{
    		// Bullet infinity.
    	if(BulletBool == false)	{
    		_asm	{
    	mov dword ptr ds:[ecx + 0x38], edx
    		}
    }
    		_asm	{
    			mov al, 0x1
    			mov eax, RELOADBULLETRETN
    			jmp eax
    		}
    	}
    
    __declspec(naked) void Gravity()	{
    		// Low gravity.
    	if(GravityBool == false)	{
    		_asm	{
    			fld NormalGravityValue
    		}
    	}
    	else	{
    		_asm	{
    			fld LowGravityValue
    		}
    	}
    	_asm	{
    		mov eax, GRAVITYRETN
    		jmp eax
    	}
    }
    
    __declspec(naked) void JumpPower()	{
    		// High jump.
    	if(JumpPowerBool == false)	{
    		_asm	{
    			fadd NormalJumpValue
    		}
    	}
    	else	{
    		_asm	{
    			fadd HighJumpValue
    		}
    	}
    	_asm	{
    		mov eax, JUMPPOWERRETN
    		jmp eax
    	}
    }
    
    __declspec(naked) void WalkSpeed()	{
    		// High speed.
    	if(WalkSpeedBool == false)	{
    		_asm	{
    			fmul NormalSpeedValue
    		}
    	}
    	else	{
    		_asm	{
    			fmul HighSpeedValue
    		}
    	}
    	_asm	{
    		mov esp, ebp
    		mov eax, WALKSPEEDRETN
    		jmp eax
    	}
    }
    
    __declspec(naked) void GetHP()	{
    		// Get my hp and name.
    	_asm	{
    		mov MyHPAndAPWithName, edx
    		mov eax, GETHP
    		call eax
    		mov MyHPValue, eax
    		mov ecx, GETHPRETN
    		jmp ecx
    	}
    }
    
    __declspec(naked) void GetAP()	{
    		// Get my ap.
    	_asm	{
    		mov eax, GETAP
    		call eax
    		mov MyAPValue, eax
    		mov ecx, GETAPRETN
    		jmp ecx
    	}
    }
    
    __declspec(naked) void GameCreateCheck()	{
    		// In-game create check.
    	MyHPAndAPWithName = "--";
    	MyHPValue = 0;
    	MyAPValue = 0;
    	InGameCheck = true;
    	_asm	{
    		mov eax, GAMECREATE
    		call eax
    		mov ecx, GAMECREATERETN
    		jmp ecx
    	}
    }
    
    __declspec(naked) void GameDestroyCheck()	{
    		// In-game destroy check.
    	InGameCheck = false;
    	_asm	{
    		mov eax, GAMEDESTROY
    		call eax
    		mov ecx, GAMEDESTROYRETN
    		jmp ecx
    	}
    }
    
    __declspec(naked) void GunzDestroyCheck()	{
    		// Client down check.
    	LiveClientCheck = true;
    	_asm	{
    		mov eax, DESTROYGUNZ
    		call eax
    		mov ecx, DESTROYGUNZRETN
    		jmp ecx
    	}
    }
    // Assembler end.
    
    void MemoryEdit()	{
    	// Setup for get the room name.
    	SetupHook((DWORD)ROOMNAMECALL, (DWORD)RoomName, 5);
    	// Setup for in-game create check.
    	SetupHook((DWORD)GAMECREATECALL, (DWORD)GameCreateCheck, 5);
    	// Setup for in-game destroy check.
    	SetupHook((DWORD)GAMEDESTROYCALL, (DWORD)GameDestroyCheck, 5);
    	// Setup for infinity bullet.
    	SetupHook((DWORD)RELOADBULLET, (DWORD)Bullet, 5);
    	// Setup for low gravity.
    	SetupHook((DWORD)GRAVITY, (DWORD)Gravity, 6);
    	// Setup for high jump.
    	SetupHook((DWORD)JUMPPOWER, (DWORD)JumpPower, 6);
    	// Setup for high speed.
    	SetupHook((DWORD)WALKSPEED, (DWORD)WalkSpeed, 5);
    	// Setup for get the my hp.
    	SetupHook((DWORD)GETHPCALL, (DWORD)GetHP, 5);
    	// Setup for get the my ap.
    	SetupHook((DWORD)GETAPCALL, (DWORD)GetAP, 5);
    	// Setup for destroy gunz check.
    	SetupHook((DWORD)DESTROYGUNZCALL, (DWORD)GunzDestroyCheck, 5);
    }
    
    // Commands button check start.
    void Commands()	{
    	if(InGameCheck != false)	{
    		if(GetAsyncKeyState(VK_F9) & 0x8000)	{
    			sprintf_s(MyHPAndAP, "^4(%s) ^2[HP:%d, AP:%d]", MyHPAndAPWithName, MyHPValue, MyAPValue);
    			MyHPAndAPOutput = MyHPAndAP;
    			_asm	{
    				push 0x0
    				push MyHPAndAPOutput
    				mov eax, INGAMECHAT
    				call eax
    			}
    				Sleep(1000);
    		}
    	}
    }
    // Commands button check end.
    
