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Member
Hi Guys Need Help With Quest Mode
Hi,
I Just Fixed My NoMsg Error In Channel's I Was In Free Channel 1 When I Attempted To Enter Quest Mode Any Ways Heres My Mlog.txt
GUNZ 1,0,0,290 launched. build (Jun 13 2007 10:25:37)
Log time (07/21/11 20:10:33)
NON-Skip XTrapPatch
CPU ID = AuthenticAMD ( family = 4111 , model = 2 , stepping = 3 ) @ 2511 MHz
Display Device = NVIDIA GeForce 7025 / NVIDIA nForce 630a ( vendor=10de device=3d6 subsys=83a41043 revision=a2 )
Display Driver Version = 8.17.0012.5896
Windows = 6.1 Build 7601 , Service Pack 1 (1834152KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 441.000000
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (High Definition Audio Device)): Hardware Mixing Not Supported
[[[getMaxChannel48]]]]
LoadWave: Error loading file
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
-------------------> Sound Engine Create : 2.871000
sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 2.424000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.198000
start InitInterface option
Number of Display mode : 18
Number of Display mode : 18
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.204000
Screen effect manager create success.
Effect manager create success.
7752 upnp port forward initialized.
Client create success.
game interface create success.
-------------------> GameInterface Create : 4.778000
Load character.xml success,
-------------------> Character Loading : 2.114000
----------> in zip ( model/weapon/pistol/pistol_gold.elu ) file not found!!
----------> in zip ( model/weapon/rifle/rifleM4.elu ) file not found!!
----------> in zip ( model/weapon/rocketlauncher/rlCH.elu ) file not found!!
----------> in zip ( model\weapon\item\ef_portal.elu ) file not found!!
----------> in zip ( model\weapon\item\icecream.elu ) file not found!!
----------> in zip ( model\weapon\item\turkey.elu ) file not found!!
----------> in zip ( model/weapon/sword/swordECR.elu ) file not found!!
-------------------> WeaponMesh Loading : 1.214000
----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
Load weapon.xml success.
-------------------> Worlditem Loading : 0.027000
Load zitem info success.
Error while Read Item Descriptor system/zeffect.xml
Init effect manager success.
Init world item manager success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 0.679000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 5
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Reset Device
Video memory 441.000000
devices Restored.
Reset Device
Video memory 441.000000
devices Restored.
Server Connected
md5 failed : filePath error!
Login Posted
Login Successful.
Responsed Account Charlist
Responsed Account Charlist
Selected character name : Neonzz (4E 65 6F 6E 7A 7A ) (len = 6)
Reset Device
Video memory 441.000000
devices Restored.
StageCreated
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
StageCreated
Fail to create Bitmap for Initial loading
game create begin , type = 7
in zip : model/npc/goblin/goblinG_ranged_attacked2.elu.ani file not found!!
BspObject open : begin quest/maps/Mansion_Passage1/Mansion_Passage1.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Mansion_Hall1/Mansion_Hall1.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
Reload all animation end
---------------------------------setBuffer
game created ( 20:18:55 )
Create character : Name=Neonzz Level=1
RoundState:Countdown
Quest Failed
RoundState:Finish
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 20:19:04 )
game interface destroy finished
StageCreated
Fail to create Bitmap for Initial loading
game create begin , type = 7
BspObject open : begin quest/maps/Mansion_Passage1/Mansion_Passage1.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Mansion_Passage3/Mansion_Passage3.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Mansion_Hall3/Mansion_Hall3.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 20:19:11 )
Create character : Name=Neonzz Level=1
RoundState:Countdown
Quest Failed
RoundState:Finish
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 20:19:19 )
game interface destroy finished
StageCreated
MLogoutListener !
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 5
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
Reset Device
Video memory 441.000000
devices Restored.
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