Help...
Whenever I launch my Gunz.exe and then if I Alt + Tab (to go to Desktop) while it loading, it crash on itself.
I am using the Modified Source (CTF + Anti-Lead + DamageCounter + Fixes) by Gregon13
Here is the mlog.txt
Problem:Code:GUNZ 1,0,0,290 launched. build (Nov 11 2012 14:46:06) Log time (11/11/12 19:34:32) CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 2800 MHz Display Device = NVIDIA GeForce GT 430 ( vendor=10de device=de1 subsys=230a1462 revision=a1 ) Display Driver Version = 6.14.0012.8026 Windows = 5.1 Build 2600 , Service Pack 3 (2096236KB) : Windows xp.. Load XML from memory : system/locale.xml- SUCCESS Country : (KOR), Language : (KOR) Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0012) - SUCCESS Load XML from memory : system/cserror.xml(0x0012) - SUCCESS Load XML from memory : system/messages.xml(0x0012) - SUCCESS Load XML from memory : system/gametypecfg.xml LOCALE:KOREA Netmarble Certification Failed. Shutdown. InitializeNotify ok. WFog Enabled Device. device created. Video memory 1024.000000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() Version : 1 InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Supported 1(Realtek HD Audio output): Hardware Mixing Supported [[[getMaxChannel32]]]] LoadWave: Error loading file -------------------> Sound Engine Create : 1.637000 sound engine create. Load XML from memory : System/tips.xml(0x0012)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 0.977000 warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap icon_gameroom.tga not found. IDLResource Loading Success!! IDL resources : 0.190000 start InitInterface option Number of Display mode : 152 Number of Display mode : 152 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.175000 Screen effect manager create success. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó Effect manager create success. 7718 upnp port forward initialized. Client create success. game interface create success. -------------------> GameInterface Create : 3.612000 model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó Load character.xml success, -------------------> Character Loading : 8.760000 -------------------> WeaponMesh Loading : 0.651000 Load weapon.xml success. -------------------> Worlditem Loading : 0.044000 Load zitem info success. Load zBuff info success. Init world item manager success. Init map Descriptor success. Init channel rule manager success. Init abuse manager success. Init chatting filter. success -------------------> ETC .. : 4.222000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done Load smoke description mesh. Reset Device device reset failed : D3DERR_DEVICELOST Crash ( 19:34:55 ) Build Nov 10 2012 21:31:29 dwTotalMemKB = 2096236 KB dwAvailMemKB = 347824 KB dwVirtualMemKB = 2097024 KB [Exception] Address : 0051a7f4 ExpCode : c0000005 Flags : 00000000 #Param : 00000002 other : 00000000 [Context] GS : 00000000 FS : 0000003b ES : 00000023 DS : 00000023 EDI: 00000300 ESI: 0012f754 EBX: 00000020 EDX: 02dd3068 ECX: 475722ce EAX: 00000000 EBP: 0012fa00 EIP: 0051a7f4 CS : 0000001b Flg: 00010212 ESP: 0012f734 SS : 00000023 [Stack] 00002100 0063e494 004c4e19 0012f754 00000002 0012fd54 001423de 7ffd803c 00000400 00000300 00000001 00000016 028ece00 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 026701a8 02670178 00000000 00000000 02670190 00000000 02670178 00000000 00000000 00000000 00000000 02e90458 00000000 00000003 00000000 00000000 02e8a798 00000000 02e95000 00000000 02e90450 02670168 00000000 00000000 02e90450 00000018 02e90458 00000000 02670178 00000018 00003008 02670000 0012f600 02670178 0012f84c 7c90ee18 7c9106f0 ffffffff 7c9106eb 005bb992 02670000 00000000 00172c20 0000000c 006d80a0 026725a8 006d80a0 0012f834 00003000 0012fe88 005bb374 0064b4e0 ffffffff 005bb997 005bb9b4 0000000c 005bb9df 0000000c 77f15ff8 0012f890 77f15fcc 03130cb0 006d80a4 006d80a0 00000000 006d80a0 0012fe98 0052cfbb 860109ec 00000001 0012fd54 001600dc 7ffd803c 00000400 02e8d78c 00000028 00000010 77f30a71 00000000 00175000 001521d0 0012f8e4 001735a0 00175000 0012f8e8 4fe52c41 0016ee80 00172c00 0012f90c 4fe083b9 0016ee80 001530f0 00172c20 00172c00 00000000 00001e60 00000004 0012f93c 4fe085e9 001530f0 00172c00 00175004 00174928 00001e50 00158f60 00175000 00158f60
If I alt + tab while it load the Client and after I went to Desktop and after few second, the game crashed.
If I will not do Alt + Tab, just to wait the loadings, then it will not crash, it will process normally. But If I will ALT + TAB while the client load, it will really crashed.
HELP. Advance thanks.
Also
Where can I edit the maxplayer, maxround, & etc from the source/c++ ?


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