[help] Custom Armors

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  1. #1
    Account Upgraded | Title Enabled! Hymn is offline
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    [help] Custom Armors

    I understand how to add custom weapons and items, but armors are a little problem for me. Ok, in woman/man.mrs, there are three components:

    1. Texture Files (.dds)
    2. Model Files (.elu)
    3. Configuration Files (.xml)

    So, the texture files are editable, and since we don't have a working conversion for the model files, we can't make new models. Now, my problem is when I go to add NEW (not replace old ones) texture files, how exactly do I link them to the game? I understand that I would have to use <addpart> in the configuration files, but how do I emulate a new elu file? My current idea is that you'd duplicate the preexisting config file for the piece of armor (I'm assuming they are placed in sets?) and rename it to another part, then link everything up inside the elu file using a hex editor?

    Confusing...


  2. #2
    Account Upgraded | Title Enabled! 7-Eleven is offline
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    Re: [help] Custom Armors

    Hex edit a ELU file, find the mesh name of it in zitem, edit it, and use the mesh name to target it in your zitem.

    Also, edit the targetting of your new dds to the new name you changed.

    Of course, everything needs the exact same character/letters if you hex edit.

  3. #3
    Account Upgraded | Title Enabled! Hymn is offline
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    Re: [help] Custom Armors

    Quote Originally Posted by 7-Eleven View Post
    Hex edit a ELU file, find the mesh name of it in zitem, edit it, and use the mesh name to target it in your zitem.

    Also, edit the targetting of your new dds to the new name you changed.

    Of course, everything needs the exact same character/letters if you hex edit.

    Well... I don't want to edit an item, I want to make a brand new one.


    I think I figured it out, but the way I plan on doing it, the freaking .mrs is gonna be huge. Unless I figure out a way to make a meta parts file, im going to have to make a parts file for each item I want to add, and of course... thats wasting space. Since I don't know exactly where 1 item ends and the next item begins in the parts files...

    Basically from my examination of woman01.xml...

    Code:
    	<CharacterModel></CharacterModel>
    
    	<AddBaseModel name="womanbase1" filename="woman-parts01.elu"> </AddBaseModel>
    
    	<AddParts name="parts2" filename="woman-parts03.elu"> </AddParts>
    	<AddParts name="parts3" filename="woman-parts04.elu"> </AddParts>
    	<AddParts name="parts4" filename="woman-parts05.elu"> </AddParts>
    	<AddParts name="parts5" filename="woman-parts06.elu"> </AddParts>
     	<AddParts name="parts6" filename="woman-parts07.elu"> </AddParts>
     	<AddParts name="parts7" filename="woman-parts08.elu"> </AddParts>
     	<AddParts name="parts8" filename="woman-parts09.elu"> </AddParts>
     	<AddParts name="parts9" filename="woman-parts10.elu"> </AddParts>
     	<AddParts name="parts10" filename="woman-parts11.elu"> </AddParts>
        <AddParts name="parts16" filename="woman-parts16.elu"> </AddParts>
        <AddParts name="parts17" filename="woman-parts07_1.elu"> </AddParts>
        <AddParts name="parts13" filename="woman-parts02.elu"> </AddParts>
        <AddParts name="parts11" filename="woman-parts12.elu"> </AddParts>
        <AddParts name="parts20" filename="woman-parts18.elu"> </AddParts>
        <AddParts name="parts12" filename="woman-parts13.elu"> </AddParts>
        <AddParts name="parts19" filename="woman-parts_staff.elu"> </AddParts>
        <AddParts name="parts20" filename="woman-parts20.elu"> </AddParts>
        <AddParts name="parts21" filename="woman-parts21.elu"> </AddParts>
        <AddParts name="parts22" filename="woman-parts22.elu"> </AddParts>
        <AddParts name="parts23" filename="woman-parts23.elu"> </AddParts>
        <AddParts name="parts24" filename="woman-parts_santa.elu"> </AddParts>
        <AddParts name="parts25" filename="woman-parts24.elu"> </AddParts>
        <AddParts name="parts26" filename="woman-parts25.elu"> </AddParts>
        <AddParts name="parts18" filename="woman-parts17.elu"> </AddParts>
        <AddParts name="parts27" filename="woman-parts26.elu"> </AddParts>
        <AddParts name="parts33" filename="woman_bigi.elu"> </AddParts>
        <AddParts name="parts34" filename="woman-parts28.elu"> </AddParts>
        <AddParts name="parts35" filename="woman-parts_hanbok.elu"> </AddParts>
        <AddParts name="parts36" filename="woman-parts27.elu"> </AddParts>
        <AddParts name="parts37" filename="woman-parts_worldcup.elu"> </AddParts>
        <AddParts name="parts38" filename="woman-parts14.elu"> </AddParts>
        <AddParts name="parts39" filename="woman-parts_hat.elu"> </AddParts>
        <!--
    
        <AddParts name="parts15" filename="woman-parts15.elu"> </AddParts>
    
        <AddParts name="parts29" filename="woman-helmet.elu"> </AddParts>
        <AddParts name="parts30" filename="woman-hat.elu"> </AddParts>
        <AddParts name="parts31" filename="woman-hat2.elu"> </AddParts>
        <AddParts name="parts32" filename="woman-hat3.elu"> </AddParts> 
        -->
    These are the directives for gunz.exe when it loads models during start up. Inside each parts file is what connects the texture to the model. So, to add a new one, I have to copy the parts file, then go in and edit the individual model I want to reskin. Save the parts file as a new file itself, then link the new parts file to the directives file.

  4. #4
    Banned MAXTRAXv3 is offline
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    Re: [help] Custom Armors

    Code:
    <!--
    
        <AddParts name="parts15" filename="woman-parts15.elu"> </AddParts>
    
        <AddParts name="parts29" filename="woman-helmet.elu"> </AddParts>
        <AddParts name="parts30" filename="woman-hat.elu"> </AddParts>
        <AddParts name="parts31" filename="woman-hat2.elu"> </AddParts>
        <AddParts name="parts32" filename="woman-hat3.elu"> </AddParts> 
        -->
    that part wont show ingame

  5. #5
    Account Upgraded | Title Enabled! 7-Eleven is offline
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    Re: [help] Custom Armors

    You'll need to edit an item to create another one.

    And yes.



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