GunZ Features and AntiHack

Page 1 of 2 12 LastLast
Results 1 to 25 of 28
  1. #1
    -- Nayr438 is offline
    MemberRank
    May 2008 Join Date
    241Posts

    GunZ Features and AntiHack

    Hello RaGEZONE community, my name is xHalloweenx and some may know me as Nayr438. I am beginning a project called ZGEngine. ZGEngine will consists of several parts, but for this discussion I will break it down into two specific parts.

    Part one is ZEngine which will provide features to GunZ itself. Examples: UGrade additions, Custom commands based on UGrade, Chat Colors, etc...
    For ZEngine I am requesting people to post what they would want as far as new features.

    Part two is ZGuard which will be the Anti-Hack. This will consist of several different types of definitions to block current hacks and attempt to prevent newer ones.
    For ZGuard I am requesting people to post names of Hacks that currently effect the GunZ 2008 Server/Client.

    The project will be closed source but will be freely available to use. ZGEngine will be a long term project that will continue to be updated via ZUpdater.

    There will be a few downsides to the project as far as the community. Due to the complexity of the system the file "GunZ.exe" will be provided by me and ZGEngine will only accept the provided "GunZ.exe". The file afterwards will be a bit difficult to alter due to changes in the file that ZGEngine has to make during each run and the random calls between ZGEngine and GunZ itself.


  2. #2
    A Lost Marine gago117 is offline
    MemberRank
    Feb 2010 Join Date
    PhilippinesLocation
    420Posts

    Re: GunZ Features and AntiHack

    Lone.dll
    Morphine.dll
    Cocaine.dll



    That's all I can remember. :P

  3. #3
    Aristrum Mark is offline
    MemberRank
    Aug 2007 Join Date
    United KingdomLocation
    474Posts

    Re: GunZ Features and AntiHack

    Surely with some work, you could make it work on multiple runnables? I don't see why the modifications will restrict it to one client, unless you just don't do multiple addresses etc.

    Also, not being rude, just asking a friendly question :D.
    Last edited by Mark; 11-09-11 at 04:02 PM.

  4. #4
    -- Nayr438 is offline
    MemberRank
    May 2008 Join Date
    241Posts

    Re: GunZ Features and AntiHack

    Well while it does use addresses there are several modifications that are done to the GunZ executable itself. Think of GunZ having 2 memory banks of the .code segment and both of them continually swapping data. Its a safer way of making sure ZGEngine is actually running apart from the random server checks. It could be done across multiple runnables but both ZGEngine and the executable for GunZ would both have to be altered for each one.
    Last edited by Nayr438; 11-09-11 at 04:28 PM.

  5. #5
    Proficient Member Chubby7 is offline
    MemberRank
    Oct 2010 Join Date
    HereLocation
    193Posts

    Re: GunZ Features and AntiHack

    Antihack:
    Code:
    - spamaseasygod.dll
    - fmo.dll
    - freebase.dll
    - darkx.dll
    - cocaine.dll
    - lone.dll
    - eurodll.dll
    - morphine.dll
    Maybe some more I can't think of right now.

    Features:
    Code:
    - Donor coins ingame (Buy coins on site, then ingame make a tab named "Donator items" or so. And make it like : "Donator Coins: (Value)" under "Bounty: (Value)"
    - Event Points system. Press a button to show a list with the points gained by players in events. (GameMasters and Admins can update it every round)
    - Maybe a minimap
    - Last man standing game mode.
    - Capture the flag game mode. (When the flag is taken, the carrier will have 25% of his lives, otherways it's too hard to kill him.)
    - FPS limiter ingame.
    - Pick different interface themes ingame.
    - No Tumble/Dash game mode.
    That's all I can think of right now.

  6. #6
    A Lost Marine gago117 is offline
    MemberRank
    Feb 2010 Join Date
    PhilippinesLocation
    420Posts

    Re: GunZ Features and AntiHack

    So this will look like GameGuard I guess. :P

  7. #7
    Mad son. Evilness is offline
    MemberRank
    Oct 2010 Join Date
    207Posts

    Re: GunZ Features and AntiHack

    Chubby7, I liked all of these features I really appreciate that ^^.

    For Nayr48,
    Features:
    -Team training game mode.
    -Duel tournament 2+ players but not 8.
    -Mini map will do too.
    -Sniper scope is like real FPS games(Don't think its possible but I am just asking/suggesting).
    -User panel in game(Edit your character name/add color.. etc..)
    -Set a password for your clan channel.
    -Event shop in game if possible.

    I'll think about more and say so.

