Has Anyone Successfully Exported Softbodies (Phantom*'s exporter)

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  1. #1
    2D > 3D Wucas is offline
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    Has Anyone Successfully Exported Softbodies (Phantom*'s exporter)

    Made clothing and such previously, just my soft body
    modifier keeps on disappearing.

    See I am creating a flail, using soft bodies for the
    chains, vertex groups are fine, and it is weight painted
    how I would like it, but as soon as I export it loses all
    soft body properties that were in blender prior.

    /discuss why D:

    inb4 3ds Plugin.
    Its a weapon, no use importing-exporting-importing-exporting
    just to get it ingame
    Last edited by Wucas; 25-02-12 at 04:23 AM.


  2. #2
    Ninja Goblin HellSniper is offline
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    Re: Has Anyone Successfully Exported Softbodies (Phantom*'s exporter)

    As far as i know gunz doesnt use softbodies for anything besides char models.
    (Currently having trouble getting a custom set out using max :P ) ...

  3. #3
    Enthusiast King Louie is offline
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    Re: Has Anyone Successfully Exported Softbodies (Phantom*'s exporter)

    You're using Blender right?

    If So,

    Did you put the right Material and TEX?

  4. #4
    Ninja Goblin HellSniper is offline
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    Re: Has Anyone Successfully Exported Softbodies (Phantom*'s exporter)

    Quote Originally Posted by King Louie View Post
    Did you put the right Material and TEX?
    What are you on about with the texture?

    I think i know how wucas means it as i had the same tests several months ago.
    And yeah, my previous comment is all there is.

  5. #5
    2D > 3D Wucas is offline
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    Re: Has Anyone Successfully Exported Softbodies (Phantom*'s exporter)

    Quote Originally Posted by HellSniper View Post
    As far as i know gunz doesnt use softbodies for anything besides char models.
    (Currently having trouble getting a custom set out using max :P ) ...
    Very disappointing...

    I haven't looked much at the Max plugin, are you just
    importing to blender, exporting to 3ds, and trying to
    export to gunz from there, or are you creating everything
    in max?

    I might have to look at it my next day off... get used to
    3ds before Gunz 2 is released =P

    That is when the fun begins ^^

  6. #6
    Ninja Goblin HellSniper is offline
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    Re: Has Anyone Successfully Exported Softbodies (Phantom*'s exporter)

    Modeling in blender since i know blender more tan max.
    However, im getting used to max.
    The problem lies withtin proper rigging the set, ive followed a couple tutorials and from analysing maiets gpunk set.
    (From real tutorials, that cost money, not 3year olds on youtube .-.)
    So far i couldnt replicate the exact setup... but since maiet pulled it off
    somehow with max9, i can too.



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