Help out Jacob!

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  1. #1
    Mako is insane. ThePhailure772 is offline
    MemberRank
    Sep 2007 Join Date
    1,115Posts

    Help out Jacob!

    Alright, so you all know about Bunny and Hare the ijji emulators. Now, I need help testing them out, and I mean hardcore testing them.

    So, how can you help me? By downloading and playing!

    Download link: http://pijji.net/gunz/pijji.rar

    How do you register? By simply logging in with !r<username>! It will auto register you, an example: !rPhail

    What needs tested?


    • Deathmatch
    • Team Deathmatch
    • Duel
    • Berserker
    • Assassination
    • Training
    • Gladiator
    • Team Gladiator.


    Report Bugs here or at: Help out Jacob!

    Thanks! <3


  2. #2
    Account Upgraded | Title Enabled! HeavenlyFlow is offline
    MemberRank
    Jan 2008 Join Date
    ArizonaLocation
    509Posts

    Re: Help out Jacob!

    What do I get for helping you?

  3. #3
    <?="Hello World.";?> wutyes is offline
    MemberRank
    Feb 2008 Join Date
    251Posts

    Re: Help out Jacob!

    I support this.

    I wonder what you get HeavenlyFlow..

  4. #4
    Retired. Don't PM. SecretsOThePast is offline
    DeveloperRank
    Jan 2009 Join Date
    643Posts

    Re: Help out Jacob!

    Quote Originally Posted by HeavenlyFlow View Post
    What do I get for helping you?
    A working ijji emulator for all to use.

  5. #5
    2D > 3D Wucas is offline
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    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: Help out Jacob!

    Bug With High_haven?

    Eh, first time, joined High Haven in Gladiator, then
    crashed when I switched to Mansion training.

    Reloaded gunz, started with Gladiator in Mansion,
    switched to Training in Mansion fine, but when I
    tried to play High_haven again, it crashed.

    Code:
    GUNZ 1,0,0,290 launched. build (Jul  8 2010 17:19:57) 
    Log time (10/14/10 01:33:45)
    CPU ID = AuthenticAMD ( family = 4111 , model = 4 , stepping = 3 ) @ 3415 MHz
    Display Device = NVIDIA GeForce GTS 250 ( vendor=10de device=615 subsys=11453842 revision=a2 )
    Display Driver Version = 8.17.0011.9621
    Windows = 6.1 Build 7600 ,  (4192760KB) :  ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (USA), Language : (USA)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml.mef 
    start init nhn auth.
    Init Authentic fail. error code : (), comment : (GetAuthString)
    NHN Certification Failed. Shutdown. 
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 1392.500000 
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize() 
    Version : 7049
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
    2(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    
    -------------------> Sound Engine Create : 0.478000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 0.729000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.139000 
    start InitInterface option
    Number of Display mode : 22
    Number of Display mode : 22
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.073000 
    Screen effect manager create success.
    Effect manager create success.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 1.060000 
    
    Load character.xml success,
    
    -------------------> Character Loading : 1.116000 
    
    
    -------------------> WeaponMesh Loading : 0.222000 
    
    Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.036000 
    
    Load zitem info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    
    -------------------> ETC .. : 2.461000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Selected character name : Wucas (57 75 63 61 73 )  (len = 5)
    StageCreated
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 2
    BspObject open : begin maps/Mansion/Mansion.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 01:34:35 )
    Create character : Name=Wucas Level=99 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 01:34:45 )
    game interface destroy finished
    StageCreated
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/Mansion/Mansion.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 01:34:52 )
    Create character : Name=Wucas Level=99 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 01:35:09 )
    game interface destroy finished
    StageCreated
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 2
    BspObject open : begin maps/High_Haven/High_Haven.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 5 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 01:35:17 )
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 01:35:18 )
    game interface destroy finished
    destroy client.
    PeerInfoList Released
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    Clear SkillManager.
    Clear QuestItemDescMgr.
    Clear MatchItemDescMgr.
    Clear ChattingFilter.
    Clear ChannelRuleMgr.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay
    Poll Process

  6. #6
    Mako is insane. ThePhailure772 is offline
    MemberRank
    Sep 2007 Join Date
    1,115Posts

    Re: Help out Jacob!

    Weird.

  7. #7
    Infraction Banned EnhancedGFX is offline
    MemberRank
    Oct 2010 Join Date
    262Posts

    Re: Help out Jacob!

    3 words:

    Source integration failure.

  8. #8
    Mako is insane. ThePhailure772 is offline
    MemberRank
    Sep 2007 Join Date
    1,115Posts

    Re: Help out Jacob!

    Quote Originally Posted by EnhancedGFX View Post
    3 words:

    Source integration failure.
    wat? 10char

  9. #9
    Infraction Banned EnhancedGFX is offline
    MemberRank
    Oct 2010 Join Date
    262Posts

    Re: Help out Jacob!

    Quote Originally Posted by ThePhailure772 View Post
    wat? 10char
    Somehow our beloved lucas failed to implent your source.

  10. #10
    Freelance GunZ Developer Touchwise is offline
    MemberRank
    Aug 2009 Join Date
    The NetherlandsLocation
    754Posts

    Re: Help out Jacob!

    I will also have a look through it jacob

  11. #11
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: Help out Jacob!

    Quote Originally Posted by EnhancedGFX View Post
    Somehow our beloved lucas failed to implent your source.
    \/ WAT?!?!
    ?.?
    O

    Alls i did was download the file bc it took 2 min to
    download (nice webhost Jacob) and !rWucas, and tried
    to play one game. (starts crying) I'm just trying to
    live me life T.T.

    anyways im still like lolwhat?

    P.S. : in b4 theres a sticky for reports and you
    posted here..... I know ><
    Last edited by Wucas; 14-10-10 at 02:02 PM.

  12. #12
    Member kp93 is offline
    MemberRank
    Sep 2007 Join Date
    81Posts

    Re: Help out Jacob!

    main : OnCreate() done
    ERROR : GameGuard dll check.
    Poll Process

  13. #13
    Animu Addicted Number12 is offline
    MemberRank
    Apr 2008 Join Date
    Old Sunny CALocation
    1,264Posts

    Re: Help out Jacob!

    Try it when I get home in 3 days :)

  14. #14
    Mako is insane. ThePhailure772 is offline
    MemberRank
    Sep 2007 Join Date
    1,115Posts

    Re: Help out Jacob!

    iashdajsd bumping 1 week old topic

    suck my dick phoenix <3

    Duel mode should be complete. Can someone test?

  15. #15
    Doggie And Rice. Military is offline
    MemberRank
    Jun 2009 Join Date
    Here and AboutLocation
    3,301Posts

    Re: Help out Jacob!

    I'm going ingame soon , just downloaded it.



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