[Help] Everytime ..

Results 1 to 8 of 8
  1. #1
    Proficient Member Democrat is offline
    MemberRank
    Nov 2007 Join Date
    In My Own GenocideLocation
    170Posts

    [Help] Everytime ..

    Everytime I Add New Weapons To Model.mrs And Put The Correct Stuff In Weapon.xml And Compile And Put Everything In Zitem And Shop .
    I Start Up Gunz .
    And Go To Shop But No Weapons Show . It Shows Them As In Shop But There Invisible Now .
    When I Put My Old Model.mrs From Befor I Put Weapons they Show .
    Whats The Problem ?
    Heres The Mlog .
    Code:
    GUNZ 1,0,0,290 launched. build (Rotana Edition Jun07) 
    Log time (02/23/08 15:08:01)
    Skip XTrapPatch
    CPU ID = GenuineIntel ( family = 15 , model = 4 , stepping = 1 ) @ 3066 MHz
    Display Device = Intel(R) 82915G/GV/910GL Express Chipset Family ( vendor=8086 device=2582 subsys=4040107b revision=4 )
    Display Driver Version = 6.14.0010.3889
    Windows = 5.1 Build 2600 , Service Pack 2 (513792KB) :  Windows xp..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load XML from memory : system/gametypecfg.xml 
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory : system/messages.xml(0x0016) - SUCCESS
    Serialkey error : 202
    InitializeNotify ok.
    WFog Enabled Device.
    Vertex Shader isn't supported
    device created.
    Video memory 49.500000 
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Supported
    1(Realtek HD Audio rear output): Hardware Mixing Supported
    [[[getMaxChannel32]]]]
    LoadWave: Error loading file
    
    -------------------> Sound Engine Create : 11.551001 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 1.304000 
    warning : bitmap cursor0001.png not found.
    warning : bitmap cursor0002.png not found.
    warning : bitmap cursor0003.png not found.
    warning : bitmap cursor0004.png not found.
    warning : bitmap cursor0005.png not found.
    warning : bitmap cursor0006.png not found.
    warning : bitmap cursor0007.png not found.
    warning : bitmap cursor0008.png not found.
    warning : bitmap cursor0009.png not found.
    warning : bitmap cursor0010.png not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.398000 
    start InitInterface option
    Number of Display mode : 105
    Number of Display mode : 105
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.281000 
    Screen effect manager create success.
    Effect manager create success.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 3.473000 
    
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 1 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 1 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 1 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 1 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 1 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 1 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 1 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 1 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 1 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 1 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 1 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 1 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 1 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 1 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 1 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 1 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 1 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 1 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 1 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 1 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 1 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 1 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 1 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 1 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 1 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 1 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 1 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 1 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 1 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 1 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 1 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 1 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 1 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 1 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 1 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Foot not found !!
    ReadElu() : physique 0 1 Bip01 L Calf not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 1 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 1 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 L Calf not found !!
    ReadElu() : physique 0 1 Bip01 L Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 1 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 1 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 1 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 1 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 1 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 1 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 1 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 1 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 1 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 1 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 1 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 1 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 1 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 1 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 1 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 1 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 1 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 1 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 1 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 1 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 1 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 1 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 1 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 1 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 1 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 1 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 1 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 1 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 1 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 1 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 1 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 1 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 1 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 1 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Foot not found !!
    ReadElu() : physique 0 1 Bip01 R Calf not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 1 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 1 Bip01 R Foot not found !!
    ReadElu() : physique 0 0 Bip01 R Calf not found !!
    ReadElu() : physique 0 1 Bip01 R Foot not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 0 Bip01 L Hand not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 0 Bip01 R Hand not found !!
    ReadElu() : physique 1 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 2 0 Bip01 Head not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Spine1 not found !!
    ReadElu() : physique 3 1 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 2 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Spine1 not found !!
    ReadElu() : physique 3 1 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 2 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 2 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 2 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine1 not found !!
    ReadElu() : physique 3 1 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 2 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 Spine2 not found !!
    ReadElu() : physique 3 2 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 2 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 2 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 2 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 2 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 1 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 1 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 2 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
    ReadElu() : physique 3 2 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Neck not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Neck not found !!
    ReadElu() : physique 3 0 Bip01 Neck not found !!
    ReadElu() : physique 3 0 Bip01 Neck not found !!
    ReadElu() : physique 3 0 Bip01 Neck not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Neck not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Neck not found !!
    ReadElu() : physique 3 0 Bip01 Neck not found !!
    ReadElu() : physique 3 0 Bip01 Spine1 not found !!
    ReadElu() : physique 3 1 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Spine1 not found !!
    ReadElu() : physique 3 1 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 2 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 2 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 2 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 2 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Spine1 not found !!
    ReadElu() : physique 3 1 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine1 not found !!
    ReadElu() : physique 3 1 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 2 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 2 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 1 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 2 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 2 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 2 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 2 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
    ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
    ReadElu() : physique 3 2 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Neck not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 0 Bip01 Neck not found !!
    ReadElu() : physique 3 0 Bip01 Neck not found !!
    ReadElu() : physique 3 0 Bip01 Neck not found !!
    ReadElu() : physique 3 0 Bip01 Neck not found !!
    ReadElu() : physique 3 0 Bip01 Neck not found !!
    ReadElu() : physique 3 0 Bip01 Neck not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Spine2 not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 0 Bip01 Pelvis not found !!
    ReadElu() : physique 3 1 Bip01 Spine1 not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 1 Bip01 Spine not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 1 Bip01 Spine not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 1 Bip01 R Thigh not found !!
    ReadElu() : physique 4 2 Bip01 Spine not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 1 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 1 Bip01 L Calf not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 1 Bip01 L Calf not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 1 Bip01 L Calf not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 1 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 1 Bip01 L Calf not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 1 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 1 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 1 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 1 Bip01 Pelvis not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 1 Bip01 L Calf not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 1 Bip01 L Calf not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 1 Bip01 L Calf not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 1 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 1 Bip01 L Calf not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 1 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 1 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 1 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 1 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 1 Bip01 Spine not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 1 Bip01 Spine not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 1 Bip01 Pelvis not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 1 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 1 Bip01 Pelvis not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 1 Bip01 L Calf not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 1 Bip01 L Calf not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 1 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 1 Bip01 L Calf not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 1 Bip01 L Calf not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 1 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 1 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 1 Bip01 Spine not found !!
    ReadElu() : physique 4 2 Bip01 Spine not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 1 Bip01 Spine not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 1 Bip01 L Foot not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 1 Bip01 L Foot not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 1 Bip01 L Foot not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 1 Bip01 L Foot not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 1 Bip01 L Foot not found !!
    ReadElu() : physique 4 0 Bip01 L Calf not found !!
    ReadElu() : physique 4 1 Bip01 L Foot not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 1 Bip01 L Thigh not found !!
    ReadElu() : physique 4 2 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 1 Bip01 R Thigh not found !!
    ReadElu() : physique 4 2 Bip01 Spine not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 1 Bip01 Spine not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 1 Bip01 Spine not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 L Thigh not found !!
    ReadElu() : physique 4 1 Bip01 R Thigh not found !!
    ReadElu() : physique 4 2 Bip01 Spine not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 1 Bip01 L Thigh not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 1 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 1 Bip01 Pelvis not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 1 Bip01 R Calf not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 1 Bip01 R Calf not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 1 Bip01 R Calf not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 1 Bip01 R Calf not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 1 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 1 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 1 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 1 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 1 Bip01 R Calf not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 1 Bip01 R Calf not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 1 Bip01 R Calf not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 1 Bip01 R Calf not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 1 Bip01 R Calf not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 1 Bip01 R Calf not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 1 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 1 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 1 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 1 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 1 Bip01 R Calf not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 1 Bip01 R Calf not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 1 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 1 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 1 Bip01 Spine not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 1 Bip01 Spine not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 1 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 Spine not found !!
    ReadElu() : physique 4 1 Bip01 Spine not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 1 Bip01 Spine not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 1 Bip01 Spine not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 1 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 1 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 0 Bip01 Pelvis not found !!
    ReadElu() : physique 4 1 Bip01 R Thigh not found !!
    ReadElu() : physique 4 0 Bip01 R Thigh not found !!
    ReadElu() : physique 4 1 Bip01 Spine not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 1 Bip01 R Foot not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 1 Bip01 R Foot not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 1 Bip01 R Foot not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 1 Bip01 R Foot not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 1 Bip01 R Foot not found !!
    ReadElu() : physique 4 0 Bip01 R Calf not found !!
    ReadElu() : physique 4 1 Bip01 R Foot not found !!
    Load character.xml success,
    
