Hmm if u edited the .elu good then u gotta put it in weapon.xml
Code:
<AddWeaponElu name="Name u want." weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="Name u want" filename="locatation of ur elu. let me say model/weapon/katana/katana05.elu" />
</AddWeaponElu>
and u gotta look at forum motion type u gotta put the excat one that is at the list.
Code:
1 : katana
2 : 1h pistol
3 : 2h pistol
a. pistol
b. magnum
4 : shotgun
a. shotgun
b. machinegun
5 : rifle
6 : grenade type motion
a. grenade
b. flashbang
c. smoke
d. tear_gas
7 : dagger
8 : item ( 모션이 다르면 분리 )
a. medikit
b. dynamite
c. remote_charge ( 보류 )
d. 수선도구
e. 헤체도구 ( 보류 )
9 : rocket launcher
10 : 1hp smg
11 : 2hp smg
12 : sword
13 : blade
14 : 2h dagger
동일 무기가 양손버전이 존재하는 경우 이름은 x2를 뒤에 붙인다.
무기 타잎 : 동일한 모션을 사용하는 서로 다른 무기 타잎 때문에 필요..
1 : katana
2 : 1h pistol
3 : 2h pistol
4 : shotgun
5 : machinegun
6 : rifle
7 : grenade
8 : flashbang
9 : smoke
10 : dagger
11 : medikit
12 : repairkit
13 : rlauncher
14 : 1h smg
15 : 2h smg
16 : sword
17 : blade
18 : 2h dagger
If u adding katana u gotta put at forum motion 1 etc.
then u are done with editing, and then u need to put it in zitem.xml
Let me say u are adding a katana sword u do it like this.
Code:
<ITEM id="Item id dont make it above 9999+ then it wont read it if u want it at shop."
name="Name u want it to appear in shop""
mesh_name="Mesch name name u putted at <AddBaseModel name="Name u want""
totalpoint="0"
type="melee"
res_sex="a"
res_level="Lvl restriction for weapon."
slot="melee"
weapon="Here u put the weapon name like revolvers if it are 2 revolvers u do like revolversx2 dagger is dagger 2times dagger is daggerx2 but then u gotta put the x2 at weapon.xml to."
weight="weight of the weapon."
bt_price="bounty price for the weapon."
delay="how fast it will be ingame."
damage="the dammage u want for the weapon."
range="The range just put 240 thats good enough"
ctrl_ability="0"
magazine="the magazine for ur weapon for melee weapons just 0 and for breakers etc just weapons that shoot like for breaker its good enough to do 5 so u have 5 bullets to shoot for mg let me say 127"
reloadtime="The amount time's u wanna let it relead"
slug_output="true ur false true is the bullets that shoots false is that it wont shoot bullets."
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="The desc name of ur item let me say This item will give alot strengt."/>
Then just put it at shop with the following format.
Code:
<SELL itemid="item id number" />
Hope i helped u my english isn't that good but atleast i tried to help u =]