[help] how to make duplicate items with different skins

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  1. #1
    Novice CexyBeats is offline
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    Question [help] how to make duplicate items with different skins

    ok i have figured a lot of the things about zitem strings shop etc and how the work together and what not.. i want to make new items that use existing models but modified skins.. the problem is that i want my new item and the original to both be available in shop. is there anyway to make a copy of the file which points to the skin and make the copy point to my new skin and then make both items available?

    (as a side note i have a version of the gunz.exe thats fully editable in olly.. i just made it this morning... if anyone wants it PM me)


    Edit: this is Rotana's very helpful reply (it doesnt seem to show any replies to this thread some reason.. or im retarded.. one or the other.. maybe both)

    You mean when you have edited to katana1 image file. How to edit him to gunz.
    First you need an Hex Editor. [I use hexwork shop]

    First some note's

    1. Make sure you save the file with .dds [example katana01.bmp.dds] dont rename it to dds, but it with you paintshop
    2. Use an name of the same length not longer!!!

    Open the katana1.elu with hexwork shop
    Searh for [katana01.bmp]
    Change it to for example katan100.bmp [If thats the name with you saved it]
    Search for eq_katana_01

    Quote:
    Change eq_katana_01 to for example katana_99
    Save the file as. for example katana99.elu

    Now open up your weapons.xml
    Add this to you weapons.xml below to other parts of katana

    Quote:
    <AddWeaponElu name="katana01" weapon_motion_type = "1" weapon_type = "1" >
    <AddBaseModel name="katana01" filename="model/weapon/katana/katana01.elu" />
    </AddWeaponElu>

    Change the 01 to 99 for example
    If you wanna have an Double katana
    Change this

    Quote:
    weapon_motion_type = "1" weapon_type = "1"

    to this

    Quote:
    weapon_motion_type = "13" weapon_type = "18"

    Now add the item to your zitem with this

    Quote:
    <ITEM id="idnumber" name="name" iscashitem="false" mesh_name="katana99" totalpoint="0" type="melee"
    res_sex="a" res_level="5" slot="melee" weapon="katana" weight="2" bt_price="10" delay="400"
    damage="12" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0" lr="0" color="#FFFFFFFF"
    image_id="0" bullet_image_id="0" magazine_image_id="0" desc="desc" />
    For mesh_name you use the name that putted in the weapons.xml

    END
    __________________
    Last edited by CexyBeats; 22-05-07 at 07:16 AM. Reason: changing title to be more specific


  2. #2
    The beer?? Its here !!! Rotana is offline
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    Jan 2007 Join Date
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    Re: [help] Question about new items

    You mean when you have edited to katana1 image file. How to edit him to gunz.
    First you need an Hex Editor. [I use hexwork shop]

    First some note's

    1. Make sure you save the file with .dds [example katana01.bmp.dds] dont rename it to dds, but it with you paintshop
    2. Use an name of the same length not longer!!!

    Open the katana1.elu with hexwork shop
    Searh for [katana01.bmp]
    Change it to for example katan100.bmp [If thats the name with you saved it]
    Search for eq_katana_01
    Change eq_katana_01 to for example katana_99
    Save the file as. for example katana99.elu
    Now open up your weapons.xml
    Add this to you weapons.xml below to other parts of katana
    <AddWeaponElu name="katana01" weapon_motion_type = "1" weapon_type = "1" >
    <AddBaseModel name="katana01" filename="model/weapon/katana/katana01.elu" />
    </AddWeaponElu>
    Change the 01 to 99 for example
    If you wanna have an Double katana
    Change this
    weapon_motion_type = "1" weapon_type = "1"
    to this
    weapon_motion_type = "13" weapon_type = "18"
    Now add the item to your zitem with this
    <ITEM id="idnumber" name="name" iscashitem="false" mesh_name="katana99" totalpoint="0" type="melee"
    res_sex="a" res_level="5" slot="melee" weapon="katana" weight="2" bt_price="10" delay="400"
    damage="12" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0" lr="0" color="#FFFFFFFF"
    image_id="0" bullet_image_id="0" magazine_image_id="0" desc="desc" />
    For mesh_name you use the name that putted in the weapons.xml
    END

  3. #3
    Novice CexyBeats is offline
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    May 2007 Join Date
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    Re: [help] how to make duplicate items with different skins

    extremely helpful. this information should be availabe to everyone. thanks a bunch.

