This .dll was formerly released by Team Zebra, but there is a slight "glitch" with its wall-run against and up the wall, would anybody be kind enough to help me fix it? :D thanks
GravityDLL.rar - 0.01MB
This .dll was formerly released by Team Zebra, but there is a slight "glitch" with its wall-run against and up the wall, would anybody be kind enough to help me fix it? :D thanks
GravityDLL.rar - 0.01MB
yeah somebody can fix it? ...one guy told me that the gravity variable changes on other functions too...u must change it on other functions but i dont know how xd
yeah i have the same problem i cant seem to fix it :(
bump
10char
somebody help fix please :D
yes thats the original post, so can you help me? -.-
If I remember right, if there isn't a gravity tag, return to the original function. That way, in low grav you still have low grav wall running, and in high grav, you still have high grav.
That's what I essentially do. That's not the solution.
If the tags aren't there, it returns 1.0 for the gravity, which means normal.Code:float GetGravityConstDetour(void) { float gravConstant = 1.0f; string name = (string)GetStageName(); if((name.find("[G") != string::npos) || (name.find("]") != string::npos)) { int fGrav = 0; sscanf_s(name.c_str(), "[G%d]", &fGrav); gravConstant = fGrav * 0.01f; } return gravConstant; }
Taught me a bit of Detouring. :D Thank you very much.
Guys, i know NOTHING about editing or compiling dlls, can anybody just post a fixed one? lol please? :o
is anybody gonna upload a working gravity.dll? :o
so. um somebody upload a fixed one? :x
bump please -.- i really need this :x