    -------------------> Character Loading : 4.502000 
    
    
    -------------------> WeaponMesh Loading : 0.043000 
    
    ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! 
     Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.077000 
    
    Load zitem info success.
    Error while Read Item Descriptor system/zeffect.xml
    Init effect manager success.
    Init world item manager success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    
    -------------------> ETC .. : 0.469000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Selected character name : Breaker (42 72 65 61 6B 65 72 )  (len = 7)
    Cloth VertexBuffer is Released
    StageCreated
    Fail to create Bitmap for Initial loading
    game create begin , type = 0
    BspObject open : begin maps/Mansion/Mansion.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    in zip : model/man/man_sword_guard_start2.elu.ani file not found!! 
     in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!! 
     in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!! 
     Reload all animation end 
    ---------------------------------setBuffer
    game created ( 15:10:05 )
    Create character : Name=Breaker Level=99 
    RoundState:Countdown
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 15:10:34 )
    game interface destroy finished
    destroy client.
    PeerInfoList Released
    clear looks end.
    Cloth VertexBuffer is Released
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay


  2. #2
    Praise the Sun! Solaire is offline
    MemberRank
    Dec 2007 Join Date
    Undead BurgLocation
    2,862Posts

    Re: [Help] Everytime ..

    Updated the filelist?

  3. #3
    Proficient Member Democrat is offline
    MemberRank
    Nov 2007 Join Date
    In My Own GenocideLocation
    170Posts

    Re: [Help] Everytime ..


    Ja .
    For Zitem Then Packed System And All That .
    But ITs My Model .
    I Just Updated weapon.xml But Still The Same Problem .
    It Happens Everytime I Add Weapons To Model.mrs
    I Dont Know Whats The Problem .
    I Cant See No Items .
    Only The Armours .

  4. #4
    Account Upgraded | Title Enabled! shadow-xx is offline
    MemberRank
    Jan 2007 Join Date
    MegatonLocation
    804Posts

    Re: [Help] Everytime ..

    cah u show the part u added to weapon.xml?

  5. #5
    Proficient Member Democrat is offline
    MemberRank
    Nov 2007 Join Date
    In My Own GenocideLocation
    170Posts

    Re: [Help] Everytime ..

    model.rar - FileFront.com - Non Working Model.mrs [ After Items Added ]

    model.rar - FileFront.com
    -Working Model.mrs [ Befor Items Added ]

    I Dont Know Whats Wrong .

  6. #6
    Account Upgraded | Title Enabled! shadow-xx is offline
    MemberRank
    Jan 2007 Join Date
    MegatonLocation
    804Posts

    Re: [Help] Everytime ..

    not the files the piece of code u added to weapon.xml

  7. #7
    Proficient Member Democrat is offline
    MemberRank
    Nov 2007 Join Date
    In My Own GenocideLocation
    170Posts

    Re: [Help] Everytime ..


    I Added Alot .
    Here Are Some .
    Daggers
    Code:
    	<AddWeaponElu name="dagger20" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger20" 	filename="model/weapon/dagger/dagger20.elu" />
    	</AddWeaponElu>
    Katanas
    Code:
    	<AddWeaponElu name="katana_don" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_don" filename="model/weapon/katana/katanadon.elu" />
    	</AddWeaponElu>	
    	<AddWeaponElu name="katana_battleaxe2" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_battleaxe2" filename="model/weapon/katana/katana_battleaxe2.elu" />
    	</AddWeaponElu>
    	</AddWeaponElu>
    	<AddWeaponElu name="katana20" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana20" filename="model/weapon/katana/katana20.elu" />
    	</AddWeaponElu>
    Rocketlaunchers
    Code:
    	<AddWeaponElu name="rl_goblin" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rl_goblin" filename="model/weapon/rocketlauncher/rl_goblin.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rl_event" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rl_event" filename="model/weapon/rocketlauncher/rlevent.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="rl_dn" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rl_dn" filename="model/weapon/rocketlauncher/rldn.elu" />
    	</AddWeaponElu>
    Bigsowrds
    Code:
    	<AddWeaponElu name="sword_event" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword_event" filename="model/weapon/sword/sword_event.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword20" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword20" filename="model/weapon/sword/sword20.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword20x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="sword20x2" filename="model/weapon/sword/sword20.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword21" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword21" filename="model/weapon/sword/sword21.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword21x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="sword21x2" filename="model/weapon/sword/sword21.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword22" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword22" filename="model/weapon/sword/sword22.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword22x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="sword22x2" filename="model/weapon/sword/sword22.elu" />
    	</AddWeaponElu>
    Whole Weapon.xml
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <xml>
    	<!--
    		모션 타잎 : 무기가 가지는 모션연결..
    		
    		weapon_motion_type 은 에니메이션 파일의 motion_type 과 연결을 원하는 값으로 지정한다.
    
    		1 : katana
    		2 : 1h pistol
    		3 : 2h pistol
    		
    			a. pistol
    			b. magnum
    				
    		4 : shotgun
    		
    			a. shotgun
    			b. machinegun
    			
    		5 : rifle
    		6 : grenade type motion
    		
    			a. grenade
    			b. flashbang
    			c. smoke
    			d. tear_gas
    			
    		7 : dagger
    		8 : item ( 모션이 다르면 분리 )
    		
    			a. medikit
    			b. dynamite
    			c. remote_charge ( 보류 )
    			d. 수선도구 
    			e. 헤체도구 ( 보류 )
    			
    		9 : rocket launcher
    	       10 : 1hp smg
    	       11 : 2hp smg
    	       12 : sword
    	       13 : blade
    	       14 : 2h dagger
    	       
    	    동일 무기가 양손버전이 존재하는 경우 이름은 x2를 뒤에 붙인다.
    	    
    	    	무기 타잎 : 동일한 모션을 사용하는 서로 다른 무기 타잎 때문에 필요..
    	    	
