Playing GunZ in a FPS style would be like suppressing the actual game play experience and the fun of it.
I hate you so much, but at the same time love you. (no homo intended :P)
could you please explain how you did that? or what function(s) was edited to do this?
I remembet that back in 2005-2006 some trainers had a function to change Gunz to a FPS perspective, however this completely kills Gunz.
It's pretty nice tough but then the whole swords should be deleted and replaced by daggers that would give a nicer idea.
Or creating a gametype called FPS.
Where you only can use daggers and guns. No dashes or wallruns.
Looks good, :D.
If Gunz was played like this, most people wouldn't be playing it.
lol or just to make it more simple, make the client load up in either fps or third person with a click of a button on a launcher or something, that would be pretty awesome.
But anyways i like this, but i would never play gunz in fps lol
you want to play an FPS play Unreal Tournament this was meant to be an 3rd person view game
nice 10/10