GunZ Features and AntiHack

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  1. #26
    Apprentice maxtheaxe is offline
    MemberRank
    Jul 2011 Join Date
    20Posts

    Re: GunZ Features and AntiHack

    -lone.dll
    Most important.

    ---------- Post added at 05:51 PM ---------- Previous post was at 04:15 PM ----------

    Gah release allready?

  2. #27
    Ā  Phoenix is offline
    ModeratorRank
    Mar 2009 Join Date
    6,890Posts

    Re: GunZ Features and AntiHack

    Quote Originally Posted by maxtheaxe View Post
    -lone.dll
    Most important.

    ---------- Post added at 05:51 PM ---------- Previous post was at 04:15 PM ----------

    Gah release allready?
    Do you honestly think it's that easy? The OP is still taking suggestions/ideas from people. It won't be done or released anytime soon.

  3. #28
    -- Nayr438 is offline
    MemberRank
    May 2008 Join Date
    241Posts

    Re: GunZ Features and AntiHack

    Quote Originally Posted by maxtheaxe View Post
    -lone.dll
    Most important.

    ---------- Post added at 05:51 PM ---------- Previous post was at 04:15 PM ----------

    Gah release allready?
    ZGEngine is a bit more complex than average releases here.
    This is not something that can just coded in a few minutes or a couple days and be injected into GunZ.
    This is a program where everything has to communicate with each other. (GunZ.exe, MatchServer.exe, ZGServer, ZGEngine, ZGuard)
    A release will not be anytime soon and I do not have a estimated release date. Everyone just needs to be patient and more than likely this thread will die before a release.
    When a release comes I will post another thread saying so.

    For the time being this is a thread for suggestions/ideas.



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