How do I make this leaf additive or useopacity (3dMAX)

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  1. #1
    Member Olrac is offline
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    Sep 2013 Join Date
    80Posts

    How do I make this leaf additive or useopacity (3dMAX)

    How do I make this leaf additive or useopacity (3dMAX)
    I try to click (+) Extend Parameters
    Then click Additive
    Then click Amt: "1"

    ***********
    My realSpace(.RS) still not working that why im Exporting .ELU


  2. #2
    2D > 3D Wucas is offline
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    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: How do I make this leaf additive or useopacity (3dMAX)

    Quote Originally Posted by Olrac View Post
    How do I make this leaf additive or useopacity (3dMAX)
    I try to click (+) Extend Parameters
    Then click Additive
    Then click Amt: "1"

    ***********
    My realSpace(.RS) still not working that why im Exporting .ELU
    Add it to the opacity map in the material editor. Extended parameters are only meant for glare and faux lighting textures.


  3. #3
    Member Olrac is offline
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    Sep 2013 Join Date
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    Re: How do I make this leaf additive or useopacity (3dMAX)

    MAAANNNYY THANKS! :) Gonna try it now.
    Last edited by Olrac; 21-09-13 at 10:08 AM.

  4. #4
    In Progress... FFXIV... Anju is offline
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    Oct 2010 Join Date
    Mist Ward 7 #38Location
    1,946Posts

    Re: How do I make this leaf additive or useopacity (3dMAX)

    Also make sure you have the Mono Channel Output is Alpha if your texture files is or has the alpha channel.

  5. #5
    Member Olrac is offline
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    Sep 2013 Join Date
    80Posts

    Re: How do I make this leaf additive or useopacity (3dMAX)

    What do you mean? can you show me please??

  6. #6
    In Progress... FFXIV... Anju is offline
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    Oct 2010 Join Date
    Mist Ward 7 #38Location
    1,946Posts

    Re: How do I make this leaf additive or useopacity (3dMAX)

    Opacity > Load texture > Scroll down a bit to Bitmap Parameters > Mono Channel Output > Alpha. Only use this if the texture(s) has alpha channel.



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