    	    	 1 : katana
    	    	 2 : 1h pistol
    	    	 3 : 2h pistol
    	    	 4 : shotgun
    	    	 5 : machinegun
    	    	 6 : rifle
    	    	 7 : grenade
    	    	 8 : flashbang
    	    	 9 : smoke
    	    	10 : dagger
    	    	11 : medikit
    	    	12 : repairkit
    	    	13 : rlauncher
    	    	14 : 1h smg
    	    	15 : 2h smg
    	    	16 : sword
    	    	17 : blade
    	    	18 : 2h dagger
    	-->
    
    	<!-- dagger -->
    	
    <!--	기본예제
    	<AddWeaponElu name="dagger00" weapon_motion_type = "7" weapon_type = "10" >
    		<AddBaseModel name="dagger00" filename="model/weapon/dagger/dagger01.elu" />
    		<AddAnimation name="idle"     filename="model/weapon/dagger/dagger01_idle.elu.ani" motion_type="0" motion_loop_type="lastframe" />
    		<AddAnimation name="load"     filename="model/weapon/dagger/dagger01_load.elu.ani" motion_type="0" motion_loop_type="lastframe" />
    		<AddAnimation name="attack"   filename="model/weapon/dagger/dagger01_attack.elu.ani" motion_type="0" motion_loop_type="lastframe" />
    	</AddWeaponElu>
    -->	
    	<AddWeaponElu name="dagger01" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger01" 	filename="model/weapon/dagger/dagger01.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dagger01x2" weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger01x2" filename="model/weapon/dagger/dagger01.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger02" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger02" 	filename="model/weapon/dagger/dagger02.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger02x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger02x2"	filename="model/weapon/dagger/dagger02.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger03" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger03" 	filename="model/weapon/dagger/dagger03.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger03x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger03x2"	filename="model/weapon/dagger/dagger03.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger04" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger04" 	filename="model/weapon/dagger/dagger04.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger04x2" weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger04x2" filename="model/weapon/dagger/dagger04.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger05" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger05" 	filename="model/weapon/dagger/dagger05.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger05x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger05x2" filename="model/weapon/dagger/dagger05.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger06" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger06" 	filename="model/weapon/dagger/dagger06.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger06x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger06x2"	filename="model/weapon/dagger/dagger06.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dagger07" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger07" 	filename="model/weapon/dagger/dagger07.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger07x2" weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger07x2" filename="model/weapon/dagger/dagger07.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger08" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger08" 	filename="model/weapon/dagger/dagger08.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger08x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger08x2" filename="model/weapon/dagger/dagger08.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger09" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger09" 	filename="model/weapon/dagger/dagger09.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger09x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger09x2"	filename="model/weapon/dagger/dagger09.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dagger10" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger10" 	filename="model/weapon/dagger/dagger10.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger10x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger10x2"	filename="model/weapon/dagger/dagger10.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dagger11" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger11" 	filename="model/weapon/dagger/dagger11.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger11x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger11x2"	filename="model/weapon/dagger/dagger11.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger_wood" weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger_wood" filename="model/weapon/dagger/dagger_wood.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dagger_woodx2" weapon_motion_type = "14" weapon_type = "18" >
    		<AddBaseModel name="dagger_woodx2" filename="model/weapon/dagger/dagger_wood.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger20" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger20" 	filename="model/weapon/dagger/dagger20.elu" />
    	</AddWeaponElu>
    
    	<!-- grenade . a -->
    
    	<AddWeaponElu name="grenade01" weapon_motion_type = "6" weapon_type = "7" >	
    		<AddBaseModel name="grenade01" filename="model/weapon/grenade/grenade01.elu" />
    	</AddWeaponElu>
    
    	<!-- grenade . b . flashbang -->
    
    	<AddWeaponElu name="flashbang01" weapon_motion_type = "6" weapon_type = "8" >
    		<AddBaseModel name="flashbang01" filename="model/weapon/grenade/flashbang01.elu" />
    	</AddWeaponElu>
    	
    	<!-- grenade . c . smoke -->
    	
    	<AddWeaponElu name="smoke01" weapon_motion_type = "6" weapon_type = "9" >
    		<AddBaseModel name="smoke01" filename="model/weapon/grenade/smoke01.elu" />
    	</AddWeaponElu>
    
    	<!-- grenade . d . tear_gas -->
    
    	
    	<!-- katana -->
    
    	<AddWeaponElu name="katana01" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana01" filename="model/weapon/katana/katana01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana02" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana02" filename="model/weapon/katana/katana02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana03" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana03" filename="model/weapon/katana/katana03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana04" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana04" filename="model/weapon/katana/katana04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana05" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana05" filename="model/weapon/katana/katana05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana06" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana06" filename="model/weapon/katana/katana06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana07" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana07" filename="model/weapon/katana/katana07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana08" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana08" filename="model/weapon/katana/katana08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana09" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana09" filename="model/weapon/katana/katana09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana10" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana10" filename="model/weapon/katana/katana10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana11" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana11" filename="model/weapon/katana/katana11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana12" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana12" filename="model/weapon/katana/katana12.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana13" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana13" filename="model/weapon/katana/katana13.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana14" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana14" filename="model/weapon/katana/katana_skel.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana15" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana15" filename="model/weapon/katana/katana14.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana16" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana16" filename="model/weapon/katana/katana15.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_wood" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_wood" filename="model/weapon/katana/katana_wood.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_battleaxe" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_battleaxe" filename="model/weapon/katana/katana_battleaxe.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_don" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_don" filename="model/weapon/katana/katanadon.elu" />
    	</AddWeaponElu>	
    	<AddWeaponElu name="katana_battleaxe2" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_battleaxe2" filename="model/weapon/katana/katana_battleaxe2.elu" />
    	</AddWeaponElu>
    	</AddWeaponElu>
    	<AddWeaponElu name="katana20" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana20" filename="model/weapon/katana/katana20.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_pole" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_pole" filename="model/weapon/pole/katana_pole.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_m" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_m" filename="model/weapon/pole/katana_m.elu" />
    	</AddWeaponElu>
    
    	<!-- pistol -->
    
    	<AddWeaponElu name="pistol01" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol01" filename="model/weapon/pistol/pistol01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol01x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol01x2" filename="model/weapon/pistol/pistol01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol02" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol02" filename="model/weapon/pistol/pistol02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol02x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol02x2" filename="model/weapon/pistol/pistol02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol03" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol03" filename="model/weapon/pistol/pistol03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol03x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol03x2" filename="model/weapon/pistol/pistol03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol04" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol04" filename="model/weapon/pistol/pistol04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol04x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol04x2" filename="model/weapon/pistol/pistol04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol05" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol05" filename="model/weapon/pistol/pistol05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol05x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol05x2" filename="model/weapon/pistol/pistol05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol06" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol06" filename="model/weapon/pistol/pistol06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol06x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol06x2" filename="model/weapon/pistol/pistol06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol07" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol07" filename="model/weapon/pistol/pistol07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol07x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol07x2" filename="model/weapon/pistol/pistol07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol08" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol08" filename="model/weapon/pistol/pistol08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol08x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol08x2" filename="model/weapon/pistol/pistol08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol09" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol09" filename="model/weapon/pistol/pistol09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol09x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol09x2" filename="model/weapon/pistol/pistol09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol10" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol10" filename="model/weapon/pistol/pistol10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol10x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol10x2" filename="model/weapon/pistol/pistol10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol11" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol11" filename="model/weapon/pistol/pistol11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol11x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol11x2" filename="model/weapon/pistol/pistol11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol12" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol12" filename="model/weapon/pistol/pistol12.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol12x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol12x2" filename="model/weapon/pistol/pistol12.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol13" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol13" filename="model/weapon/pistol/pistol13.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol13x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol13x2" filename="model/weapon/pistol/pistol13.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol14" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol14" filename="model/weapon/pistol/pistol14.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol14x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol14x2" filename="model/weapon/pistol/pistol14.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol15" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol15" filename="model/weapon/pistol/pistol15.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol15x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol15x2" filename="model/weapon/pistol/pistol15.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol16" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol16" filename="model/weapon/pistol/pistol16.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol16x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol16x2" filename="model/weapon/pistol/pistol16.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol17" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol17" filename="model/weapon/pistol/pistol17.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol17x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol17x2" filename="model/weapon/pistol/pistol17.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol18" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol18" filename="model/weapon/pistol/pistol18.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol18x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol18x2" filename="model/weapon/pistol/pistol18.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol19" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol19" filename="model/weapon/pistol/pistol19.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol19x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol19x2" filename="model/weapon/pistol/pistol19.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol20" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol20" filename="model/weapon/pistol/pistol20.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol20x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol20x2" filename="model/weapon/pistol/pistol20.elu" />
    	</AddWeaponElu>
                    <AddWeaponElu name="eq_pistol_odd" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="eq_pistol_odd" filename="model/weapon/pistol/pistol_odd.elu" />
    	</AddWeaponElu>
                    <AddWeaponElu name="pistol_event" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol_event" filename="model/weapon/pistol/pistol_event.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol_dn" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol_dn" filename="model/weapon/pistol/don_rev.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol_dnx2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol_dnx2" filename="model/weapon/pistol/don_rev.elu" />
    	</AddWeaponElu>
    
