as topic says!!
as topic says!!
for a small server 1-2tb should be more than enough.
depends if your hosting your patches/client there.
if not you should not need alot of bandwidth.
Last edited by ThunderZ; 04-04-12 at 01:09 AM.
Well WoW private servers (ran one back in the day) use about 4kb/sec per
person (roughly, more or less depending on blah blah blah), so lets assume
Gunz uses that or less, so for 50 people you would need a 200kb/sec
connection.
For bandwidth we then would take that with the time of second in a month and
come up with 494 gigs, roughly
So 500 Gigs a month would be able to run 50 players constantly on a server.
/math
Remember: This is just for Server/Client connection not for web server stuff.
I would personally have all updating, website data, etc all on a website
since any good webhost is unlimited bandwidth anyway.
what about unmetered bandwidth?
yes!!
Take this into thought. Mostly everything during game (battle) is Peer 2 Peer, with the occasional heartbeat to the server (> 10bytes if I remember right). Most packets (if not all) are less than 1 kb, with that in mind the only thing to watch is channel and stage chat, which is a maximum of 255 bytes for the chat, so less than 300bytes per chat packet.
Remember I haven't done shit for GunZ in a while, my memory may be off, but it would be at least in the circle.
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Never buy at a reseller.
You dont need to look at your bandwith when your just starting a server.
You could always upgrade when necessary.