[Help]Vista Crashes In-game when Slashing

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  1. #1
    Elite Member lawrence8529 is offline
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    [Help]Vista Crashes In-game when Slashing

    When im in my gunz server and i'm slashing something the game crashes. Is there anyway to fixing this problem?


  2. #2
    Sorcerer Supreme Kyuma is offline
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    Re: [Help]Vista Crashes In-game when Slashing

    Hi LAWRENCE8529

    How to put Gunz Vista runnable O_O?

  3. #3
    Member IRev[er] is offline
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    Re: [Help]Vista Crashes In-game when Slashing

    Try updating sfx.mrs (dunno for sure cus vista is just fucked with games >.<)

  4. #4
    Elite Member lawrence8529 is offline
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    Re: [Help]Vista Crashes In-game when Slashing

    What do u mean update? sfx?

  5. #5
    Member IRev[er] is offline
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    Re: [Help]Vista Crashes In-game when Slashing

    Get a new sfx.mrs file...

  6. #6
    Reverse Engineer ThievingSix is offline
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    Re: [Help]Vista Crashes In-game when Slashing

    Paste your mlog.txt right after the crash.

  7. #7
    Elite Member lawrence8529 is offline
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    Re: [Help]Vista Crashes In-game when Slashing

    GUNZ 1,0,0,290 launched. build 
    Log time (08/28/08 00:52:17)
    Skip XTrapPatch
    CPU ID = GenuineIntel ( family = 6 , model = 15 , stepping = 6 ) @ 2394 MHz
    Display Device = NVIDIA GeForce 6200 LE ( vendor=10de device=163 subsys=25f10de revision=a1 )
    Display Driver Version = 7.15.0011.0065
    Windows = 6.0 Build 6000 , (2096060KB) : ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load XML from memory : system/gametypecfg.xml
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory : system/messages.xml(0x0016) - SUCCESS
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 306.500000
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize()
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
    2(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    LoadWave: Error loading file

    -------------------> Sound Engine Create : 4.124000

    sound engine create.
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 1.182000
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.364000
    start InitInterface option
    Number of Display mode : 42
    Number of Display mode : 42
    end of InitInterface option ok
    Init maps : no Current ChannelRule
    Screen Effect Manager Create : 0.170000
    Screen effect manager create success.
    Effect manager create success.
    Client create success.
    game interface create success.

    -------------------> GameInterface Create : 2.113000

    Load character.xml success,

    -------------------> Character Loading : 3.598000


    -------------------> WeaponMesh Loading : 0.495000

    ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
    Load weapon.xml success.

    -------------------> Worlditem Loading : 0.020000

    Load zitem info success.
    Error while Read Item Descriptor system/zeffect.xml
    Init effect manager success.
    Init world item manager success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success

    -------------------> ETC .. : 0.421000

    BspObject open : begin interface/login/login.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    md5 failed : filePath error!
    Login Posted
    Login Successful.
    Responsed Account Charlist
    Selected character name : Holy†Shot (48 6F 6C 79 86 53 68 6F 74 ) (len = 9)
    StageCreated
    Fail to create Bitmap for Initial loading
    game create begin , type = 7
    in zip : model/npc/goblin/goblinG_ranged_attacked2.elu.ani file not found!!
    BspObject open : begin quest/maps/Mansion_Passage1/Mansion_Passage1.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    game world create success.
    BspObject open : begin quest/maps/Mansion_Hall3/Mansion_Hall3.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 1
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    game world create success.
    BspObject open : begin quest/maps/Mansion_Passage3/Mansion_Passage3.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    game world create success.
    BspObject open : begin quest/maps/Mansion_Passage2/Mansion_Passage2.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    game world create success.
    in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
    in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
    in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 00:53:05 )
    Create character : Name=Holy†Shot Level=99
    RoundState:Countdown
    Crash ( 00:53:33 )
    Build Jun 12 2007 11:36:39


    [Exception]
    Address : 00460bdf
    ExpCode : c0000090
    Flags : 00000000
    #Param : 00000001
    other : 00000000

    [Context]
    GS : 00000000 FS : 0000003b ES : 00000023 DS : 00000023
    EDI: 200f6f50 ESI: 2040e650 EBX: 200f6f50 EDX: 7ffffffe
    ECX: 0012f2d4 EAX: 0012fdb3 EBP: 044eaca8 EIP: 00460bec
    CS : 0000001b Flg: 00210206 ESP: 0012f294 SS : 00000023

    [Stack]
    bef01800 00000000 00000000 004610dc 0012f2bc 0012f2d4 200f6f50 2040e650
    044eaca8 044eac90 f7748bf2 f7788c06 7ffffffe 00000000 4202a280 c251f740
    00000000 00000000 3f800000 4cf502a3 c414bffc 3f800000 428c0000 00000000
    00000000 00000000 00000000 428c0000 0494d340 00000002 00000001 0012f330
    72f3a04e 00000000 00000004 00000002 0012f340 72f323f5 0000001b 0492ca20
    0012f340 72f89485 00000002 0012f364 72f323a5 07000040 0012f35c 0000001b
    048c52e0 00000000 0000001b 00000000 0012f398 72f37651 0000001b 00000000
    fb121e1f 044eac90 044ce768 00000002 0012f370 0012f374 0012fe68 730c3391
    00000000 044eac9c 0046e0b9 048c52e0 0046e2da 07a8151a 03652788 03652788
    1a139c28 000003ff 044eac90 0ea69ca0 00000002 c32b4cb0 42f25560 432a23d4
    c527d793 448376f9 c387c985 c32b4cb0 42f25560 432a23d4 c51d22c8 4468a346
    c3dcdb6f 004a12fd 07a8151a 041cf678 03652700 00000000 3f800000 00000000
    00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000
    3f800000 00000000 00000000 00000000 00000000 3f800000 00433ff0 041ccbb8
    041cf678 00540cf1 03652788 00000000 041ccbd4 041cf678 041ccbb8 00000000
    00000000 00000400 00000300 036527ff 00000000 00000000 000003ff 000002ff

    SymLoadModule failed 0 ( module = )
    SymGetSymFromAddr error 487
    frame : (01) : PC Address : 00460bec
    Param[0] : 2040f898
    Param[1] : 00000002
    Param[2] : 043475e0
    Param[3] : 04526b78
    ModuleName : theduel
    SymGetLineFromAddr error 487
    Function Name : <nosymbols>
    SymGetSymFromAddr error 126
    frame : (02) : PC Address : ea044e26
    Param[0] : 00000000
    Param[1] : 00000000
    Param[2] : 00000000
    Param[3] : 00000000
    SymGetModuleInfo error 126
    SymGetLineFromAddr error 126
    Function Name : <nosymbols>

  8. #8
    Reverse Engineer ThievingSix is offline
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    Mar 2007 Join Date
    CaliforniaLocation
    901Posts

    Re: [Help]Vista Crashes In-game when Slashing

    in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
    in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
    in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!

  9. #9
    Elite Member lawrence8529 is offline
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    184Posts

    Re: [Help]Vista Crashes In-game when Slashing

    So what do i do?



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