How to fix the damageType of Rocket after receiving it?

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  1. #1
    Be a kicker than cheater. cheaterastic is offline
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    Dec 2009 Join Date
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    How to fix the damageType of Rocket after receiving it?

    I just found this functions and those are from Grenade (like Canox FG1) and ExplosionMagic (like Canox EX1)

    Code:
    void OnExplosionGrenade(MUID uidOwner,rvector pos,float fDamage,float fRange,float fMinDamage,float fKnockBack,MMatchTeam nTeamID);
    void OnExplosionMagic(ZWeaponMagic *pWeapon, MUID uidOwner,rvector pos,float fMinDamage,float fKnockBack,MMatchTeam nTeamID,bool bSkipNpc);
    How to fix the Rocket damageType receiving damage?
    I want to fix the damageType of it since I found out that when I receive a damage from Rocket Missile, it turn to damageType of Grenade which is "MWT_FRAGMENTATION". Damage Type of ExplosionMagic is already fixed from source which turn to MWT_TRAP after damage received. The only problem is the Rocket damageType MWT_ROCKET. Please help.

    I knew that this might be because of anti-lead, but I just want to fix.
    Last edited by cheaterastic; 18-07-17 at 09:16 AM.




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