GunZ Players.

Page 1 of 2 12 LastLast
Results 1 to 25 of 35
  1. #1
    Hi, I'm Omar! Vusion is offline
    MemberRank
    Jan 2011 Join Date
    HereLocation
    1,658Posts

    GunZ Players.

    Hello, GunZ developers.

    I was wondering, what the fuck do GunZ players want these days?

    Discuzz
    Posted via Mobile Device


  2. #2
    Enthusiast Missaw is offline
    MemberRank
    Oct 2009 Join Date
    37Posts

    Re: GunZ Players.

    A nice shotgun ;)

  3. #3
    Hi, I'm Omar! Vusion is offline
    MemberRank
    Jan 2011 Join Date
    HereLocation
    1,658Posts
    Quote Originally Posted by Missaw View Post
    A nice shotgun ;)
    No, I'd say maybe for maps, but fuck no for weapon models. They just want a variety of weapons to choose from.

    Neeeeeeeexxxxxxxtttttttttt.
    Posted via Mobile Device

  4. #4
    Intelligent DoucheBag jur13n is offline
    MemberRank
    Jan 2008 Join Date
    Zwolle,Location
    1,946Posts

    Re: GunZ Players.

    custom commands -.-
    i got overloaded by such suggestions.

  5. #5
    I am THE DON Joe9099 is offline
    MemberRank
    Jan 2007 Join Date
    England, UkLocation
    3,655Posts

    Re: GunZ Players.

    Fuck commands too, a server with too many commands can become complicated and all the nubz won't even know what to do to use them. Unique style menus etc... would be the thing to do, so instead of commands, use GUI's, which not many would be able to pull off...

  6. #6
    Balance Elian is offline
    MemberRank
    Sep 2009 Join Date
    StarLocation
    1,768Posts

    Re: GunZ Players.

    A whole new look, but the same gameplay. Mayb weird ass interface?
    Posted via Mobile Device

  7. #7
    Freelance GunZ Developer Touchwise is offline
    MemberRank
    Aug 2009 Join Date
    The NetherlandsLocation
    754Posts

    Re: GunZ Players.

    People want to get the real gunz back the old school gunz they get sick of all those new functions!

  8. #8
    Account Upgraded | Title Enabled! flyffhelper is offline
    MemberRank
    Dec 2010 Join Date
    419Posts

    Re: GunZ Players.

    very simple just like WTT ijji style only and anti-lead like that i quess =D

  9. #9
    Hi, I'm Omar! Vusion is offline
    MemberRank
    Jan 2011 Join Date
    HereLocation
    1,658Posts

    Re: GunZ Players.

    Hmm, I Agree with Joe. Custom commands are nonsense, programming a GUI sounds fancy. I've had great ideas that I've told Aristrum about, and he fancied doin' em, but fuuuuccccckkkkk, his university is starting an he has to finish his paid projects.
    Good thinking, guys. Never knew the GunZ development section still has oldgens.
    Last edited by Vusion; 26-09-11 at 09:03 PM.

  10. #10
    Ā  Phoenix is offline
    ModeratorRank
    Mar 2009 Join Date
    6,890Posts

    Re: GunZ Players.

    What GunZ "players" need doesn't matter much. It's just that GunZ needs better players, like the old days.
    If you're really looking for an answer, it just depends from person to person. Just do what you think is best and wait for the results. If not, make changes.

  11. #11
    Intelligent DoucheBag jur13n is offline
    MemberRank
    Jan 2008 Join Date
    Zwolle,Location
    1,946Posts

    Re: GunZ Players.

    Quote Originally Posted by flyffhelper View Post
    very simple just like WTT ijji style only and anti-lead like that i quess =D
    done that.

  12. #12
    The beer?? Its here !!! Rotana is offline
    MemberRank
    Jan 2007 Join Date
    The NetherlandsLocation
    1,733Posts

    Re: GunZ Players.

    I would be nice if someone tried to inplant new game modes....

    Made create an plugin for survival in the 2008 client

  13. #13
    Hi, I'm Omar! Vusion is offline
    MemberRank
    Jan 2011 Join Date
    HereLocation
    1,658Posts

    Re: GunZ Players.

    Quote Originally Posted by Phoenix View Post
    What GunZ "players" need doesn't matter much. It's just that GunZ needs better players, like the old days.
    If you're really looking for an answer, it just depends from person to person. Just do what you think is best and wait for the results. If not, make changes.
    What I mean is something like uhmm, most of the players fancy, for sure we won't be able to satisfy 100% of the players.

