I want to another donator grade but every time i compile i fail Look at the errors
My MMatchObject.h
enum MMatchUserGradeID
{
MMUG_FREE = 0, // ¹«·á °èÁ¤
MMUG_REGULAR = 1, // Á¤¾× À¯Àú
MMUG_STAR = 2, // ½ºÅ¸À¯Àú(°ÔÀÓ¯)
MMUG_TOURNAMENT_WINNER = 3,
MMUG_DONATE1 = 10,
MMUG_DONATE2 = 11,
MMUG_DONATE3 = 12,
MMUG_DONATE4 = 13,
MMUG_DONATE5 = 14,My ZCharacter.cpp
bool ZCharacter::IsAdminName()
{
if(m_MInitialInfo.Ref().nUGradeID == MMUG_DEVELOPER ||
m_MInitialInfo.Ref().nUGradeID == MMUG_ADMIN ||
m_MInitialInfo.Ref().nUGradeID == MMUG_GAMEMASTER)
return true;
return false;
}
I build this but i failed!!!My ZCharacter.h
void SetName(const char* szName) { m_Property.SetName(szName); }
const char *GetUserName() { return m_pMUserAndClanName->Ref().m_szUserName; } // ¿î¿µÀڴ ó¸®µÊ
const char *GetUserAndClanName() { return m_pMUserAndClanName->Ref().m_szUserAndClanName; } // ¿î¿µÀڴ Ŭ·£Ç¥½Ã ¾ÈÇÔ
bool IsAdminName();
bool IsAdminHide() { return m_dwStatusBitPackingValue.Ref().m_bAdminHide; }
void SetAdminHide(bool bHide) { m_dwStatusBitPackingValue.Ref().m_bAdminHide = bHide; }void SetName(const char* szName) { m_Property.SetName(szName); }
const char *GetUserName() { return m_pMUserAndClanName->Ref().m_szUserName; } // ¿î¿µÀڴ ó¸®µÊ
const char *GetUserAndClanName() { return m_pMUserAndClanName->Ref().m_szUserAndClanName; } // ¿î¿µÀڴ Ŭ·£Ç¥½Ã ¾ÈÇÔ
bool IsAdminName();
bool IsAdminHide() { return m_dwStatusBitPackingValue.Ref().m_bAdminHide; }
void SetAdminHide(bool bHide) { m_dwStatusBitPackingValue.Ref().m_bAdminHide = bHide; }My ZGame.cpp
if(gid == MMUG_GAMEMASTER)
{
UserNameColor = MCOLOR(51,255,0);
/*if(sp_name) {
strcpy(sp_name,ZMsg(MSG_WORD_DEVELOPER));
}*/
return true;
}
else if(gid == MMUG_DEVELOPER) {
UserNameColor = MCOLOR(0,255,255);
/*if(sp_name) {
strcpy(sp_name,ZMsg(MSG_WORD_DEVELOPER));
}*/
return true;
}
else if(gid == MMUG_ADMIN) {
UserNameColor = MCOLOR(255,128,64);
/*if(sp_name) {
strcpy(sp_name,ZMsg(MSG_WORD_ADMIN));
}*/
return true;
}
else if(gid == MMUG_TOURNAMENT_WINNER) {
UserNameColor = MCOLOR(255,215,0);
/*if(sp_name) {
strcpy(sp_name,"Tournament Winner");
}*/
return true;
}
else if(gid == MMUG_DONATE1) {
UserNameColor = MCOLOR(102,0,255);
/*if(sp_name) {
strcpy(sp_name,"Donator1");
}*/
return true;
}
else if(gid == MMUG_DONATE2) {
UserNameColor = MCOLOR(255,0,0);
/*if(sp_name) {
strcpy(sp_name,"Donator2");
}*/
return true;
}
else if(gid == MMUG_DONATE3) {
UserNameColor = MCOLOR(0,102,255);
/*if(sp_name) {
strcpy(sp_name,"Donator3");
}*/
return true;
}
else if(gid == MMUG_DONATE4) {
UserNameColor = MCOLOR(255,0,187);
/*if(sp_name) {
strcpy(sp_name,"Donator4");
}*/
return true;
}
else if(gid == MMUG_DONATE4) {
UserNameColor = MCOLOR(7,255,40);
/*if(sp_name) {
strcpy(sp_name,"Donator5");
}*/
return true;
}
return false;
}
I Compile This But I Failed
I dont want to continue bcoz i failed from ZCharacter.cpp to ZGame.cpp
I follow this TUT http://forum.ragezone.com/f497/tutor...2011-a-825732/


Reply With Quote


