Hello guys, i added to gunz options more options like MapTexture level, the normal High,Normal And Low so i added Clean...now how i can make it realy go to Clean map = 8 texture level, i have it as a command but i want to done it as an option, so i need a C++ code to done that,i tryed this but it's missy codes...
Code:pWidget = (MComboBox*)pResource->FindWidget("EffectLevel"); if(pWidget) { pWidget->SetSelIndex(ZGetConfiguration()->GetVideo()->nEffectLevel); }All what i need only one fully code to done itCode:int TexLevel = 0; DWORD flag = 0; int EffectLevel = 0; int nTextureFormat = 0; if(pWidget) { TexLevel = pWidget->GetSelIndex(); if( ZGetConfiguration()->GetVideo()->bTerrible ){ ZGetConfiguration()->GetVideo()->nCharTexLevel = TexLevel; if( TexLevel == 2 ) SetObjectTextureLevel(TexLevel+2); else SetObjectTextureLevel(TexLevel); flag |= RTextureType_Object; } else if( ZGetConfiguration()->GetVideo()->nCharTexLevel != TexLevel ) { ZGetConfiguration()->GetVideo()->nCharTexLevel = TexLevel; SetObjectTextureLevel(TexLevel); flag |= RTextureType_Object; } }![]()


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and yes i prefer 2007 on 2011