  14. #14
    Account Upgraded | Title Enabled! illxmike is offline
    MemberRank
    May 2008 Join Date
    NetherlandsLocation
    508Posts

    Re: GunZ Players.

    Maiet-styled maps with great gameplay experience and like rotana said, new game modes.

    I would really like to see some kind of CTF in gunz, I think it will be awesome to play. If you can combine this with an awesome CTF-styled map, who knows people start being active on the gunz-scene again?

  15. #15
    Hi, I'm Omar! Vusion is offline
    MemberRank
    Jan 2011 Join Date
    HereLocation
    1,658Posts

    Re: GunZ Players.

    Quote Originally Posted by illxmike View Post
    Maiet-styled maps with great gameplay experience and like rotana said, new game modes.

    I would really like to see some kind of CTF in gunz, I think it will be awesome to play. If you can combine this with an awesome CTF-styled map, who knows people start being active on the gunz-scene again?
    I don't like custom maps(MY OPINION), I think ijji's are quite enough and decent. Servers which try to do everything just simply suck. I've seen servers having everything, starting from custom weapons ending with custom spawn points lulz, and they failed.

  16. #16
    Account Upgraded | Title Enabled! illxmike is offline
    MemberRank
    May 2008 Join Date
    NetherlandsLocation
    508Posts

    Re: GunZ Players.

    Quote Originally Posted by Vusion View Post
    I don't like custom maps(MY OPINION), I think ijji's are quite enough and decent. Servers which try to do everything just simply suck. I've seen servers having everything, starting from custom weapons ending with custom spawn points lulz, and they failed.
    I was talking about quality maps (preferably maiet-styled) with good gameplay. The maps provided by gunz are (for me) just too few. I actually get quited boring playing the same maps over and over again. I know, map rotation is invented to reduce this problem but addng a few new maps couldn't hurt either.

  17. #17
    Sharing is caring KillerStefan is offline
    MemberRank
    Feb 2007 Join Date
    NetherlandsLocation
    2,554Posts

    information Re: GunZ Players.

    Quote Originally Posted by Phoenix View Post
    What GunZ "players" need doesn't matter much. It's just that GunZ needs better players, like the old days.
    If you're really looking for an answer, it just depends from person to person. Just do what you think is best and wait for the results. If not, make changes.
    You are wrong sir.

    Gunz needs a balanced game system, widescreen support and an optional HD filter, more clan management features and social based clan wars so new players aren't turned off by the GZF fags (mostly NA, no offense since EU kids are pserver heroes) and don't feel like playing anymore.
    The HD filter is needed so new players aren't turned of by the fact of the outdated graphics but old skool players wouldn't have to turn it on and could play old skool.
    Clan management is still needed so you could limit players for CW (yeah I know some pservers have this, I know my shit k?) and you could setup some kind of a rank system.
    Widescreen support is just because I want it and pretty much everyone else with a widescreen monitor, which is pretty much all of us nowadays ya know?
    Biggest flaw of Gunz is the balance, tank sets and HP/AP meds really fuck up the system.
    We never get iGunz back and I don't see Gunz moving from ijji even tho that would be best for all of us.
    I played a game this weekend and it saddened me when I saw 0 players in CW because I remember the good ol' days of full servers.
    I can't motivate my best Gunz buddies anymore to get on ijji since pservers fucked it too which is funny coming from me but I know how it is and so do those people above and beyond me in this thread.

    GET @ ME!

  18. #18
    Hi, I'm Omar! Vusion is offline
    MemberRank
    Jan 2011 Join Date
    HereLocation
    1,658Posts

    Re: GunZ Players.

    Quote Originally Posted by KillerStefan View Post
    You are wrong sir.

    Gunz needs a balanced game system, widescreen support and an optional HD filter, more clan management features and social based clan wars so new players aren't turned off by the GZF fags (mostly NA, no offense since EU kids are pserver heroes) and don't feel like playing anymore.
    The HD filter is needed so new players aren't turned of by the fact of the outdated graphics but old skool players wouldn't have to turn it on and could play old skool.
    Clan management is still needed so you could limit players for CW (yeah I know some pservers have this, I know my shit k?) and you could setup some kind of a rank system.
    Widescreen support is just because I want it and pretty much everyone else with a widescreen monitor, which is pretty much all of us nowadays ya know?
    Biggest flaw of Gunz is the balance, tank sets and HP/AP meds really fuck up the system.
    We never get iGunz back and I don't see Gunz moving from ijji even tho that would be best for all of us.
    I played a game this weekend and it saddened me when I saw 0 players in CW because I remember the good ol' days of full servers.
    I can't motivate my best Gunz buddies anymore to get on ijji since pservers fucked it too which is funny coming from me but I know how it is and so do those people above and beyond me in this thread.