    	<!-- SMG -->
    
    	<AddWeaponElu name="smg01" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg01" filename="model/weapon/pistol/smg01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg01x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg01x2" filename="model/weapon/pistol/smg01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg02" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg02" filename="model/weapon/pistol/smg02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg02x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg02x2" filename="model/weapon/pistol/smg02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg03" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg03" filename="model/weapon/pistol/smg03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg03x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg03x2" filename="model/weapon/pistol/smg03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg04" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg04" filename="model/weapon/pistol/smg04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg04x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg04x2" filename="model/weapon/pistol/smg04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg05" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg05" filename="model/weapon/pistol/smg05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg05x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg05x2" filename="model/weapon/pistol/smg05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg06" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg06" filename="model/weapon/pistol/smg06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg06x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg06x2" filename="model/weapon/pistol/smg06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg07" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg07" filename="model/weapon/pistol/smg07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg07x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg07x2" filename="model/weapon/pistol/smg07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg08" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg08" filename="model/weapon/pistol/smg08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg08x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg08x2" filename="model/weapon/pistol/smg08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg09" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg09" filename="model/weapon/pistol/smg09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg09x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg09x2" filename="model/weapon/pistol/smg09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg10" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg10" filename="model/weapon/pistol/smg10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg10x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg10x2" filename="model/weapon/pistol/smg10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg11" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg11" filename="model/weapon/pistol/smg11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg11x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg11x2" filename="model/weapon/pistol/smg11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg12" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg12" filename="model/weapon/pistol/smg12.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg12x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg12x2" filename="model/weapon/pistol/smg12.elu" />
    	</AddWeaponElu>
    
    	<!-- rifle -->
    
    	<AddWeaponElu name="rifle01" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle01" filename="model/weapon/rifle/rifle01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle02" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle02" filename="model/weapon/rifle/rifle02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle03" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle03" filename="model/weapon/rifle/rifle03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle04" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle04" filename="model/weapon/rifle/rifle04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle05" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle05" filename="model/weapon/rifle/rifle05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle06" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle06" filename="model/weapon/rifle/rifle06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle07" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle07" filename="model/weapon/rifle/rifle07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle08" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle08" filename="model/weapon/rifle/rifle08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle09" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle09" filename="model/weapon/rifle/rifle09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle10" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle10" filename="model/weapon/rifle/as rifle01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle11" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle11" filename="model/weapon/rifle/as rifle02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle12" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle12" filename="model/weapon/rifle/as rifle03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle13" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle13" filename="model/weapon/rifle/as rifle04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle14" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle14" filename="model/weapon/rifle/rifle10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle15" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle15" filename="model/weapon/rifle/rifle11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle16" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle16" filename="model/weapon/rifle/rifle16.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle17" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle17" filename="model/weapon/rifle/rifle17.elu" />
    	</AddWeaponElu>
    	</AddWeaponElu>
    		<AddWeaponElu name="rifle_event" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle_event" filename="model/weapon/rifle/rifle_event.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="rifle_dn" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle_dn" filename="model/weapon/rifle/rifledon.elu" />
    	</AddWeaponElu>
    
    	<!-- shotgun -->
    
    	<AddWeaponElu name="shotgun01" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun01" filename="model/weapon/shotgun/shotgun01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun02" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun02" filename="model/weapon/shotgun/shotgun02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun03" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun03" filename="model/weapon/shotgun/shotgun03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun04" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun04" filename="model/weapon/shotgun/shotgun04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun05" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun05" filename="model/weapon/shotgun/shotgun05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun06" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun06" filename="model/weapon/shotgun/shotgun06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun07" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun07" filename="model/weapon/shotgun/shotgun07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun08" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun08" filename="model/weapon/shotgun/shotgun08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun09" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun09" filename="model/weapon/shotgun/shotgun09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun10" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun10" filename="model/weapon/shotgun/shotgun10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun10_1" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun10_1" filename="model/weapon/shotgun/shotgun10_1.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun_shattered" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun_shattered" filename="model/weapon/shotgun/shotgun_shattered.elu" />
    	</AddWeaponElu>
    	</AddWeaponElu>
    		<AddWeaponElu name="shotgun_event" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun_event" filename="model/weapon/shotgun/shotgun_event.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="shotgun_dn" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun_dn" filename="model/weapon/shotgun/shotgundn.elu" />
    	</AddWeaponElu>
    
    
    
    	<!-- MachineGun -->
    	
    	<AddWeaponElu name="machinegun01" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun01" filename="model/weapon/shotgun/machinegun01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun02" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun02" filename="model/weapon/shotgun/machinegun02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun03" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun03" filename="model/weapon/shotgun/machinegun03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun04" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun04" filename="model/weapon/shotgun/machinegun04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun05" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun05" filename="model/weapon/shotgun/machinegun05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun06" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun06" filename="model/weapon/shotgun/machinegun06.elu" />
    	</AddWeaponElu>
    
    	<!-- rocket launcher -->
    	
    	<AddWeaponElu name="rocketlauncher" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher" filename="model/weapon/rocketlauncher/rl01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher02" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher02" filename="model/weapon/rocketlauncher/rl02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher03" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher03" filename="model/weapon/rocketlauncher/rl03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher04" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher04" filename="model/weapon/rocketlauncher/rl04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher05" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher05" filename="model/weapon/rocketlauncher/rl05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher06" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher06" filename="model/weapon/rocketlauncher/rl06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocket" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocket" filename="model/weapon/rocketlauncher/rocket.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rl_goblin" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rl_goblin" filename="model/weapon/rocketlauncher/rl_goblin.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rl_event" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rl_event" filename="model/weapon/rocketlauncher/rlevent.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="rl_dn" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rl_dn" filename="model/weapon/rocketlauncher/rldn.elu" />
    	</AddWeaponElu>	
    	
    	<!-- Medkit -->
    
    	<AddWeaponElu name="medikit" weapon_motion_type = "8" weapon_type = "11" >
    		<AddBaseModel name="medikit" filename="model/weapon/item/medikit.elu" />
    	</AddWeaponElu>
    	
    	<!-- Repairkit -->
    
    	<AddWeaponElu name="repairkit" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="repairkit" filename="model/weapon/item/repairkit.elu" />
    	</AddWeaponElu>
    	
    	<!-- Ammo / Bullet kit -->
    	
    	<AddWeaponElu name="bulletkit" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="bulletkit" filename="model/weapon/item/magazine.elu" />
    	</AddWeaponElu>
    	
