Hi Guys Need Help With Quest Mode

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  1. #1
    Member danere2010 is offline
    MemberRank
    Apr 2010 Join Date
    Portsmouth, UniLocation
    62Posts

    angry Hi Guys Need Help With Quest Mode

    Hi,

    I Just Fixed My NoMsg Error In Channel's I Was In Free Channel 1 When I Attempted To Enter Quest Mode Any Ways Heres My Mlog.txt
    GUNZ 1,0,0,290 launched. build (Jun 13 2007 10:25:37)
    Log time (07/21/11 20:10:33)
    NON-Skip XTrapPatch
    CPU ID = AuthenticAMD ( family = 4111 , model = 2 , stepping = 3 ) @ 2511 MHz
    Display Device = NVIDIA GeForce 7025 / NVIDIA nForce 630a ( vendor=10de device=3d6 subsys=83a41043 revision=a2 )
    Display Driver Version = 8.17.0012.5896
    Windows = 6.1 Build 7601 , Service Pack 1 (1834152KB) : ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load XML from memory : system/gametypecfg.xml
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory : system/messages.xml(0x0016) - SUCCESS
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 441.000000
    main : RGetLenzFlare()->Initialize()
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (High Definition Audio Device)): Hardware Mixing Not Supported
    [[[getMaxChannel48]]]]
    LoadWave: Error loading file
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.

    -------------------> Sound Engine Create : 2.871000

    sound engine create.
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 2.424000
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.198000
    start InitInterface option
    Number of Display mode : 18
    Number of Display mode : 18
    end of InitInterface option ok
    Init maps : no Current ChannelRule
    Screen Effect Manager Create : 0.204000
    Screen effect manager create success.
    Effect manager create success.
    7752 upnp port forward initialized.
    Client create success.
    game interface create success.

    -------------------> GameInterface Create : 4.778000

    Load character.xml success,

    -------------------> Character Loading : 2.114000

    ----------> in zip ( model/weapon/pistol/pistol_gold.elu ) file not found!!
    ----------> in zip ( model/weapon/rifle/rifleM4.elu ) file not found!!
    ----------> in zip ( model/weapon/rocketlauncher/rlCH.elu ) file not found!!
    ----------> in zip ( model\weapon\item\ef_portal.elu ) file not found!!
    ----------> in zip ( model\weapon\item\icecream.elu ) file not found!!
    ----------> in zip ( model\weapon\item\turkey.elu ) file not found!!
    ----------> in zip ( model/weapon/sword/swordECR.elu ) file not found!!

    -------------------> WeaponMesh Loading : 1.214000

    ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
    Load weapon.xml success.

    -------------------> Worlditem Loading : 0.027000

    Load zitem info success.
    Error while Read Item Descriptor system/zeffect.xml
    Init effect manager success.
    Init world item manager success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success

    -------------------> ETC .. : 0.679000

    BspObject open : begin interface/login/login.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 5
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Reset Device
    Video memory 441.000000
    devices Restored.
    Reset Device
    Video memory 441.000000
    devices Restored.
    Server Connected
    md5 failed : filePath error!
    Login Posted
    Login Successful.
    Responsed Account Charlist
    Responsed Account Charlist
    Selected character name : Neonzz (4E 65 6F 6E 7A 7A ) (len = 6)
    Reset Device
    Video memory 441.000000
    devices Restored.
    StageCreated
    Cloth VertexBuffer is Released
    Cloth VertexBuffer is Released
    StageCreated
    Fail to create Bitmap for Initial loading
    game create begin , type = 7
    in zip : model/npc/goblin/goblinG_ranged_attacked2.elu.ani file not found!!
    BspObject open : begin quest/maps/Mansion_Passage1/Mansion_Passage1.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    game world create success.
    BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 1
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    game world create success.
    BspObject open : begin quest/maps/Mansion_Hall1/Mansion_Hall1.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    game world create success.
    in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
    in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
    in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 20:18:55 )
    Create character : Name=Neonzz Level=1
    RoundState:Countdown
    Quest Failed
    RoundState:Finish
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    game destroyed ( 20:19:04 )
    game interface destroy finished
    StageCreated
    Fail to create Bitmap for Initial loading
    game create begin , type = 7
    BspObject open : begin quest/maps/Mansion_Passage1/Mansion_Passage1.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    game world create success.
    BspObject open : begin quest/maps/Mansion_Passage3/Mansion_Passage3.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    game world create success.
    BspObject open : begin quest/maps/Mansion_Hall3/Mansion_Hall3.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 1
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 20:19:11 )
    Create character : Name=Neonzz Level=1
    RoundState:Countdown
    Quest Failed
    RoundState:Finish
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    game destroyed ( 20:19:19 )
    game interface destroy finished
    StageCreated
    MLogoutListener !
    BspObject open : begin interface/login/login.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 5
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    Load smoke description mesh.
    Reset Device
    Video memory 441.000000
    devices Restored.




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