Gunz Mod (MW2)

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  1. #1
    Account Upgraded | Title Enabled! Hymn is offline
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    Gunz Mod (MW2)

    I have about a year to work on whatever for gross amounts of time, mostly pertaining to my laptop.

    I was thinking about developing then releasing a modification for gunz which made it more similar to popular realism games like MW2 and whatnot. I would not be running the server with the mod, I would give it to someone else to run (because I've proven time and time again that I can't maintain a server while it's active)


    Couple things about the mod:

    - Your character would have a class, determined by you when you create your character

    - Your character class determines the primary weapon you use

    - As you gain levels (up to 70) you gain access to more primary/secondary/items to use

    - items are extremely based on MW2, most are real items

    - Primary Items are Rifle, SMG, MG, Sniper Rifle (not using the gunz 'zoom' feature), Shotgun, Rocket Launcher

    - Secondaries are Auto-Pistols and Pistols

    - Items are same as regular gunz, but less of them and more effective

    - Yes you will still be able to use katanas and daggers, and still k-style/d-style everything

    - Armor has no effect on the game, and would be based on server if it ever does, this mod will not include it but it can be added at a later date

    - Bullet Strength would be halved from MW2 standards, due to the fact that you can't regenerate health in Gunz, a weapon that would normally kill you in 4 hits in MW2 would require you to hit 8 times in this Mod

    - Level 1-70 would take about 6 hours of actual gameplay, 71-80 would be considered 'prestige', and would take 12 hours of additional gameplay each level up til 80.


    I know this is likely going to get removed immediately or sooner since it's potential pserver talk, but let it be known that I'm not talking about a pserver in this instance, it's just a hypothetical modded gunz. Who knows, maybe it could be supported by MAIET like euro-gunz in the future.


    Now to the questions:

    1. Would you play such a mod? If not, what doesn't appeal to you?

    2. Is there any problems with the primary weapon selection? I know that balancing shotguns and rifles is going to be an issue, don't expect shotguns to be all powerful in this version of gunz.

    3. Launchers are an iffie subject since rocket launchers are not exactly the same in gunz as they are in other games. Perhaps I should just not include them?
    All the above applies to here, however I will openly state that I will release it on ragezone when I'm done with my portion of the mod, and I will openly ask for assistance on models later once the frame work is laid down.

    As for what: It'll be based off the 2008 file structure. I'm considering putting in weapon modifications via gamble items, allowing the player to still improve himself after he starts into his prestige levels. I don't want to include weapon mods in the original item lists because of the large amount of space it would take up.
    Last edited by Hymn; 10-01-10 at 04:05 PM.


  2. #2

    Re: Gunz Mod (MW2)

    Sounds like a nice idea, I support it.

  3. #3
    Account Upgraded | Title Enabled! Hymn is offline
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    Re: Gunz Mod (MW2)

    I will probably duplicate this into the development forum, but I'm in that kind of mood so I will post some specs about this


    Primaries
    Assault Rifles (class name: Rifleman)
    - M4A1
    - FAMAS
    - SCAR-H
    - TAR-21
    - FAL
    - M16A4
    - F2000
    - AK-47
    Statistics
    - Medium Damage (4 hits to kill highest damage)
    - High Accuracy
    - Medium Rate of fire
    - Does not slow player down

    Sub Machine Guns(class name: Pointman???)
    - MP5K
    - UMP45
    - Vector
    - P90
    - Mini-Uzi
    Statistics
    - Low Damage (5 hits to kill is highest damage)
    - Low Accuracy
    - High Rate of Fire
    - Does not slow player down
    - Reload time based on weapon
    - Clipsize based on weapon

    Light Machine Guns(class name: ???)
    - L86 LSW
    - RPD
    - MG4
    - AUG HBAR
    - M240
    Statistics
    - High Damage (highest is 3 shot kill)
    - Low Accuracy
    - Medium Rate of Fire
    - Long reload, large magazines
    - Slows player down to 80% movement speed while weapon is active

    Sniper Rifles (class name: Sniper)
    - Intervention
    - Barrett .50 Cal
    - WA2000
    - M21 EBR
    Statistics
    - Highest single shot damage (highest is 2 shot kill, close to 1 shot kill (90ish damage?)
    - Longest reload or recoil
    - Does not use gunz's 'zoom' feature, worthless imo
    - Hard to k-style with due to longest barrel
    - Slows player down to 50% movement speed while weapon is active
    Last edited by Hymn; 10-01-10 at 04:27 PM.

  4. #4
    Ā  Phoenix is offline
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    Re: Gunz Mod (MW2)

    This is a pretty good concept. I'm looking forward to this.

  5. #5
    Sharing is caring KillerStefan is offline
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    Re: Gunz Mod (MW2)

    Good idea to post it here also Hymn, maybe people can come up with some ideas.
    This will be first mod if you don't count Wo-Gunz.

  6. #6
    Account Upgraded | Title Enabled! Hymn is offline
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    Re: Gunz Mod (MW2)

    Standard Player
    100 HP 0 AP
    Melee (Knife or Sword)
    Primary (Any of the 4 listed classes items, items weigh 60 to prevent multiple primaries used)
    Secondary (Free to use on any class, common items)
    2 Items (Free to use on any class, common items)
    Last edited by Hymn; 10-01-10 at 04:36 PM.

  7. #7
    I am THE DON Joe9099 is offline
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    Re: Gunz Mod (MW2)

    Sounds good, good luck D:

  8. #8
    Account Upgraded | Title Enabled! Hymn is offline
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    Re: Gunz Mod (MW2)

    Potential perks on the rings?

    Ability to use multiple primary weapons (adds 20 weight to the player)
    Ability to absorb more damage, negated if hit in the head (extra armor, 10-20 AP?)
    Gamble Perk giving you more Bounty per kill
    Leaning Perk giving you more Exp per kill

  9. #9
    Account Upgraded | Title Enabled! Axium is offline
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    Re: Gunz Mod (MW2)

    This sounds too good o.O

  10. #10
    Account Upgraded | Title Enabled! Hymn is offline
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    Re: Gunz Mod (MW2)

    Quote Originally Posted by Axium View Post
    This sounds too good o.O
    You can make it better by suggesting improvements or bringing up potential pitfalls :)



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