    GET @ ME!
    AWW YEAH, I HAD TO FUCKING BUY A MOTHER FUCKING MONITOR JUST TO BE ABLE TO PLAY GUNZ CAUSE I HAD A WIDE MONITOR.
    *sigh*

    Please explain a bit more on the CW thingy and yee buddy, correct you are.

  19. #19
    The beer?? Its here !!! Rotana is offline
    MemberRank
    Jan 2007 Join Date
    The NetherlandsLocation
    1,733Posts

    Re: GunZ Players.

    Quote Originally Posted by KillerStefan View Post
    You are wrong sir.

    Gunz needs a balanced game system, widescreen support and an optional HD filter, more clan management features and social based clan wars so new players aren't turned off by the GZF fags (mostly NA, no offense since EU kids are pserver heroes) and don't feel like playing anymore.
    The HD filter is needed so new players aren't turned of by the fact of the outdated graphics but old skool players wouldn't have to turn it on and could play old skool.
    Clan management is still needed so you could limit players for CW (yeah I know some pservers have this, I know my shit k?) and you could setup some kind of a rank system.
    Widescreen support is just because I want it and pretty much everyone else with a widescreen monitor, which is pretty much all of us nowadays ya know?
    Biggest flaw of Gunz is the balance, tank sets and HP/AP meds really fuck up the system.
    We never get iGunz back and I don't see Gunz moving from ijji even tho that would be best for all of us.
    I played a game this weekend and it saddened me when I saw 0 players in CW because I remember the good ol' days of full servers.
    I can't motivate my best Gunz buddies anymore to get on ijji since pservers fucked it too which is funny coming from me but I know how it is and so do those people above and beyond me in this thread.

    GET @ ME!

    OMFG You're still alive

  20. #20
    Slothstronaut Justice For All is offline
    MemberRank
    Aug 2011 Join Date
    Almost thereLocation
    3,253Posts

    Re: GunZ Players.

    New XML's, new Game Modes, interactive (High Quality) maps/environments (like in Gunz 2) new Maiet Quality quests with complete maps with 100% working spawns and strings for each NPC, another (or a couple) new item classes, maybe even actually have Scope Aiming with a Sniper, new move(s)/style(s) and a Sleek new interface (complete XML workover included)

    Some unheard of commands would also be cool, and most of all a stable server with a 100% balanced shop that everyone will find 'fair'

  21. #21
    Infraction Banned Charizard is offline
    MemberRank
    Sep 2011 Join Date
    PhillipinesLocation
    22Posts

    Re: GunZ Players.

    If I'm not mistaken Subject already made a thread similar to this but w.e

  22. #22
    hey Irahnik is offline
    MemberRank
    Mar 2010 Join Date
    127.0.0.1Location
    1,680Posts

    Re: GunZ Players.

    i just sparked an idea. in the loading, instead of a loading screen have a video of the gameplay or a single player simulation. it'd showcase the entire thing, have its own song, blah blah, and you could be able to interact with it too, meaning if it was on like guide mode or something, it'd say "Press W to move forward" and you'd do it.

    probably not even possible but its just a general thought

  23. #23
    Account Upgraded | Title Enabled! fred94 is offline
    MemberRank
    Jun 2008 Join Date
    250Posts

    Re: GunZ Players.

    Quote Originally Posted by KillerStefan View Post
    You are wrong sir.

    Gunz needs a balanced game system, widescreen support and an optional HD filter, more clan management features and social based clan wars so new players aren't turned off by the GZF fags (mostly NA, no offense since EU kids are pserver heroes) and don't feel like playing anymore.
    The HD filter is needed so new players aren't turned of by the fact of the outdated graphics but old skool players wouldn't have to turn it on and could play old skool.
    Clan management is still needed so you could limit players for CW (yeah I know some pservers have this, I know my shit k?) and you could setup some kind of a rank system.
    Widescreen support is just because I want it and pretty much everyone else with a widescreen monitor, which is pretty much all of us nowadays ya know?
    Biggest flaw of Gunz is the balance, tank sets and HP/AP meds really fuck up the system.
    We never get iGunz back and I don't see Gunz moving from ijji even tho that would be best for all of us.
    I played a game this weekend and it saddened me when I saw 0 players in CW because I remember the good ol' days of full servers.
    I can't motivate my best Gunz buddies anymore to get on ijji since pservers fucked it too which is funny coming from me but I know how it is and so do those people above and beyond me in this thread.

