[ Help ] Landmines

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  1. #1
    Account Upgraded | Title Enabled! rodanio14 is offline
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    [ Help ] Landmines

    Well we tried to add landmine's but why dosn't the landmine's explode when u drop them but it take's our hp but we want it to explode:o somebody of u guy's know how to:o


  2. #2
    Proficient Member Democrat is offline
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    Re: [ Help ] Landmines


    Wont Work .
    It Either Has To Be Model From A Nade Or Med .
    Pros And Cons Of Both .
    Nade- Pro: Explodes + Takes Damage
    Con: Wont Really Be A Landmine..
    Med- Pro: Most Like A Land Mine + Takes Damage
    Con: Dosent Explode..

    Im Pretty Sure You Can Code Somthing Though .
    Those Are My Thoughts On It .

  3. #3
    Account Upgraded | Title Enabled! rodanio14 is offline
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    Re: [ Help ] Landmines

    Hmmm ty

  4. #4
    Reverse Engineer ThievingSix is offline
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    Re: [ Help ] Landmines

    You need to add the new landmine as a custom class in gunz by pure asm editing. Sulfin did this and was able to add explosions(GK hammer drop) as an effect.

  5. #5
    Account Upgraded | Title Enabled! shadow-xx is offline
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    Re: [ Help ] Landmines

    would that need a lot of experience in asm?
    becouse i dont know anything about it:P
    (only know basic C++)

  6. #6
    Account Upgraded | Title Enabled! rodanio14 is offline
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    Re: [ Help ] Landmines

    Quote Originally Posted by ThievingSix View Post
    You need to add the new landmine as a custom class in gunz by pure asm editing. Sulfin did this and was able to add explosions(GK hammer drop) as an effect.
    Hmm nice kk but ur a pro coder =P

  7. #7
    Account Upgraded | Title Enabled! sexy fire slash is offline
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    Re: [ Help ] Landmines

    sulfin is da best



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