[Help] client crash.

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  1. #1
    Alpha Tester darkxl is offline
    MemberRank
    Jul 2005 Join Date
    ArgentinaLocation
    847Posts

    [Help] client crash.

    Hello:

    I tell my problem, maybe i can help.

    It added that a new quest, and when I go to the server, and the new quest, appearing bugs and 15 seconds (approximately), crashea the client, and check everything and do not encounter the problem.

    I leave my mlog (If they can review it and tell me what the error)

    Code:
    GUNZ 1,0,0,290 launched. build (Apr 12 2007 10:23:43) 
    Log time (12/24/07 02:37:13)
    Revision build number : 5246
    test.txt : 
    XTRAP_PATCH_SKIP
    Skip XTrapPatch
    CPU ID = GenuineIntel ( family = 15 , model = 6 , stepping = 2 ) @ 3200 MHz
    Display Device = NVIDIA GeForce 7300 GS ( vendor=10de device=1df subsys=22001682 revision=a1 )
    Display Driver Version = 6.14.0011.6375
    Windows = 5.1 Build 2600 , Service Pack 2 (2095096KB) :  Windows xp..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load XML from memory : system/gametypecfg.xml 
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory : system/messages.xml(0x0016) - SUCCESS
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 309.500000 
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Controlador primario de sonido): Hardware Mixing Not Supported
    1(SigmaTel Audio): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    LoadWave: Error loading file
    
    -------------------> Sound Engine Create : 0.510000 
    
    sound engine create.
    1
    3
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 0.951000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.331000 
    start InitInterface option
    Number of Display mode : 74
    Number of Display mode : 74
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.185000 
    Screen effect manager create success.
    Effect manager create success.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 1.874000 
    
    Load character.xml success,
    
    -------------------> Character Loading : 1.620000 
    
    
    -------------------> WeaponMesh Loading : 0.418000 
    
    ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! 
     Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.041000 
    
    Load zitem info success.
    Error while Read Item Descriptor system/zeffect.xml
    Init effect manager success.
    Init world item manager success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    
    -------------------> ETC .. : 0.407000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Cloth VertexBuffer is Released
    Selected character name : Sofia (53 6F 66 69 61 )  (len = 5)
    Cloth VertexBuffer is Released
    StageCreated
    Fail to create Bitmap for Initial loading
    game create begin , type = 7
    BspObject open : begin quest/maps/Mansion_Passage2/Mansion_Passage2.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin quest/maps/Mansion_Hall3/Mansion_Hall3.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 1 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin quest/maps/Mansion_Passage1/Mansion_Passage1.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    game world create success.
    in zip : model/man/man_sword_guard_start2.elu.ani file not found!! 
     in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!! 
     in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!! 
     Reload all animation end 
    ---------------------------------setBuffer
    game created ( 02:37:59 )
    Create character : Name=Sofia Level=73 
    RoundState:Countdown
    Crash ( 02:38:10 )
    Build Apr 12 2007 11:17:57
    
    
    [Exception]
    Address	:	00486769
    ExpCode	:	c0000005
    Flags	:	00000000
    #Param	:	00000002
    other	:	00000000
    
    [Context]
    GS : 00000000  FS : 0000003b  ES : 00000023  DS : 00000023
    EDI: 00000000  ESI: 172c7678  EBX: 172c7684  EDX: 14f83518
    ECX: 172c7684  EAX: 00000000  EBP: 15093bd0  EIP: 00486769
    CS : 0000001b  Flg: 00010246  ESP: 0012ee50  SS : 00000023
    