    	<!-- Rice -->
    	
    	<AddWeaponElu name="samgak01" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="samgak01" filename="model/weapon/item/medickit_samgak01.elu" />
    	</AddWeaponElu>
    	
    	<!-- Candy Cane -->
    
    	<AddWeaponElu name="candy" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="candy" filename="model/weapon/item/medickit_candy.elu" />
    	</AddWeaponElu>
    	
    	<!-- chocobar -->
    
    	<AddWeaponElu name="chocobar" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="chocobar" filename="model/weapon/item/medickit_choco.elu" />
    	</AddWeaponElu>
    	
    	<!-- Medkit_rx -->
    
    	<AddWeaponElu name="medickit_rx" weapon_motion_type="8" weapon_type="11">
    		<AddBaseModel name="medickit_rx" filename="model/weapon/item/medickit_rx.elu" />
    	</AddWeaponElu>
    	
    	<!-- Repairkit_rx -->
    
    	<AddWeaponElu name="repairkit_rx" weapon_motion_type="8" weapon_type="12">
    		<AddBaseModel name="repairkit_rx" filename="model/weapon/item/repairkit_rx.elu" />
    	</AddWeaponElu>
    	
    	<!-- turkey -->
    
    	<AddWeaponElu name="turkey" weapon_motion_type="8" weapon_type="12">
    		<AddBaseModel name="repairkit_rx" filename="model/weapon/item/medickit_turkey.elu" />
    	</AddWeaponElu>
    	
    	<!-- luckybag -->
    	
    	<AddWeaponElu name="luckybag" weapon_motion_type="8" weapon_type="12">
    		<AddBaseModel name="luckybag" filename="model/weapon/item/luckybag.elu" />
    	</AddWeaponElu>
    
    	<!-- trashbag -->
    
    	<AddWeaponElu name="trashbag" weapon_motion_type="8" weapon_type="12">
    		<AddBaseModel name="trashbag" filename="model/weapon/item/trashbag.elu" />
    	</AddWeaponElu>
    
    
    
    	<!-- swords -->
    
    	<AddWeaponElu name="sword01" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword01" filename="model/weapon/sword/sword01.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="sword02" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword02" filename="model/weapon/sword/sword02.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="sword03" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword03" filename="model/weapon/sword/sword03.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="sword04" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword04" filename="model/weapon/sword/sword04.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="sword05" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword05" filename="model/weapon/sword/sword05.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="sword_wood" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword_wood" filename="model/weapon/sword/sword_wood.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword_event" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword_event" filename="model/weapon/sword/sword_event.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword20" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword20" filename="model/weapon/sword/sword20.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword20x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="sword20x2" filename="model/weapon/sword/sword20.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword21" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword21" filename="model/weapon/sword/sword21.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword21x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="sword21x2" filename="model/weapon/sword/sword21.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword22" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword22" filename="model/weapon/sword/sword22.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword22x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="sword22x2" filename="model/weapon/sword/sword22.elu" />
    	</AddWeaponElu>
    
    	<!-- blade -->
    
    	<AddWeaponElu name="blade01" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade01" filename="model/weapon/blade/blade01.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="blade02" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade02" filename="model/weapon/blade/blade02.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="blade03" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade03" filename="model/weapon/blade/blade03.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="blade04" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade04" filename="model/weapon/blade/blade04.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="blade05" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade05" filename="model/weapon/blade/blade05.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="blade06" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade06" filename="model/weapon/blade/blade06.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="blade07" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade07" filename="model/weapon/blade/blade07.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="blade08" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade08" filename="model/weapon/blade/blade08.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="blade_wood" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade_wood" filename="model/weapon/blade/blade_wood.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="eq_blade_wing" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="eq_blade_wing" filename="model/weapon/blade/blade_wing.elu" />
    	</AddWeaponElu>
    
    	<!-- Palmpoa Grenades -->
    
    	<AddWeaponElu name="grenadepp" weapon_motion_type = "6" weapon_type = "7" >	
    		<AddBaseModel name="grenadepp" filename="model/weapon/grenade/palmpoa_nade.elu" />
    	</AddWeaponElu>
    
    	<!-- Goblin King Doll -->
    
    	<AddWeaponElu name="goblinking" weapon_motion_type = "8" weapon_type = "11" >
    		<AddBaseModel name="goblinking" filename="model/weapon/item/goblinkit.elu" />
    	</AddWeaponElu>
    
    	<!-- Dragon Swords -->
    		
    	<AddWeaponElu name="dragon01" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="dragon01" filename="model/weapon/katana/dragon01.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dragon02" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="dragon02" filename="model/weapon/katana/dragon02.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dragon03" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="dragon03" filename="model/weapon/katana/dragon03.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dragon04" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="dragon04" filename="model/weapon/katana/dragon04.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dragon05" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="dragon05" filename="model/weapon/katana/dragon05.elu" />
    	</AddWeaponElu>
    	
    	<!-- Doom Trigger -->
    
    	<AddWeaponElu name="doomtrigger" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun01" filename="model/weapon/shotgun/doomtrigger.elu" />
    	</AddWeaponElu>
    
    	<!-- Platinum Shotgun -->
    
    	<AddWeaponElu name="shotgunhh" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgunhh" filename="model/weapon/shotgun/shotgunhh.elu" />
    	</AddWeaponElu>
    
    	<!-- DR Katana -->
    	
    	<AddWeaponElu name="katanaee" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katanaee" filename="model/weapon/katana/katanaee.elu" />
    	</AddWeaponElu>
    
    	<!-- DR Big Swords -->
    
    	<AddWeaponElu name="sword07" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword07" filename="model/weapon/sword/sword07.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="sword08" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword08" filename="model/weapon/sword/sword08.elu" />
    	</AddWeaponElu>	
    
    	<AddWeaponElu name="swordaa" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="swordaa" filename="model/weapon/sword/swordaa.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="swordbb" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="swordbb" filename="model/weapon/sword/swordbb.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="swordcc" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="swordcc" filename="model/weapon/sword/swordcc.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="sworddd" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sworddd" filename="model/weapon/sword/sworddd.elu" />
    	</AddWeaponElu>
    
    	<!-- Elite Free Katana -->
    	
    	<AddWeaponElu name="elitefree" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="elitefree" filename="model/weapon/katana/elitefree.elu" />
    	</AddWeaponElu>
    
    
    
    
    
    </xml>

  8. #8
    Proficient Member Democrat is offline
    MemberRank
    Nov 2007 Join Date
    In My Own GenocideLocation
    170Posts

    Re: [Help] Everytime ..


    Okay Found The Problem .
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <xml>
    	<!--
    		모션 타잎 : 무기가 가지는 모션연결..
    		
    		weapon_motion_type 은 에니메이션 파일의 motion_type 과 연결을 원하는 값으로 지정한다.
    
    		1 : katana
    		2 : 1h pistol
    		3 : 2h pistol
    		
    			a. pistol
    			b. magnum
    				
    		4 : shotgun
    		
    			a. shotgun
    			b. machinegun
    			
    		5 : rifle
    		6 : grenade type motion
    		
    			a. grenade
    			b. flashbang
    			c. smoke
    			d. tear_gas
    			
    		7 : dagger
    		8 : item ( 모션이 다르면 분리 )
    		
    			a. medikit
    			b. dynamite
    			c. remote_charge ( 보류 )
    			d. 수선도구 
    			e. 헤체도구 ( 보류 )
    			
    		9 : rocket launcher
    	       10 : 1hp smg
    	       11 : 2hp smg
    	       12 : sword
    	       13 : blade
    	       14 : 2h dagger
    	       
    	    동일 무기가 양손버전이 존재하는 경우 이름은 x2를 뒤에 붙인다.
    	    