    // Room name check loop start.
    void MainLoop()	{
    	while(LiveClientCheck == false)	{
    		string name = AsmRoomName;
    	if(name.find("[B]") != string::npos)	{
    		BulletBool = true;
    	}
    	if(name.find("[B]") == string::npos)	{
    		BulletBool = false;
    	}
    	if(name.find("[G]") != string::npos)	{
    		GravityBool = true;
    	}
    	if(name.find("[G]") == string::npos)	{
    		GravityBool = false;
    	}
    	if(name.find("[J]") != string::npos)	{
    		/*
    		InfJumpOn();
    		JCheck = true;
    		*/
    		JumpPowerBool = true;
    	}
    	if(name.find("[J]") == string::npos)	{
    		/*
    		InfJumpOff();
    		JCheck = false;
    		*/
    		JumpPowerBool = false;
    	}
    	if(name.find("[M]") != string::npos)	{
    		NoMassiveOn();
    		NMCheck = true;
    	}
    	if(name.find("[M]") == string::npos)	{
    		NoMassiveOff();
    		NMCheck = false;
    	}
    	if(name.find("[N]") != string::npos)	{
    		ShowNameOn();
    		NHCheck = true;
    	}
    	if(name.find("[N]") == string::npos)	{
    		ShowNameOff();
    		NHCheck = false;
    	}
    	if(name.find("[RB]") != string::npos)	{
    		RevBskOn();
    		RBCheck = true;
    	}
    	if(name.find("[RB]") == string::npos)	{
    		RevBskOff();
    		RBCheck = false;
    	}
    	if(name.find("[RL]") != string::npos)	{
    		RLSwordOn();
    		RLCheck = true;
    	}
    	if(name.find("[RL]") == string::npos)	{
    		RLSwordOff();
    		RLCheck = false;
    	}
    	if(name.find("[S]") != string::npos)	{
    		WalkSpeedBool = true;
    	}
    	if(name.find("[S]") == string::npos)	{
    		WalkSpeedBool = false;
    	}
    		Commands();
    			Sleep(50);
    	}
    }
    // Room name check loop end.
    
    // Dll main. start.
    void main()	{
    	MemoryEdit();
    	MainLoop();
    	}
    // Dll main. end.
    
    extern "C"
    {
    	__declspec(dllexport) BOOL __stdcall DllMain(HINSTANCE hInst,DWORD reason,LPVOID lpv)
    	{
    		if (reason == DLL_PROCESS_ATTACH)
    		{
    			DisableThreadLibraryCalls(hInst);
    	CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)&main,NULL,0,NULL);
    		}
    	return true;
    	}
    }
    Last edited by killerzx; 06-01-12 at 09:24 AM.


  2. #2
    Die() Secured is offline
    MemberRank
    Sep 2011 Join Date
    /home/SDev/Location
    555Posts

    Re: Gunz EXP show hp/ap

    remove every command that isnt hp/ap

  3. #3
    Account Upgraded | Title Enabled! killerzx is offline
    MemberRank
    Dec 2008 Join Date
    638Posts

    Re: Gunz EXP show hp/ap

    Quote Originally Posted by Secured View Post
    remove every command that isnt hp/ap
    tried that and i have lots of compile errors :(
    edit; I'm using July 08 Files btw.
    Last edited by killerzx; 06-01-12 at 09:54 AM.

  4. #4
    Member Naeng is offline
    MemberRank
    Feb 2011 Join Date
    CanadaLocation
    84Posts

  5. #5
    Ecchi addicted adz28 is offline
    MemberRank
    Nov 2008 Join Date
    IkebukuroLocation
    524Posts

    Re: Gunz EXP show hp/ap

    Take it, hpap_2k8.dll.

  6. #6
    Account Upgraded | Title Enabled! killerzx is offline
    MemberRank
    Dec 2008 Join Date
    638Posts

    Re: Gunz EXP show hp/ap

    Quote Originally Posted by adz28 View Post
    Take it, hpap_2k8.dll.
    Thanks again man!



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