Hello friends a year ago that did not enter this forum.
as I began to create gunz.
but I get errors and I hope you are the right people to create my server.
I hope you help me
Donwload Source IGunz
Customer Phoenix 1.5
Source compiled to 99% (not elbowed and anything like that)
When I go to gunz,'m eligiando character and entered the lobby I completely closes gunz.
I could give the client I have that elbow igunz or something so I would not close the gunz.
mlog:
I hope your help ...Code:GUNZ 1,0,0,290 launched. build (Apr 27 2013 17:12:46) Log time (04/28/13 19:05:54) CPU ID = GenuineIntel ( family = 262 , model = 6 , stepping = 1 ) @ 2249 MHz Display Device = NVIDIA GeForce 7050 / NVIDIA nForce 610i (Microsoft Corporation - WDDM) ( vendor=10de device=7e3 subsys=21451019 revision=a2 ) Display Driver Version = 8.15.0011.8593 Windows = 6.1 Build 7601 , Service Pack 1 (1834232KB) : .. Load XML from memory : system/locale.xml- SUCCESS Country : (BRZ), Language : (BRZ) Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0016) - SUCCESS Load XML from memory : system/cserror.xml(0x0016) - SUCCESS Load XML from memory : system/messages.xml(0x0016) - SUCCESS Load XML from memory : system/gametypecfg.xml InitializeNotify ok. WFog Enabled Device. device created. Video memory 443.500000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() Version : 1 InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Controlador primario de sonido): Hardware Mixing Not Supported 1(Altavoces (Dispositivo de High Definition Audio)): Hardware Mixing Not Supported 2(Audio digital (S/PDIF) (Dispositivo de High Definition Audio)): Hardware Mixing Not Supported [[[getMaxChannel32]]]] -------------------> Sound Engine Create : 23.074001 sound engine create. Load XML from memory : System/tips.xml(0x0016)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 16.351001 warning : bitmap logo.png not found. warning : bitmap Flag.tga not found. warning : bitmap logo.png not found. warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap logo.png not found. warning : bitmap logo.png not found. warning : bitmap icon_gameroom.tga not found. warning : bitmap gunz_logo_hq.png not found. IDLResource Loading Success!! IDL resources : 0.779000 start InitInterface option Number of Display mode : 14 Number of Display mode : 15 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 4.379000 Screen effect manager create success. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó Effect manager create success. Client create success. game interface create success. -------------------> GameInterface Create : 59.695003 model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó Load character.xml success, -------------------> Character Loading : 130.172006 -------------------> WeaponMesh Loading : 19.155001 Load weapon.xml success. -------------------> Worlditem Loading : 0.419000 Load zitem info success. Load zBuff info success. Init world item manager success. Init map Descriptor success. Init channel rule manager success. Init abuse manager success. Init chatting filter. success -------------------> ETC .. : 17.555001 main : OnCreate() done BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done Load smoke description mesh. Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : Death32 (44 65 61 74 68 33 32 ) (len = 7)
Thank you.


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