Weapon.xml
Code:
<AddWeaponElu name="katana01x2" weapon_motion_type = "13" weapon_type = "18" >
<AddBaseModel name="katana01x2" filename="model/weapon/katana/katana01.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana02x2" weapon_motion_type = "13" weapon_type = "18" >
<AddBaseModel name="katana02x2" filename="model/weapon/katana/katana02.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana03x2" weapon_motion_type = "13" weapon_type = "18" >
<AddBaseModel name="katana03x2" filename="model/weapon/katana/katana03.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana04x2" weapon_motion_type = "13" weapon_type = "18" >
<AddBaseModel name="katana04x2" filename="model/weapon/katana/katana04.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana05x2" weapon_motion_type = "13" weapon_type = "18" >
<AddBaseModel name="katana05x2" filename="model/weapon/katana/katana05.elu" />
</AddWeaponElu>
When you define a mesh in weapon.xml, you have to give each one a different name. The names don't even have to be "Katana01x2" or anything like that.. they could be "ZOMGCRAZYKATANALOL" if you wanted. It is only important that the mesh names are different.
Now for example, to add Katana02x2 to your zitem.xml, do the following:
Zitem.xml
Code:
<ITEM id="9000001" name="Test Dual Katana" mesh_name="Katana02x2" totalpoint="0" type="melee"
res_sex="a" res_level="0" slot="melee" weapon="doublekatana" weight="18" bt_price="0"
delay="300" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This is an example of a Dual Katana." />