  8. #8
    Doggie And Rice. Military is offline
    MemberRank
    Jun 2009 Join Date
    Here and AboutLocation
    3,302Posts

    Re: GunZ Features and AntiHack

    Implement Classic and Team Classic.

  9. #9
    -- Nayr438 is offline
    MemberRank
    May 2008 Join Date
    241Posts

    Re: GunZ Features and AntiHack

    These are what can be done. I may be able to do more in the future, but i can not guarantee the others.
    1) Team-Training Game mode.
    2) In-game User Control panel
    3) Clan channel password
    4) In-game donar coin system
    5) Last man standing
    6) Event system
    7) FPS Limiter
    8) No tumble/Dash Game Mode
    9) Mini map

    The donar and event shop could be added to the pre-existing shop and filtered.

    The interface changing ability would most likely have to be done outside of the game.

    The others are possible

  10. #10
    Member MikeezXF is offline
    MemberRank
    Aug 2011 Join Date
    53Posts

    Re: GunZ Features and AntiHack

    Antihack it just detects hacks and breaks them? Antilead is what?

  11. #11
    Freelance GunZ Developer Touchwise is offline
    MemberRank
    Aug 2009 Join Date
    The NetherlandsLocation
    754Posts

    Re: GunZ Features and AntiHack

    Quote Originally Posted by Evilness View Post
    Chubby7, I liked all of these features I really appreciate that ^^.

    For Nayr48,
    Features:
    -Team training game mode.
    -Duel tournament 2+ players but not 8.
    -Mini map will do too.
    -Sniper scope is like real FPS games(Don't think its possible but I am just asking/suggesting).
    -User panel in game(Edit your character name/add color.. etc..)
    -Set a password for your clan channel.
    -Event shop in game if possible.

    I'll think about more and say so.
    Sniperscope is possible to do search for Snifer in the runnable in the old Legacy Runnable it was possible to zoom but not get the scope effect so you will just need to add like a effect on it GL

  12. #12
    Fuck Army. sahar042 is offline
    MemberRank
    Jul 2009 Join Date
    833Posts

    Re: GunZ Features and AntiHack

    First.

    - spamaseasygod.dll
    - fmo.dll
    - freebase.dll
    - darkx.dll
    - cocaine.dll
    - lone.dll
    - euro.dll
    - morphine.dll
    - Macro
    - Shotbot,Aimfix,Aimbot
    - DC Hack
    - Cheat Engine
    - Respawn Hack

    and any more...


    Admin Console.
    Anti Lead.
    FPS Limited. (like this /fps 250,/fpslist).
    Clan channel password.
    Vip mode. (After every 5 hours you can to do vip wall).
    in the game you can to ignore someone /ignore (player name).
    Last edited by sahar042; 11-09-11 at 08:06 PM.

  13. #13
    DRGunZ 2 Creator wesman2232 is offline
    MemberRank
    Jan 2007 Join Date
    Erie, PALocation
    4,872Posts

    Re: GunZ Features and AntiHack

    Ok, not to be rude or anything, but look at all the past people who have said "Oh, I'm going to create a good anti-hack for GunZ" and start the project. They either never finished or never released it. Even the ones that are released either don't work anymore or isn't good/useful at all.

    I'm very skeptical about this topic. Please, for the love of god, if you say you are going to do this, please do it.

  14. #14
    -- Nayr438 is offline
    MemberRank
    May 2008 Join Date
    241Posts

    Re: GunZ Features and AntiHack

    This is going to be done. Do please note that not everything will come all at one time though. First thing that has to be done before anything is GunZ to ZGEngine communication and ZGEngine client side to ZGEngine server communication and the basic Anti-Hack(ZGuard). Which will begin the prototype phase, then the beta, etc... It will take a bit especially with my schedule to full-fill all requests.

    It is alright to be skeptical the GunZ community is very untrustworthy.

  15. #15
    Apprentice thiefdoo is offline
    MemberRank
    Dec 2008 Join Date
    13Posts

    Re: GunZ Features and AntiHack

    Quote Originally Posted by jewness12 View Post
    Total RIPOFF I claim credits.


    Anything else you wanna copy off my server?
    Like you were the first to do so.

  16. #16
    -- Nayr438 is offline
    MemberRank
    May 2008 Join Date
    241Posts

    Re: GunZ Features and AntiHack

    If you are to post in this thread, then please follow the RaGEZONE GunZ Section rules. A copy of the rules can be located at the following link "GunZ Online Section - Rules"
    All posts not following the rules will be reported and dealt with by a moderator of the given section.

  17. #17
    Doggie And Rice. Military is offline
    MemberRank
    Jun 2009 Join Date
    Here and AboutLocation
    3,302Posts

    Re: GunZ Features and AntiHack

    Quote Originally Posted by sahar042 View Post
    First.