    GET @ ME!
    Widescreen can be fixed with the nVidia control panel for nVidia users and probable ATI too.

  24. #24
    num num num <3 rootbeer daniel131605 is offline
    MemberRank
    Jul 2008 Join Date
    New YorkLocation
    573Posts

    Re: GunZ Players.

    I've been watching gunz develop for the past 4 almost 5 years. What would i like? Customize-ability. I don't want to have to stick to "default" interfaces. Why can't you swap them out? Have a website linked up with a launcher, auto download the files for the interface and auto replace. depending on your selection. Be able to create my own bgm with audio i've downloaded. An emulator would be nice for that so it can work on any gunz. New interface just in general, why do i have to see the same template for loading gunz? Why not mix it up a bit? Have the bar go down instead of left to right, put it at the top not bottom? Just move buttons around and make it look better. change boxes to be transparent, like the options box. we need creativity here in gunz. We need someone to create it

  25. #25
    Doggie And Rice. Military is offline
    MemberRank
    Jun 2009 Join Date
    Here and AboutLocation
    3,302Posts

    Re: GunZ Players.

    Quote Originally Posted by jur13n View Post
    custom commands -.-
    i got overloaded by such suggestions.
    In my opinion custom commands are a waste of time.

    Quote Originally Posted by Touchwise View Post
    People want to get the real gunz back the old school gunz they get sick of all those new functions!
    Quoted for truth.

    Quote Originally Posted by Rotana View Post
    I would be nice if someone tried to inplant new game modes....

    Made create an plugin for survival in the 2008 client
    Or Implement Classic and Team Classic.

    Quote Originally Posted by illxmike View Post
    Maiet-styled maps with great gameplay experience and like rotana said, new game modes.

    I would really like to see some kind of CTF in gunz, I think it will be awesome to play. If you can combine this with an awesome CTF-styled map, who knows people start being active on the gunz-scene again?
    CTF gamemode in Gunz is useless without the proper sfx files.

    Quote Originally Posted by KillerStefan View Post
    You are wrong sir.

    Gunz needs a balanced game system, widescreen support and an optional HD filter, more clan management features and social based clan wars so new players aren't turned off by the GZF fags (mostly NA, no offense since EU kids are pserver heroes) and don't feel like playing anymore.
    The HD filter is needed so new players aren't turned of by the fact of the outdated graphics but old skool players wouldn't have to turn it on and could play old skool.
    Clan management is still needed so you could limit players for CW (yeah I know some pservers have this, I know my shit k?) and you could setup some kind of a rank system.
    Widescreen support is just because I want it and pretty much everyone else with a widescreen monitor, which is pretty much all of us nowadays ya know?
    Biggest flaw of Gunz is the balance, tank sets and HP/AP meds really fuck up the system.
    We never get iGunz back and I don't see Gunz moving from ijji even tho that would be best for all of us.
    I played a game this weekend and it saddened me when I saw 0 players in CW because I remember the good ol' days of full servers.
    I can't motivate my best Gunz buddies anymore to get on ijji since pservers fucked it too which is funny coming from me but I know how it is and so do those people above and beyond me in this thread.

    GET @ ME!
    I love you bro.

    Quote Originally Posted by Subject N4XYZ View Post
    New XML's, new Game Modes, interactive (High Quality) maps/environments (like in Gunz 2) new Maiet Quality quests with complete maps with 100% working spawns and strings for each NPC, another (or a couple) new item classes, maybe even actually have Scope Aiming with a Sniper, new move(s)/style(s) and a Sleek new interface (complete XML workover included)

    Some unheard of commands would also be cool, and most of all a stable server with a 100% balanced shop that everyone will find 'fair'
    Use WTT's zitem.

    Quote Originally Posted by Ironic. View Post
    i just sparked an idea. in the loading, instead of a loading screen have a video of the gameplay or a single player simulation. it'd showcase the entire thing, have its own song, blah blah, and you could be able to interact with it too, meaning if it was on like guide mode or something, it'd say "Press W to move forward" and you'd do it.

    probably not even possible but its just a general thought
    Reading the bottom , I must ask you this. Who in the world of GunZ P Servers would want a guide mode to learn to play? Like Stefan said systems need revamping and like Rotana new gamemodes. Think of any online game e.g. Combat Arms they are too busy racking up money that they dont really listen to their players , now think of private servers e.g. flyff , bugs that gala didnt fix the pserver devs fixed. Excuse my language , I'm not perfect.



Page 1 of 2 12 LastLast

Advertisement