    	    	무기 타잎 : 동일한 모션을 사용하는 서로 다른 무기 타잎 때문에 필요..
    	    	
    	    	 1 : katana
    	    	 2 : 1h pistol
    	    	 3 : 2h pistol
    	    	 4 : shotgun
    	    	 5 : machinegun
    	    	 6 : rifle
    	    	 7 : grenade
    	    	 8 : flashbang
    	    	 9 : smoke
    	    	10 : dagger
    	    	11 : medikit
    	    	12 : repairkit
    	    	13 : rlauncher
    	    	14 : 1h smg
    	    	15 : 2h smg
    	    	16 : sword
    	    	17 : blade
    	    	18 : 2h dagger
    	-->
    
    	<!-- dagger -->
    	
    <!--	기본예제
    	<AddWeaponElu name="dagger00" weapon_motion_type = "7" weapon_type = "10" >
    		<AddBaseModel name="dagger00" filename="model/weapon/dagger/dagger01.elu" />
    		<AddAnimation name="idle"     filename="model/weapon/dagger/dagger01_idle.elu.ani" motion_type="0" motion_loop_type="lastframe" />
    		<AddAnimation name="load"     filename="model/weapon/dagger/dagger01_load.elu.ani" motion_type="0" motion_loop_type="lastframe" />
    		<AddAnimation name="attack"   filename="model/weapon/dagger/dagger01_attack.elu.ani" motion_type="0" motion_loop_type="lastframe" />
    	</AddWeaponElu>
    -->	
    	<AddWeaponElu name="dagger01" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger01" 	filename="model/weapon/dagger/dagger01.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dagger01x2" weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger01x2" filename="model/weapon/dagger/dagger01.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger02" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger02" 	filename="model/weapon/dagger/dagger02.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger02x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger02x2"	filename="model/weapon/dagger/dagger02.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger03" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger03" 	filename="model/weapon/dagger/dagger03.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger03x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger03x2"	filename="model/weapon/dagger/dagger03.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger04" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger04" 	filename="model/weapon/dagger/dagger04.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger04x2" weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger04x2" filename="model/weapon/dagger/dagger04.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger05" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger05" 	filename="model/weapon/dagger/dagger05.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger05x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger05x2" filename="model/weapon/dagger/dagger05.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger06" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger06" 	filename="model/weapon/dagger/dagger06.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger06x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger06x2"	filename="model/weapon/dagger/dagger06.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dagger07" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger07" 	filename="model/weapon/dagger/dagger07.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger07x2" weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger07x2" filename="model/weapon/dagger/dagger07.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger08" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger08" 	filename="model/weapon/dagger/dagger08.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger08x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger08x2" filename="model/weapon/dagger/dagger08.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger09" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger09" 	filename="model/weapon/dagger/dagger09.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger09x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger09x2"	filename="model/weapon/dagger/dagger09.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dagger10" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger10" 	filename="model/weapon/dagger/dagger10.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger10x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger10x2"	filename="model/weapon/dagger/dagger10.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dagger11" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger11" 	filename="model/weapon/dagger/dagger11.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger11x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger11x2"	filename="model/weapon/dagger/dagger11.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger_wood" weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger_wood" filename="model/weapon/dagger/dagger_wood.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dagger_woodx2" weapon_motion_type = "14" weapon_type = "18" >
    		<AddBaseModel name="dagger_woodx2" filename="model/weapon/dagger/dagger_wood.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger20" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger20" 	filename="model/weapon/dagger/dagger20.elu" />
    	</AddWeaponElu>
    
    	<!-- grenade . a -->
    
    	<AddWeaponElu name="grenade01" weapon_motion_type = "6" weapon_type = "7" >	
    		<AddBaseModel name="grenade01" filename="model/weapon/grenade/grenade01.elu" />
    	</AddWeaponElu>
    
    	<!-- grenade . b . flashbang -->
    
    	<AddWeaponElu name="flashbang01" weapon_motion_type = "6" weapon_type = "8" >
    		<AddBaseModel name="flashbang01" filename="model/weapon/grenade/flashbang01.elu" />
    	</AddWeaponElu>
    	
    	<!-- grenade . c . smoke -->
    	
    	<AddWeaponElu name="smoke01" weapon_motion_type = "6" weapon_type = "9" >
    		<AddBaseModel name="smoke01" filename="model/weapon/grenade/smoke01.elu" />
    	</AddWeaponElu>
    
    	<!-- grenade . d . tear_gas -->
    
    	
    	<!-- katana -->
    
    	<AddWeaponElu name="katana01" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana01" filename="model/weapon/katana/katana01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana02" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana02" filename="model/weapon/katana/katana02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana03" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana03" filename="model/weapon/katana/katana03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana04" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana04" filename="model/weapon/katana/katana04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana05" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana05" filename="model/weapon/katana/katana05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana06" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana06" filename="model/weapon/katana/katana06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana07" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana07" filename="model/weapon/katana/katana07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana08" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana08" filename="model/weapon/katana/katana08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana09" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana09" filename="model/weapon/katana/katana09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana10" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana10" filename="model/weapon/katana/katana10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana11" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana11" filename="model/weapon/katana/katana11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana12" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana12" filename="model/weapon/katana/katana12.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana13" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana13" filename="model/weapon/katana/katana13.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana14" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana14" filename="model/weapon/katana/katana_skel.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana15" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana15" filename="model/weapon/katana/katana14.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana16" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana16" filename="model/weapon/katana/katana15.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_wood" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_wood" filename="model/weapon/katana/katana_wood.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_battleaxe" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_battleaxe" filename="model/weapon/katana/katana_battleaxe.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_don" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_don" filename="model/weapon/katana/katanadon.elu" />
    	</AddWeaponElu>	
    	<AddWeaponElu name="katana_battleaxe2" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_battleaxe2" filename="model/weapon/katana/katana_battleaxe2.elu" />
    	</AddWeaponElu>
    	</AddWeaponElu>
    	<AddWeaponElu name="katana20" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana20" filename="model/weapon/katana/katana20.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_pole" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_pole" filename="model/weapon/pole/katana_pole.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_m" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_m" filename="model/weapon/pole/katana_m.elu" />
    	</AddWeaponElu>
    
