I already have the npc's etc but im kinda stuck at
the npcset.xml and scenario.xml i dont know how it works
i looked around on rz but cant find alot about it
Code added to xml = scrol down
Code:<SPECIAL_SCENARIO id="33" // Quest id title="Lich" // Quest Name QL="1" // Dont Know DC="1" // Dont Know mapset="Mansion" // Maps used XP="260000" // EXP Reward BP="0"> // Bounty Reward <!-- ??? ?? --> <SACRI_ITEM itemid="200028" /> // Sacrifice ItemCode:<MAP dice="1" // Dont Know key_sector="309" // Dont Know key_npc="39 // Dont Know" boss="true"// Not sure > <NPCSET_ARRAY>Sc1</NPCSET_ARRAY> // Dont Know <JACO count="2" // Dont Know tick="5" // Dont Know min_npc="0" // Dont Know max_npc="12" // Dont Know> <NPC npcid="31" rate="0.14" /> // Dont Know <NPC npcid="32" rate="0.3" /> // Dont Know <NPC npcid="33" rate="0.3" /> // Dont Know <NPC npcid="34" rate="0.08" /> // Dont Know <NPC npcid="35" rate="0.08" /> // Dont Know <NPC npcid="36" rate="0.1" /> // Dont Know </JACO> </MAP>Like what do those red things doCode:<MAP dice="1" // Dont Know key_sector="203" // Dont Know> <NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY> // Dont Know </MAP> <MAP dice="2" // Dont Know key_sector="204" // Dont Know> <NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY> // Dont Know </MAP> <MAP dice="3" // Dont Know key_sector="205" // Dont Know> <NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY> // Dont Know </MAP> <MAP dice="4" // Dont Know key_sector="206" // Dont Know> <NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY> // Dont Know </MAP> <MAP dice="5" // Dont Know key_sector="207" // Dont Know> <NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY> // Dont Know </MAP> <MAP dice="6" // Dont Know key_sector="208" // Dont Know> <NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY> // Dont Know </MAP>
and how does it load npc's from
the npcset.xml?
all i want to make is a quest with
1 boss
1 stage
random npc's (the one's below)
Change to get a sword as reward
and with the same map as lich
npc.xml
npcset.xmlCode:<!-- SXX Ultimate --> <!-- Demonic Raider --> <NPC id="70" name="STR:NPC_NAME_70" desc="STR:NPC_DESC_70" meshname="demonicraid" scale="1.4 1.4 1.4" grade="vetran" max_hp="300" max_ap="150" int="2" agility="3" view_angle="15" dc="50" offensetype="1" dyingtime="5"> <COLLISION radius="50" height="200" tremble="5" /> <ATTACK type="melee" range="450" weaponitem_id="300025" /> <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" /> <SPEED default="300" rotate="3.0" /> <SKILL id="251" /> <SKILL id="252" /> <DROP table="G11" /> </NPC> <!-- Blood Minion --> <NPC id="71" name="STR:NPC_NAME_71" desc="STR:NPC_DESC_71" meshname="bloodm" grade="regular" max_hp="150" max_ap="120" scale="1.2 1.2 1.2" dc="30"> <COLLISION radius="25" height="120"/> <ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" /> <SPEED default="150" rotate="2.356" /> <SKILL id="4"/> <DROP table="G11" /> </NPC> <!-- Dark Dragon --> <NPC id="72" name="STR:NPC_NAME_72" desc="STR:NPC_DESC_72" meshname="darkdrag" scale="1.0 1.0 1.0" grade="vetran" max_hp="700" max_ap="700" int="1" agility="1" view_angle="20" dc="60" offensetype="1" dyingtime="8"> <COLLISION radius="80" height="750" tremble="5" /> <ATTACK type="melee" range="300" weaponitem_id="300039" /> <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" /> <SPEED default="400" rotate="5.0" /> <SKILL id="361" /> <!-- Flaming Inferno --> <SKILL id="391" /> <!-- Devil's Arrow --> <SKILL id="392" /> <!-- Dante's Breath --> <SKILL id="393" /> <!-- Lava Dump --> <DROP table="G11" /> </NPC> <!-- Shadow Guard --> <NPC id="73" name="STR:NPC_NAME_73" desc="STR:NPC_DESC_73" meshname="sguard" scale="2.1 2.1 2.1" grade="elite" max_hp="1000" max_ap="1000" int="3" agility="2" view_angle="15" dc="50" offensetype="1" dyingtime="8"> <COLLISION radius="40" height="250" tremble="10" /> <ATTACK type="melee" range="550" weaponitem_id="300037" /> <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" /> <SPEED default="400" /> <SKILL id="371" /> <!-- Flamecast Slash --> <SKILL id="372" /> <!-- Seismic Shock --> <SKILL id="373" /> <!-- Flamecast Slash 2 --> <DROP table="G11" /> </NPC> <!-- Sword Keeper --> <NPC id="74" name="STR:NPC_NAME_74" desc="STR:NPC_DESC_74" meshname="swordkeep" scale="3.0 3.0 3.0" grade="boss" max_hp="12000" max_ap="12000" int="3" agility="2" view_angle="15" dc="50" offensetype="1" dyingtime="8"> <COLLISION radius="40" height="250" tremble="10" /> <ATTACK type="melee" range="550" weaponitem_id="300037" /> <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" /> <SPEED default="400" /> <SKILL id="90" /> <!-- Ultimate Breath --> <SKILL id="91" /> <!-- Ultimate Storm --> <SKILL id="92" /> <!-- Ultimate Healing --> <SKILL id="93" /> <!-- Ultimate StandShot --> <SKILL id="94" /> <!-- Ultimate Aura --> <SKILL id="95" /> <!-- Ultimate Inferno --> <DROP table="S37" /> </NPC>
Code:<NPCSET id="10901" name="sx1" basenpc="70"> <ADDNPC npc_id="70" min_rate="10" max_rate="15" /> </NPCSET> <NPCSET id="10902" name="sx2" basenpc="71"> <ADDNPC npc_id="71" min_rate="30" max_rate="50" /> </NPCSET> <NPCSET id="10903" name="sx3" basenpc="72"> <ADDNPC npc_id="72" min_rate="5" max_rate="10" /> </NPCSET> <NPCSET id="10904" name="sx4" basenpc="73"> <ADDNPC npc_id="73" min_rate="2" max_rate="3" /> </NPCSET> <NPCSET id="10905" name="sx5" basenpc="74"> <ADDNPC npc_id="74" min_rate="1" max_rate="1" /> </NPCSET>


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