put the custom sound in your effect.mrs file
Gunz Client\Sound\effect.mrs
if u replace ur custom sound u are done
if u added new custom sound for specified weapon u need to edit several stuff and i'm not sure what is it exactly.
Code:
<ITEM id="1101"
name="Adventurer Pistol x2"
iscashitem="false"
mesh_name="pistol18x2"
totalpoint="0"
type="range"
res_sex="a"
res_level="0"
slot="range"
weapon="pistolx2"
weight="0"
bt_price="500"
delay="250"
damage="17"
ctrl_ability="36"
magazine="12"
maxbullet="72"
reloadtime="4"
slug_output="true"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="1"
bullet_image_id="0"
magazine_image_id="0"
snd_reload="we_pistol_reload"
snd_fire="we_pistol_fire"
snd_dryfire="357magrevolver_dryfire"
desc="(Dual Wield) These pistols are mainly used by novice adventurers."
effect_id="4" />
Let's say u have a new custom .wav file called (we_adv_fire)
change the (snd_fire="we_pistol_fire") to (snd_fire="we_adv_fire" )
now u need to edit and put ur custom sound in effect.xml
open it up
look for "we_pistol_fire" (CTRL+F)
IF U FOUND
Code:
<EFFECT NAME="we_rifle_fire" MINDISTANCE="320"/>
then u are going good, duplicate this code and change the EFFECT NAME
again look for "we_pistol_fire", duplicate the code u found "we_pistol_fire" used in it and change the EFFECT NAME
u should add 3 codes as I remember
don't forget to copy paste ur zitem.xml to ur match server directory too.
hope this helped
good luck