    	<!-- pistol -->
    
    	<AddWeaponElu name="pistol01" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol01" filename="model/weapon/pistol/pistol01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol01x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol01x2" filename="model/weapon/pistol/pistol01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol02" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol02" filename="model/weapon/pistol/pistol02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol02x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol02x2" filename="model/weapon/pistol/pistol02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol03" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol03" filename="model/weapon/pistol/pistol03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol03x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol03x2" filename="model/weapon/pistol/pistol03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol04" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol04" filename="model/weapon/pistol/pistol04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol04x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol04x2" filename="model/weapon/pistol/pistol04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol05" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol05" filename="model/weapon/pistol/pistol05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol05x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol05x2" filename="model/weapon/pistol/pistol05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol06" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol06" filename="model/weapon/pistol/pistol06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol06x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol06x2" filename="model/weapon/pistol/pistol06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol07" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol07" filename="model/weapon/pistol/pistol07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol07x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol07x2" filename="model/weapon/pistol/pistol07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol08" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol08" filename="model/weapon/pistol/pistol08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol08x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol08x2" filename="model/weapon/pistol/pistol08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol09" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol09" filename="model/weapon/pistol/pistol09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol09x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol09x2" filename="model/weapon/pistol/pistol09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol10" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol10" filename="model/weapon/pistol/pistol10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol10x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol10x2" filename="model/weapon/pistol/pistol10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol11" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol11" filename="model/weapon/pistol/pistol11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol11x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol11x2" filename="model/weapon/pistol/pistol11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol12" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol12" filename="model/weapon/pistol/pistol12.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol12x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol12x2" filename="model/weapon/pistol/pistol12.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol13" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol13" filename="model/weapon/pistol/pistol13.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol13x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol13x2" filename="model/weapon/pistol/pistol13.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol14" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol14" filename="model/weapon/pistol/pistol14.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol14x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol14x2" filename="model/weapon/pistol/pistol14.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol15" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol15" filename="model/weapon/pistol/pistol15.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol15x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol15x2" filename="model/weapon/pistol/pistol15.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol16" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol16" filename="model/weapon/pistol/pistol16.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol16x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol16x2" filename="model/weapon/pistol/pistol16.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol17" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol17" filename="model/weapon/pistol/pistol17.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol17x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol17x2" filename="model/weapon/pistol/pistol17.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol18" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol18" filename="model/weapon/pistol/pistol18.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol18x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol18x2" filename="model/weapon/pistol/pistol18.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol19" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol19" filename="model/weapon/pistol/pistol19.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol19x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol19x2" filename="model/weapon/pistol/pistol19.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol20" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol20" filename="model/weapon/pistol/pistol20.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol20x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol20x2" filename="model/weapon/pistol/pistol20.elu" />
    	</AddWeaponElu>
                    <AddWeaponElu name="eq_pistol_odd" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="eq_pistol_odd" filename="model/weapon/pistol/pistol_odd.elu" />
    	</AddWeaponElu>
                    <AddWeaponElu name="pistol_event" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol_event" filename="model/weapon/pistol/pistol_event.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol_dn" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol_dn" filename="model/weapon/pistol/don_rev.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol_dnx2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol_dnx2" filename="model/weapon/pistol/don_rev.elu" />
    	</AddWeaponElu>
    
    	<!-- SMG -->
    
    	<AddWeaponElu name="smg01" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg01" filename="model/weapon/pistol/smg01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg01x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg01x2" filename="model/weapon/pistol/smg01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg02" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg02" filename="model/weapon/pistol/smg02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg02x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg02x2" filename="model/weapon/pistol/smg02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg03" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg03" filename="model/weapon/pistol/smg03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg03x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg03x2" filename="model/weapon/pistol/smg03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg04" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg04" filename="model/weapon/pistol/smg04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg04x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg04x2" filename="model/weapon/pistol/smg04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg05" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg05" filename="model/weapon/pistol/smg05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg05x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg05x2" filename="model/weapon/pistol/smg05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg06" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg06" filename="model/weapon/pistol/smg06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg06x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg06x2" filename="model/weapon/pistol/smg06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg07" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg07" filename="model/weapon/pistol/smg07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg07x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg07x2" filename="model/weapon/pistol/smg07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg08" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg08" filename="model/weapon/pistol/smg08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg08x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg08x2" filename="model/weapon/pistol/smg08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg09" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg09" filename="model/weapon/pistol/smg09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg09x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg09x2" filename="model/weapon/pistol/smg09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg10" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg10" filename="model/weapon/pistol/smg10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg10x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg10x2" filename="model/weapon/pistol/smg10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg11" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg11" filename="model/weapon/pistol/smg11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg11x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg11x2" filename="model/weapon/pistol/smg11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg12" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg12" filename="model/weapon/pistol/smg12.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg12x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg12x2" filename="model/weapon/pistol/smg12.elu" />
    	</AddWeaponElu>
    
    	<!-- rifle -->
    
    	<AddWeaponElu name="rifle01" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle01" filename="model/weapon/rifle/rifle01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle02" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle02" filename="model/weapon/rifle/rifle02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle03" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle03" filename="model/weapon/rifle/rifle03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle04" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle04" filename="model/weapon/rifle/rifle04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle05" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle05" filename="model/weapon/rifle/rifle05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle06" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle06" filename="model/weapon/rifle/rifle06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle07" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle07" filename="model/weapon/rifle/rifle07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle08" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle08" filename="model/weapon/rifle/rifle08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle09" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle09" filename="model/weapon/rifle/rifle09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle10" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle10" filename="model/weapon/rifle/as rifle01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle11" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle11" filename="model/weapon/rifle/as rifle02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle12" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle12" filename="model/weapon/rifle/as rifle03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle13" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle13" filename="model/weapon/rifle/as rifle04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle14" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle14" filename="model/weapon/rifle/rifle10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle15" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle15" filename="model/weapon/rifle/rifle11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle16" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle16" filename="model/weapon/rifle/rifle16.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle17" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle17" filename="model/weapon/rifle/rifle17.elu" />
    	</AddWeaponElu>
    	</AddWeaponElu>
    		<AddWeaponElu name="rifle_event" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle_event" filename="model/weapon/rifle/rifle_event.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="rifle_dn" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle_dn" filename="model/weapon/rifle/rifledon.elu" />
    	</AddWeaponElu>
    
    	<!-- shotgun -->
    
    	<AddWeaponElu name="shotgun01" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun01" filename="model/weapon/shotgun/shotgun01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun02" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun02" filename="model/weapon/shotgun/shotgun02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun03" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun03" filename="model/weapon/shotgun/shotgun03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun04" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun04" filename="model/weapon/shotgun/shotgun04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun05" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun05" filename="model/weapon/shotgun/shotgun05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun06" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun06" filename="model/weapon/shotgun/shotgun06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun07" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun07" filename="model/weapon/shotgun/shotgun07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun08" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun08" filename="model/weapon/shotgun/shotgun08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun09" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun09" filename="model/weapon/shotgun/shotgun09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun10" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun10" filename="model/weapon/shotgun/shotgun10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun10_1" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun10_1" filename="model/weapon/shotgun/shotgun10_1.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun_shattered" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun_shattered" filename="model/weapon/shotgun/shotgun_shattered.elu" />
    	</AddWeaponElu>
    	</AddWeaponElu>
    		<AddWeaponElu name="shotgun_event" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun_event" filename="model/weapon/shotgun/shotgun_event.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="shotgun_dn" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun_dn" filename="model/weapon/shotgun/shotgundn.elu" />
    	</AddWeaponElu>
    
    
    
    	<!-- MachineGun -->
    	
    	<AddWeaponElu name="machinegun01" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun01" filename="model/weapon/shotgun/machinegun01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun02" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun02" filename="model/weapon/shotgun/machinegun02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun03" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun03" filename="model/weapon/shotgun/machinegun03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun04" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun04" filename="model/weapon/shotgun/machinegun04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun05" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun05" filename="model/weapon/shotgun/machinegun05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun06" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun06" filename="model/weapon/shotgun/machinegun06.elu" />
    	</AddWeaponElu>
    