  4. #4
    Valued Member 56ghk is offline
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    Mar 2007 Join Date
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    Re: [help] how to make duplicate items with different skins

    umm maybe you can just chaneg the mesh_name to like a diffrent skin. So it will be like breaker 5 and its a bigi shot gun lol

  5. #5
    Member Demonite is offline
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    May 2007 Join Date
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    Re: [help] how to make duplicate items with different skins

    I have a question.. this is easy for weapons, but clothings are really different! I cannot add clothes because of the .ELU's.. how can i know which clothings are wich elu's.. :S every elu i edit for clothes (hex edit) shows me 4 clothing type bmp paths..

  6. #6
    The beer?? Its here !!! Rotana is offline
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    Re: [help] how to make duplicate items with different skins

    If you wanna edit the clothes you need to look in the elu files for the right dds file. Like the this
    You wanna/have edit the gz_hum_boots_028.tga.dds of the man models
    You need to know with elu this is then open man-parts28.elu with an hex editor and search for gz_hum_boots_028.tga [not the dds extension].

    You will find it in this elu. ;)

    But the first 10 or 12 elu [with there models] are different.

    You just need some luke with finding the right elu file.
    Just start by man-parts01.elu and search for you file. Didn't find it? take the second.

  7. #7
    Member Demonite is offline
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    Re: [help] how to make duplicate items with different skins

    Thanks man! :D Rotana = a life saver!

  8. #8
    Banned MAXTRAXv3 is offline
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    Re: [help] how to make duplicate items with different skins

    ok this may be old thread...but how do you do it with closh ive been trying it but man01.xml has a problem with me adding a edited .elu file...so my client crashers at start up...

  9. #9
    Member Spawn. is offline
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    Re: [help] how to make duplicate items with different skins

    Same Here for me is Really hard.

  10. #10
    Alpha Member WGFreak is offline
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    Re: [help] how to make duplicate items with different skins

    Edit the right dds that comes with the right elu in order to work.

  11. #11
    Member Spawn. is offline
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    Re: [help] how to make duplicate items with different skins

    so you mean edit the right dds to the same name as the elu then put it in zitem? woot. that's not bad

  12. #12
    Banned MAXTRAXv3 is offline
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    Re: [help] how to make duplicate items with different skins

    ...wow, you dont know what ya talking about...

    in .elu files the format its .tga only

    and in zitem mesh name is inside of the .elu file....

    and i have all what im trying to add the same name...

    also have the right .elu file...

  13. #13
    Member qITIp is offline
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    Re: [help] how to make duplicate items with different skins

    Ok, so Im sorry to bring up such an old post. But I can't find much else. This has been the most help but Im still having problems. I started with katana01.

    katana01.bmp.dds
    katana01.elu
    Then I renamed them
    katana20.bmp.dds and katana20.elu
    In the .elu I changed
    katana01.bmp to katana20.bmp
    and then I changed
    eq_katana_01 to eq_katana_20
    Next I headed over to weapon.xml (and here I get confused.)
    I added this in the katana section.
    <AddWeaponElu name="katana20" weapon_motion_type = "1" weapon_type = "1" >
    <AddBaseModel name="katana20" filename="model/weapon/katana/katana20.elu" />
    </AddWeaponElu>
    And I realized, I have a weapon.xml in my model.mrs AND in my Update1.mrs. I don't know if they should be the same or not, but I also have 2 weapon.xml listed in the file list.

    Then in zitem.xml I put this
    <ITEM id="40027" name="Bankai" mesh_name="katana20" totalpoint="0" type="melee"
    res_sex="a" res_level="70" slot="melee" weapon="katana" weight="12" bt_price="0" delay="322"
    damage="25" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    gadget_id="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0" lr="0" color="#FFFFFFFF"
    image_id="0" bullet_image_id="0" magazine_image_id="0" desc="New Sword" />

    This has been an issue for me for a while. And Im getting quite frustrated. Can everyone stop bitching about sk or renegade or whatever and help me out? Let the threads die, its easier and faster than posting replies. -_-

  14. #14
    Member qITIp is offline
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    Re: [help] how to make duplicate items with different skins

    Cough, anyone?



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