...did you even look in model.mrs? That file doesn't exist in the sword folder, it's in the KATANA folder.
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...did you even look in model.mrs? That file doesn't exist in the sword folder, it's in the KATANA folder.
oh stupid me
Ok i did i renamed it it in weapon.xml and now when i log in all the dual swords are rusty sword duals:(What can i do?
there are i think nine katana models. they should go in order so just use it like going up
like for example change the repetitive
to something with one number up likeCode:model/weapon/katana/katana01.elu
so on and so on. but remember it only goes to about nineCode:model/weapon/katana/katana02.elu or
model/weapon/katana/katana03.elu
9 models of katanas, i have 17 model for the katana
i have that done.And when i log ni all of them are rusty swords.
Here these are the ones i added in weapon.xml u think i should changeCode:<AddWeaponElu name="katana01x2" weapon_motion_type = "13" weapon_type = "18" >
<AddBaseModel name="katana01x2" filename="model/weapon/katana/katana01.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana01x2" weapon_motion_type = "13" weapon_type = "18" >
<AddBaseModel name="katana01x2" filename="model/weapon/katana/katana02.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana01x2" weapon_motion_type = "13" weapon_type = "18" >
<AddBaseModel name="katana01x2" filename="model/weapon/katana/katana03.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana01x2" weapon_motion_type = "13" weapon_type = "18" >
<AddBaseModel name="katana01x2" filename="model/weapon/katana/katana04.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana01x2" weapon_motion_type = "13" weapon_type = "18" >
<AddBaseModel name="katana01x2" filename="model/weapon/katana/katana05.elu" />
</AddWeaponElu>
to like katana02x2 for like all of them i dont think so though since its the emotes from that one.Code:<AddBaseModel name="katana01x2"
help me out ppl
You have them all named the same exact thing -_-
in zitem?
which names should i change?
LOL u add the code that has Add weapon Elu at the begining to Weapon.xml not zitem.
what u mean by that
Weapon.xml
When you define a mesh in weapon.xml, you have to give each one a different name. The names don't even have to be "Katana01x2" or anything like that.. they could be "ZOMGCRAZYKATANALOL" if you wanted. It is only important that the mesh names are different.Code:<AddWeaponElu name="katana01x2" weapon_motion_type = "13" weapon_type = "18" >
<AddBaseModel name="katana01x2" filename="model/weapon/katana/katana01.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana02x2" weapon_motion_type = "13" weapon_type = "18" >
<AddBaseModel name="katana02x2" filename="model/weapon/katana/katana02.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana03x2" weapon_motion_type = "13" weapon_type = "18" >
<AddBaseModel name="katana03x2" filename="model/weapon/katana/katana03.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana04x2" weapon_motion_type = "13" weapon_type = "18" >
<AddBaseModel name="katana04x2" filename="model/weapon/katana/katana04.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana05x2" weapon_motion_type = "13" weapon_type = "18" >
<AddBaseModel name="katana05x2" filename="model/weapon/katana/katana05.elu" />
</AddWeaponElu>
Now for example, to add Katana02x2 to your zitem.xml, do the following:
Zitem.xml
Code:<ITEM id="9000001" name="Test Dual Katana" mesh_name="Katana02x2" totalpoint="0" type="melee"
res_sex="a" res_level="0" slot="melee" weapon="doublekatana" weight="18" bt_price="0"
delay="300" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This is an example of a Dual Katana." />