I thought I'd make a topic with everything I need help with, instead of making a new topic every two or three days~
Question 1: In zitem.xml, what are ALL of these values for?:
limitspeed="70"
limitjump = "1"
limittumble = "1" 0 , 1
limitwall = "1"
266 ms attackS man_dagger_standshot.elu.ani
299 ms attack1 man_2hdagger_standshot_1.elu.ani
299 ms attack1 man_knife_standshot_1.elu.ani
299 ms attack1 man_blade_standshot_1.elu.ani
399 ms attack1 man_sword_standshot_1.elu.ani
These values are at the top of the .xml, and there's a lot of Korean writing jumpled around them (so it won't look exactly like how I posted it).
Question 2: How do I make it so right clicking while in the air is INSTANT? There's a lot of lagtime in the animation where you lift your weapon into the air.
Question 3: Is there a way to make it so some/all weapons cause DASHING instead of TUMBLING? I'd prefer if I was able to choose which weapons I want to allow dashing.
Question 4: Is it even remotely possible to make a weapon that "steals" health? Such as a sword that does 12 damage, and then heals you for 6?
Question 5: Is it possible to make a weapon or item that allows you do double/triple jump, OR allows you to jump double the distance (in the same amount of time)?
Question 6: Is there a way to make it so your melee weapon fires a "bullet" when you slash/or release a charged attack? It would be cool to have a weapon that releases a wave of energy as its charged attack. XD
Question 7: For that matter, is it possible to make a gun use some sort of "butt" animation? I'm thinking if Question 6 has a solution, I could make it so guns are just melee weapons that fire bullets. >_> I'd prefer to keep them separate, however. Making a gun use a "butt" animation is really just for wallrun canceling. I would like to make it so swords aren't 100% necessary for competitive play, but rather an option with slight advantages (like blocking and wallhanging).
Question 8: How do I modify the lag time from getting hit by a massive strike? I find that it's a bit unbalanced that you can reload-swapshot two PB shotgun shots on someone before they can get out of their stun. :]
Question 9: Is it possible to make an item that ENABLES namehack? I don't think I would use this... But it's something I want to play with.
Question 10: Can I make a gun that "shoots" massive strikes? For instance, I want a stun gun that causes the enemy to go into electric stun mode (as with the thunder element's charged attack). I think guns that cause level 1 burning and poison would be very interesting to play with.
Question 11: How do I lower the charge time on daggers, so massive strikes are a more vital part of dagger-play. Hrm.
Question 12: How do I edit how many bullets a gun shoots out at once? For instance, a triple barrel shotgun that shoots 36 pellets for 2 damage each~
Question 13: Can I modify the SHAPE of a bullet? I sort of want to make a bullet-type that is in the shape of some sort of wide energy wave. I'd also sort of like a bullet that looks like a net.
All solutions will be appreciated. Temporary and permanent solutions are all excepted. I'll be searching for the solutions by myself, but if someone already has such a solution, I would be *very* grateful!
I do realize that some of these requests are a bit farfetched, so I'm not expecting for all of them to work out. :)


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