[Help] with a list of features I want in my GunZ

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  1. #1
    Apprentice Mechz is offline
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    Jun 2008 Join Date
    Columbus, OHLocation
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    [Help] with a list of features I want in my GunZ

    I thought I'd make a topic with everything I need help with, instead of making a new topic every two or three days~

    Question 1: In zitem.xml, what are ALL of these values for?:
    limitspeed="70"
    limitjump = "1"
    limittumble = "1" 0 , 1
    limitwall = "1"
    266 ms attackS man_dagger_standshot.elu.ani
    299 ms attack1 man_2hdagger_standshot_1.elu.ani
    299 ms attack1 man_knife_standshot_1.elu.ani
    299 ms attack1 man_blade_standshot_1.elu.ani
    399 ms attack1 man_sword_standshot_1.elu.ani

    These values are at the top of the .xml, and there's a lot of Korean writing jumpled around them (so it won't look exactly like how I posted it).

    Question 2: How do I make it so right clicking while in the air is INSTANT? There's a lot of lagtime in the animation where you lift your weapon into the air.

    Question 3: Is there a way to make it so some/all weapons cause DASHING instead of TUMBLING? I'd prefer if I was able to choose which weapons I want to allow dashing.

    Question 4: Is it even remotely possible to make a weapon that "steals" health? Such as a sword that does 12 damage, and then heals you for 6?

    Question 5: Is it possible to make a weapon or item that allows you do double/triple jump, OR allows you to jump double the distance (in the same amount of time)?

    Question 6: Is there a way to make it so your melee weapon fires a "bullet" when you slash/or release a charged attack? It would be cool to have a weapon that releases a wave of energy as its charged attack. XD

    Question 7: For that matter, is it possible to make a gun use some sort of "butt" animation? I'm thinking if Question 6 has a solution, I could make it so guns are just melee weapons that fire bullets. >_> I'd prefer to keep them separate, however. Making a gun use a "butt" animation is really just for wallrun canceling. I would like to make it so swords aren't 100% necessary for competitive play, but rather an option with slight advantages (like blocking and wallhanging).

    Question 8: How do I modify the lag time from getting hit by a massive strike? I find that it's a bit unbalanced that you can reload-swapshot two PB shotgun shots on someone before they can get out of their stun. :]

    Question 9: Is it possible to make an item that ENABLES namehack? I don't think I would use this... But it's something I want to play with.

    Question 10: Can I make a gun that "shoots" massive strikes? For instance, I want a stun gun that causes the enemy to go into electric stun mode (as with the thunder element's charged attack). I think guns that cause level 1 burning and poison would be very interesting to play with.

    Question 11: How do I lower the charge time on daggers, so massive strikes are a more vital part of dagger-play. Hrm.

    Question 12: How do I edit how many bullets a gun shoots out at once? For instance, a triple barrel shotgun that shoots 36 pellets for 2 damage each~

    Question 13: Can I modify the SHAPE of a bullet? I sort of want to make a bullet-type that is in the shape of some sort of wide energy wave. I'd also sort of like a bullet that looks like a net.

    All solutions will be appreciated. Temporary and permanent solutions are all excepted. I'll be searching for the solutions by myself, but if someone already has such a solution, I would be *very* grateful!

    I do realize that some of these requests are a bit farfetched, so I'm not expecting for all of them to work out. :)


  2. #2
    Account Upgraded | Title Enabled! 7-Eleven is offline
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    Oct 2007 Join Date
    LalaLandLocation
    714Posts

    Re: [Help] with a list of features I want in my GunZ

    A lot, Gunz.exe edits or even impossible now.

    limitspeed = Percentage of speed
    limitjump = 0,can jump ; 1,cant jump
    limittumble and limitwall is the same as limitjump, just jump is changed into tumble and wall run

  3. #3

    Re: [Help] with a list of features I want in my GunZ

    1) already Explained by 7-11

    2, 3, 4) I don't really think it's possible right now.

    5) I don't really think GunZ will make it available.

    6) Yeah, and it's real simple, but it'll turn your sword into a Rifle.

    Just go in weapons.xml inside models.mrs and create, for example:

    Code:
    <AddWeaponElu name="katanarifle" weapon_motion_type = "11" weapon_type = "15" >
            <AddBaseModel name="katana03" filename="model/weapon/katana/katana03.elu" />
        </AddWeaponElu>
    If you wish it to be a Rocket Launcher, weapon_motion_type and weapon_type should be 9 and 13, at this order.

    If you wish it to be a Shotgun, then the both shall be 4.

    7) Maybe with some hacking, but i doubt... However, once i saw in BRGunZ a guy blocking with a dagger...

    8, 11) Looks like the only exit is learning Sky Block, since i don't know any way of doing it.

    9) Maybe. LGGunZ had a command called /name that allowed you to change nicks.

    10) What would happen if tag effect_level="2" was added? I don't really know.

    12) You can edit bullets per clip, max bullets and delay. I Don't really know if you can do it.

    13) Unless you know how to edit .elu... But i think some schemes may be used... However they'd be REALLY weird.

  4. #4
    Apprentice Mechz is offline
    MemberRank
    Jun 2008 Join Date
    Columbus, OHLocation
    5Posts

    Re: [Help] with a list of features I want in my GunZ

    Yes, it really is a pain trying to do anything with this game without the source code. Eh, I bet some spiteful ex-MAIET employee will leak it eventually. ^_^

    As for the multi-jump, I'm sort of thinking of a limited version of the flight-hack. Of course, I don't know how to regulate hacks so people can't just get into the server with what ever modifications they want.

  5. #5
    Mako is insane. ThePhailure772 is offline
    MemberRank
    Sep 2007 Join Date
    1,115Posts

    Re: [Help] with a list of features I want in my GunZ

    Learn x86 Assembly and reverse engineer Gunz.exe, easy as that.



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