    [Stack]
    0048cc95 3baa0c01 00000000 15093bd0 00000000 00000000 172c7678 c623ac00 
    00000000 00000000 00000000 00000000 00000000 00000000 004a1ba1 0012eea8 
    0047360f 14f84ac8 004a1ca9 172c4078 172c1798 3baa0c00 452a092e 00000000 
    15093bd0 00000000 3baa0c01 14f84b30 004838df 15093c2c 3baa0c01 15093bd0 
    00000000 76b04e87 22827391 0048d25b 0012ef10 0012eef8 0012ef00 76b04e5b 
    15093bd0 3baa0c64 00000000 00000000 00000000 00000000 00000000 0048d61d 
    3baa0c64 3baa0c64 14f84b2c 3baa0c64 172c1798 0048b8b0 3baa0c64 3baa0c64 
    172c1798 0048380a 3baa0c64 3baa0c64 14f84ac8 14f9c710 172c1558 004a84d9 
    3baa0c64 3baa0c64 76b04e5b 04c2ac38 004342ae 41250534 00000004 04c2ac38 
    00441f58 3baa0c64 7e398bf6 006633f8 0012f2c4 7e3996b8 01e00280 00000000 
    7e398bd9 7e3f0088 000001e0 0012efd8 7e39d5ac 7e39d559 001604de 01e00280 
    00000084 00000010 00000001 00000001 0012efa8 04790060 0012f0a0 7e3c0457 
    7e39d560 ffffffff 7e39d559 004947e8 001604de 00000084 00000000 01e00280 
    00000000 0049478b 0012f048 004e2520 004e261d 001604de 00000020 001604de 
    02000001 0012f084 004e2520 00000000 7e398734 001604de 00000020 001604de 
    02000001 004e2520 dcbaabcd 00000000 0012f084 004e2520 0012f0b0 7e398bd9 
    
    SymGetSymFromAddr error 487
    frame : (01) : PC Address : 00486769
         Param[0] : 3fa68c8c
         Param[1] : 400aea2f
         Param[2] : 3fa68c8c
         Param[3] : 00000000
         ModuleName : darkxl
    SymGetLineFromAddr error 487
         Function Name : <nosymbols>
    SymGetSymFromAddr error 126
    frame : (02) : PC Address : 3fee3c76
         Param[0] : 00401070
         Param[1] : 0048ca00
         Param[2] : 0048d0a0
         Param[3] : 43a00000
    SymGetModuleInfo error 126
    SymGetLineFromAddr error 126
         Function Name : <nosymbols>
    SymGetSymFromAddr error 487
    frame : (03) : PC Address : 00478a10
         Param[0] : 00401070
         Param[1] : 0048ca00
         Param[2] : 0048d0a0
         Param[3] : 43a00000
         ModuleName : darkxl
    SymGetLineFromAddr error 487
         Function Name : <nosymbols>
    SymGetSymFromAddr error 487
    frame : (04) : PC Address : 00478a10
         Param[0] : cccccccc
         Param[1] : cccccccc
         Param[2] : c340418a
         Param[3] : cccccccc
         ModuleName : darkxl
    SymGetLineFromAddr error 487
         Function Name : <nosymbols>
    SymGetSymFromAddr error 126
    frame : (05) : PC Address : cccccccc
         Param[0] : 00000000
         Param[1] : 00000000
         Param[2] : 00000000
         Param[3] : 00000000
    SymGetModuleInfo error 126
    SymGetLineFromAddr error 126
         Function Name : <nosymbols>
    PS: That just happens to me in the quest to add new.
    Mansion, prison dungeon and work properly ..


  2. #2
    Account Upgraded | Title Enabled! 7-Eleven is offline
    MemberRank
    Oct 2007 Join Date
    LalaLandLocation
    714Posts

    Re: [Help] client crash.

    Tell me what exactly you did when you add the new quest.
    I need to know what you added.

  3. #3
    Alpha Tester darkxl is offline
    MemberRank
    Jul 2005 Join Date
    ArgentinaLocation
    847Posts

    Re: [Help] client crash.

    I added a scene with a new npc, and the npc is the scenario also, the problem is the crasheo without reason.

    How do I added?

    Npc.xml

    Npcset.xml

    Scenario.xml

    Update filelist.xml

    Add texture to the /model/npc/ (I have no problems texture, the npc is)

  4. #4
    Alpha Tester darkxl is offline
    MemberRank
    Jul 2005 Join Date
    ArgentinaLocation
    847Posts

    Re: [Help] client crash.

    Hello:
    Well I found the problem, the problem was that a skill that id had bugs did not exist in zskill.xml, rare for anyone noticing… well, thanks anyway



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