    	<!-- rocket launcher -->
    	
    	<AddWeaponElu name="rocketlauncher" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher" filename="model/weapon/rocketlauncher/rl01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher02" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher02" filename="model/weapon/rocketlauncher/rl02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher03" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher03" filename="model/weapon/rocketlauncher/rl03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher04" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher04" filename="model/weapon/rocketlauncher/rl04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher05" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher05" filename="model/weapon/rocketlauncher/rl05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher06" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher06" filename="model/weapon/rocketlauncher/rl06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocket" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocket" filename="model/weapon/rocketlauncher/rocket.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rl_goblin" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rl_goblin" filename="model/weapon/rocketlauncher/rl_goblin.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rl_event" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rl_event" filename="model/weapon/rocketlauncher/rlevent.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="rl_dn" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rl_dn" filename="model/weapon/rocketlauncher/rldn.elu" />
    	</AddWeaponElu>	
    	
    	<!-- Medkit -->
    
    	<AddWeaponElu name="medikit" weapon_motion_type = "8" weapon_type = "11" >
    		<AddBaseModel name="medikit" filename="model/weapon/item/medikit.elu" />
    	</AddWeaponElu>
    	
    	<!-- Repairkit -->
    
    	<AddWeaponElu name="repairkit" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="repairkit" filename="model/weapon/item/repairkit.elu" />
    	</AddWeaponElu>
    	
    	<!-- Ammo / Bullet kit -->
    	
    	<AddWeaponElu name="bulletkit" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="bulletkit" filename="model/weapon/item/magazine.elu" />
    	</AddWeaponElu>
    	
    	<!-- Rice -->
    	
    	<AddWeaponElu name="samgak01" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="samgak01" filename="model/weapon/item/medickit_samgak01.elu" />
    	</AddWeaponElu>
    	
    	<!-- Candy Cane -->
    
    	<AddWeaponElu name="candy" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="candy" filename="model/weapon/item/medickit_candy.elu" />
    	</AddWeaponElu>
    	
    	<!-- chocobar -->
    
    	<AddWeaponElu name="chocobar" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="chocobar" filename="model/weapon/item/medickit_choco.elu" />
    	</AddWeaponElu>
    	
    	<!-- Medkit_rx -->
    
    	<AddWeaponElu name="medickit_rx" weapon_motion_type="8" weapon_type="11">
    		<AddBaseModel name="medickit_rx" filename="model/weapon/item/medickit_rx.elu" />
    	</AddWeaponElu>
    	
    	<!-- Repairkit_rx -->
    
    	<AddWeaponElu name="repairkit_rx" weapon_motion_type="8" weapon_type="12">
    		<AddBaseModel name="repairkit_rx" filename="model/weapon/item/repairkit_rx.elu" />
    	</AddWeaponElu>
    	
    	<!-- turkey -->
    
    	<AddWeaponElu name="turkey" weapon_motion_type="8" weapon_type="12">
    		<AddBaseModel name="repairkit_rx" filename="model/weapon/item/medickit_turkey.elu" />
    	</AddWeaponElu>
    	
    	<!-- luckybag -->
    	
    	<AddWeaponElu name="luckybag" weapon_motion_type="8" weapon_type="12">
    		<AddBaseModel name="luckybag" filename="model/weapon/item/luckybag.elu" />
    	</AddWeaponElu>
    
    	<!-- trashbag -->
    
    	<AddWeaponElu name="trashbag" weapon_motion_type="8" weapon_type="12">
    		<AddBaseModel name="trashbag" filename="model/weapon/item/trashbag.elu" />
    	</AddWeaponElu>
    
    
    
    	<!-- swords -->
    
    	<AddWeaponElu name="sword01" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword01" filename="model/weapon/sword/sword01.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="sword02" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword02" filename="model/weapon/sword/sword02.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="sword03" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword03" filename="model/weapon/sword/sword03.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="sword04" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword04" filename="model/weapon/sword/sword04.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="sword05" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword05" filename="model/weapon/sword/sword05.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="sword_wood" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword_wood" filename="model/weapon/sword/sword_wood.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword_event" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword_event" filename="model/weapon/sword/sword_event.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword20" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword20" filename="model/weapon/sword/sword20.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword20x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="sword20x2" filename="model/weapon/sword/sword20.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword21" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword21" filename="model/weapon/sword/sword21.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword21x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="sword21x2" filename="model/weapon/sword/sword21.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword22" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword22" filename="model/weapon/sword/sword22.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword22x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="sword22x2" filename="model/weapon/sword/sword22.elu" />
    	</AddWeaponElu>
    
    	<!-- blade -->
    
    	<AddWeaponElu name="blade01" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade01" filename="model/weapon/blade/blade01.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="blade02" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade02" filename="model/weapon/blade/blade02.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="blade03" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade03" filename="model/weapon/blade/blade03.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="blade04" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade04" filename="model/weapon/blade/blade04.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="blade05" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade05" filename="model/weapon/blade/blade05.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="blade06" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade06" filename="model/weapon/blade/blade06.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="blade07" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade07" filename="model/weapon/blade/blade07.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="blade08" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade08" filename="model/weapon/blade/blade08.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="blade_wood" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade_wood" filename="model/weapon/blade/blade_wood.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="eq_blade_wing" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="eq_blade_wing" filename="model/weapon/blade/blade_wing.elu" />
    	</AddWeaponElu>
    
    	<!-- Palmpoa Grenades -->
    
    	<AddWeaponElu name="grenadepp" weapon_motion_type = "6" weapon_type = "7" >	
    		<AddBaseModel name="grenadepp" filename="model/weapon/grenade/palmpoa_nade.elu" />
    	</AddWeaponElu>
    
    	<!-- Goblin King Doll -->
    
    	<AddWeaponElu name="goblinking" weapon_motion_type = "8" weapon_type = "11" >
    		<AddBaseModel name="goblinking" filename="model/weapon/item/goblinkit.elu" />
    	</AddWeaponElu>
    
    	<!-- Dragon Swords -->
    		
    	<AddWeaponElu name="dragon01" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="dragon01" filename="model/weapon/katana/dragon01.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dragon02" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="dragon02" filename="model/weapon/katana/dragon02.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dragon03" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="dragon03" filename="model/weapon/katana/dragon03.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dragon04" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="dragon04" filename="model/weapon/katana/dragon04.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dragon05" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="dragon05" filename="model/weapon/katana/dragon05.elu" />
    	</AddWeaponElu>
    	
    	<!-- Doom Trigger -->
    
    	<AddWeaponElu name="doomtrigger" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun01" filename="model/weapon/shotgun/doomtrigger.elu" />
    	</AddWeaponElu>
    
    	<!-- Platinum Shotgun -->
    
    	<AddWeaponElu name="shotgunhh" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgunhh" filename="model/weapon/shotgun/shotgunhh.elu" />
    	</AddWeaponElu>
    
    	<!-- DR Katana -->
    	
    	<AddWeaponElu name="katanaee" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katanaee" filename="model/weapon/katana/katanaee.elu" />
    	</AddWeaponElu>
    
    	<!-- DR Big Swords -->
    
    	<AddWeaponElu name="sword07" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword07" filename="model/weapon/sword/sword07.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="sword08" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword08" filename="model/weapon/sword/sword08.elu" />
    	</AddWeaponElu>	
    
    	<AddWeaponElu name="swordaa" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="swordaa" filename="model/weapon/sword/swordaa.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="swordbb" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="swordbb" filename="model/weapon/sword/swordbb.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="swordcc" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="swordcc" filename="model/weapon/sword/swordcc.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="sworddd" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sworddd" filename="model/weapon/sword/sworddd.elu" />
    	</AddWeaponElu>
    
    	<!-- Elite Free Katana -->
    	
    	<AddWeaponElu name="elitefree" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="elitefree" filename="model/weapon/katana/elitefree.elu" />
    	</AddWeaponElu>
    
    
    
    
    
    </xml>
    In Red Was Causing It To Mess Up .
    It Was Written Twice .



Advertisement