
Originally Posted by
7-Eleven
Hex edit a ELU file, find the mesh name of it in zitem, edit it, and use the mesh name to target it in your zitem.
Also, edit the targetting of your new dds to the new name you changed.
Of course, everything needs the exact same character/letters if you hex edit.
Well... I don't want to edit an item, I want to make a brand new one.
I think I figured it out, but the way I plan on doing it, the freaking .mrs is gonna be huge. Unless I figure out a way to make a meta parts file, im going to have to make a parts file for each item I want to add, and of course... thats wasting space. Since I don't know exactly where 1 item ends and the next item begins in the parts files...
Basically from my examination of woman01.xml...
Code:
<CharacterModel></CharacterModel>
<AddBaseModel name="womanbase1" filename="woman-parts01.elu"> </AddBaseModel>
<AddParts name="parts2" filename="woman-parts03.elu"> </AddParts>
<AddParts name="parts3" filename="woman-parts04.elu"> </AddParts>
<AddParts name="parts4" filename="woman-parts05.elu"> </AddParts>
<AddParts name="parts5" filename="woman-parts06.elu"> </AddParts>
<AddParts name="parts6" filename="woman-parts07.elu"> </AddParts>
<AddParts name="parts7" filename="woman-parts08.elu"> </AddParts>
<AddParts name="parts8" filename="woman-parts09.elu"> </AddParts>
<AddParts name="parts9" filename="woman-parts10.elu"> </AddParts>
<AddParts name="parts10" filename="woman-parts11.elu"> </AddParts>
<AddParts name="parts16" filename="woman-parts16.elu"> </AddParts>
<AddParts name="parts17" filename="woman-parts07_1.elu"> </AddParts>
<AddParts name="parts13" filename="woman-parts02.elu"> </AddParts>
<AddParts name="parts11" filename="woman-parts12.elu"> </AddParts>
<AddParts name="parts20" filename="woman-parts18.elu"> </AddParts>
<AddParts name="parts12" filename="woman-parts13.elu"> </AddParts>
<AddParts name="parts19" filename="woman-parts_staff.elu"> </AddParts>
<AddParts name="parts20" filename="woman-parts20.elu"> </AddParts>
<AddParts name="parts21" filename="woman-parts21.elu"> </AddParts>
<AddParts name="parts22" filename="woman-parts22.elu"> </AddParts>
<AddParts name="parts23" filename="woman-parts23.elu"> </AddParts>
<AddParts name="parts24" filename="woman-parts_santa.elu"> </AddParts>
<AddParts name="parts25" filename="woman-parts24.elu"> </AddParts>
<AddParts name="parts26" filename="woman-parts25.elu"> </AddParts>
<AddParts name="parts18" filename="woman-parts17.elu"> </AddParts>
<AddParts name="parts27" filename="woman-parts26.elu"> </AddParts>
<AddParts name="parts33" filename="woman_bigi.elu"> </AddParts>
<AddParts name="parts34" filename="woman-parts28.elu"> </AddParts>
<AddParts name="parts35" filename="woman-parts_hanbok.elu"> </AddParts>
<AddParts name="parts36" filename="woman-parts27.elu"> </AddParts>
<AddParts name="parts37" filename="woman-parts_worldcup.elu"> </AddParts>
<AddParts name="parts38" filename="woman-parts14.elu"> </AddParts>
<AddParts name="parts39" filename="woman-parts_hat.elu"> </AddParts>
<!--
<AddParts name="parts15" filename="woman-parts15.elu"> </AddParts>
<AddParts name="parts29" filename="woman-helmet.elu"> </AddParts>
<AddParts name="parts30" filename="woman-hat.elu"> </AddParts>
<AddParts name="parts31" filename="woman-hat2.elu"> </AddParts>
<AddParts name="parts32" filename="woman-hat3.elu"> </AddParts>
-->
These are the directives for gunz.exe when it loads models during start up. Inside each parts file is what connects the texture to the model. So, to add a new one, I have to copy the parts file, then go in and edit the individual model I want to reskin. Save the parts file as a new file itself, then link the new parts file to the directives file.