    - spamaseasygod.dll
    - fmo.dll
    - freebase.dll
    - darkx.dll
    - cocaine.dll
    - lone.dll
    - euro.dll
    - morphine.dll
    - Macro
    - Shotbot,Aimfix,Aimbot
    - DC Hack
    - Cheat Engine
    - Respawn Hack

    and any more...


    Admin Console.
    Anti Lead.
    FPS Limited. (like this /fps 250,/fpslist).
    Clan channel password.
    Vip mode. (After every 5 hours you can to do vip wall).
    in the game you can to ignore someone /ignore (player name).
    Quote Originally Posted by jewness12 View Post
    Total RIPOFF I claim credits.


    Anything else you wanna copy off my server?

    Admin Console : Released.
    Anti-Lead : Public
    FPS Limiter : Jacob's Release + Released here by someone else.
    Clan Channel PW : You can have that one.
    Vip Mode : Give you that one.
    Ignore Shit : I had an idea like this + WTT.

    Conclusion , don't say things like you're the only one that can make.

  18. #18
    Mad son. Evilness is offline
    MemberRank
    Oct 2010 Join Date
    207Posts

    Re: GunZ Features and AntiHack

    Nayr438, can you do the following stuff your doing to 2007 files ;D?

  19. #19
    Fuck Army. sahar042 is offline
    MemberRank
    Jul 2009 Join Date
    833Posts

    Re: GunZ Features and AntiHack

    Quote Originally Posted by Military View Post
    Admin Console : Released.
    Anti-Lead : Public
    FPS Limiter : Jacob's Release + Released here by someone else.
    Clan Channel PW : You can have that one.
    Vip Mode : Give you that one.
    FPS limited : i mean in the game you doing /fps (number).
    Admin Console : For client 2008. it Released for client 2005.
    Anti-Lead : For Client 2008.

    good luck.
    Last edited by sahar042; 12-09-11 at 01:17 PM.

  20. #20
    Account Upgraded | Title Enabled! jewness12 is offline
    MemberRank
    Aug 2009 Join Date
    213Posts

    Re: GunZ Features and AntiHack

    Quote Originally Posted by Military View Post
    Admin Console : Released.
    Anti-Lead : Public
    FPS Limiter : Jacob's Release + Released here by someone else.
    Clan Channel PW : You can have that one.
    Vip Mode : Give you that one.
    Ignore Shit : I had an idea like this + WTT.

    Conclusion , don't say things like you're the only one that can make.
    I meant these, why are you getting so aggressive and cocky?
    Also, I've coded my own functioning no-lead, unlike the crappy released one.

  21. #21
    -- Nayr438 is offline
    MemberRank
    May 2008 Join Date
    241Posts

    Re: GunZ Features and AntiHack

    I am requesting something else from the community. If anyone would be willing to create a minmap image for a map, it would be greatly appreciated. The image does not have to be perfect, but must contain at least a outline of the map. Size needs to be 230px x 230px. I am currently working on a few of the features for testing and interaction purposes.

  22. #22
    Apprentice maxtheaxe is offline
    MemberRank
    Jul 2011 Join Date
    20Posts

    Re: GunZ Features and AntiHack

    -Set a password for your clan channel.
    Ive seen people do that, its possible, i dont wanna say server's name so it wont count as advertising =X.

  23. #23
    Freelance GunZ Developer Touchwise is offline
    MemberRank
    Aug 2009 Join Date
    The NetherlandsLocation
    754Posts

    Re: GunZ Features and AntiHack

    about that map stuff in spectator mode go to that full map mode stuff you should use that as a mini map only you need to make it smaller to fit in the gunz corner? should be possible with a lil bit of C++ ;)

  24. #24
    Intelligent DoucheBag jur13n is offline
    MemberRank
    Jan 2008 Join Date
    Zwolle,Location
    1,946Posts

    Re: GunZ Features and AntiHack

    Quote Originally Posted by maxtheaxe View Post
    -Set a password for your clan channel.
    Ive seen people do that, its possible, i dont wanna say server's name so it wont count as advertising =X.
    also try to read the thread cause already 3457893 people told him that idea.

  25. #25
    Doggie And Rice. Military is offline
    MemberRank
    Jun 2009 Join Date
    Here and AboutLocation
    3,302Posts

    Re: GunZ Features and AntiHack

    Quote Originally Posted by jewness12 View Post
    I meant these, why are you getting so aggressive and cocky?
    Also, I've coded my own functioning no-lead, unlike the crappy released one.
    You had all in bold and said 'wanna rip from my server more?'



Page 1 of 2 12 LastLast

Advertisement