I want get the Serialkey Error

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  1. #1
    Gunz General Develop Gun[Lengend] is offline
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    I want get the Serialkey Error

    I want to get the error like this :

    Serialkey error 202!

    How to make this error and how to fix it ? ( Two way with source code 1.5 )


  2. #2
    Member iDelta is offline
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    Re: I want get the Serialkey Error

    So do you want to have a serialkey on your runnable, with who is starting the Runnable with a double click or what?

  3. #3
    Hi, I'm Omar! Vusion is offline
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    Re: I want get the Serialkey Error

    I'll give you a hint. It's on BRZ locale mode. All you need to do is copy it to whatever locale you're using and add an else clause returning false.

  4. #4
    Gunz General Develop Gun[Lengend] is offline
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    Re: I want get the Serialkey Error

    ok thank i will try it :D

    First time i failed :D.
    Can anyone give more suggestion ?

    lol i try to build gunz again.
    I fully removed .mef
    Build in BRZ_Release_publish.
    And get the error : Invalid locale !
    Omg i check locale.xml. Is BRZ
    @@! What i was wrong ???

    Oh shjt what the hell occured :

    I Remove mef, Xtrap ( ok is easy and i sure that i'm do it carefully ).
    I build in KOR and BRZ ( Rebuild when switch mode )
    Press start and error :
    Invalid locale o.O! I'm sure that locale.xml is BRZ and KOR.
    When i copy all xml in source to system.mrs, pack again, it said :
    Invalid locale !
    Check notify
    ??????
    What wrong on it.
    I have two source folder.
    The first source build is normally and working.
    The second source i build was get the error like above, no more different from it ( may the CGLEncryption.cpp and .h and ZApplication.h and .cpp are different from it ).
    And my action for one reason : Enable Serialkey !
    I Remember the first time i build gunz with Vusion help, i was get error : Serialkey Error 202 ! when build in BRZ or USA mode.
    Now i want get is error again but .... so hard.
    I follow the Vusion suggest but i fail....
    i begin to enable serialkey in January 2012, and now will come to April, but no success come to me. Trollolol Very Bad Developer. Fck of it !
    Sorry for my angry !!!

    Code:
    GUNZ VIET NAM 2IT NETWORK DEVELOP BY GUN[LENGEND] 1,0,0,290 launched. build (Mar 31 2012 19:10:36) 
    Log time (03/31/12 19:18:17)
    CPU ID = GenuineIntel ( family = 518 , model = 5 , stepping = 5 ) @ 2128 MHz
    Display Device = Intel(R) HD Graphics ( vendor=8086 device=46 subsys=4821025 revision=18 )
    Display Driver Version = 8.15.0010.2202
    Windows = 6.1 Build 7601 , Service Pack 1 (1825600KB) :  ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory : system/messages.xml(0x0016) - SUCCESS
    Load XML from memory : system/gametypecfg.xml 
    Serialkey error : 202
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 378.000000 
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize() 
    
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
    [[[getMaxChannel48]]]]
    LoadWave: Error loading file
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    
    -------------------> Sound Engine Create : 1.023000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 1.084000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.205000 
    start InitInterface option
    Number of Display mode : 13
    Number of Display mode : 13
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.109000 
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ À̀»ó
    Effect manager create success.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 1.678000 
    
    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ À̀»ó
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ À̀»ó
    model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ À̀»ó
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ À̀»ó
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ À̀»ó
    model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ À̀»ó
    model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ À̀»ó
    Load character.xml success,
    
    -------------------> Character Loading : 9.463000 
    
    
    -------------------> WeaponMesh Loading : 1.460000 
    
    Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.025000 
    
    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    
    -------------------> ETC .. : 5.282000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin 
    destroy client.
    PeerInfoList Released
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    Clear SkillManager.
    Clear QuestItemDescMgr.
    Clear MatchItemDescMgr.
    Clear ChattingFilter.
    Clear ChannelRuleMgr.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay
    OMG it get serialkey error but it not stop, it will run normally, what the hell ?

  5. #5
    Gunz General Develop Gun[Lengend] is offline
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    Re: I want get the Serialkey Error

    Up to find new support

  6. #6
    Member iDelta is offline
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    Re: I want get the Serialkey Error

    If you build it in BRZ_Release_Publish you have to get the XML's from Stable/Gunz/XML/BRZ.

  7. #7
    Gunz General Develop Gun[Lengend] is offline
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    Re: I want get the Serialkey Error

    If you build it in BRZ_Release_Publish you have to get the XML's from Stable/Gunz/XML/BRZ.
    and it will disconnected when i loading Interface

  8. #8
    Apprentice Ganster is offline
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    Re: I want get the Serialkey Error

    use md5 to gunz.exe and when u replace the gunz its give u error.

  9. #9
    Gunz General Develop Gun[Lengend] is offline
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    Re: I want get the Serialkey Error

    use md5 to gunz.exe and when u replace the gunz its give u error.
    I'm noob and i don't understand that, can you talking more ? How do it ?

  10. #10
    Gunz General Develop Gun[Lengend] is offline
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    Re: I want get the Serialkey Error

    Up to find new support

  11. #11
    Gunz General Develop Gun[Lengend] is offline
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    Re: I want get the Serialkey Error

    Continue to find new resolve !! Need help

  12. #12
    Hi, I'm Omar! Vusion is offline
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    Re: I want get the Serialkey Error

    You're almost there, just add an else clause with a return false.

  13. #13
    Gunz General Develop Gun[Lengend] is offline
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    Re: I want get the Serialkey Error

    just add an else clause with a return false.
    I give the else clause is false, but i don't know really mean about "add".
    Bad English :(, is mean i will write new code about "else" with "return false" ?
    Code:
    switch(ZGetLocale()->GetCountry()) {
    	case MC_JAPAN:
    	case MC_KOREA:
    		{
    	        // ÀÎÁơ Á¤º¸ ¼¼ÆĂ
    			/*if( !ZGetLocale()->ParseArguments(pszArgs) )
    				return false;
    
    			// ¼­ºñ½º Á¾·ù¸¦ ¼³Á¤(ÇöÀç Å×½ºÆ®, ¸®¾ó ¼­ºñ½º µÎÁ¾·ù)
    			if( ((ZNetmarbleAuthInfo*)(ZGetLocale()->GetAuthInfo()))->GetIsAlpha() )
    				m_bLaunchTest = true;
    			return true;*/
    			// ¾ÏÈ£ ÄÚµå ±¸Çϱâ
    			CGLEncription cEncription;
    			int nMode = cEncription.Decription();
    
    			// launch ¸đµå
    			if ( nMode == GLE_LAUNCH_INTERNATIONAL)
    			{
    				SetLaunchMode( ZLAUNCH_MODE_STANDALONE);
    				ZGetLocale()->SetTeenMode(false);
    				return true;
    			}
    			// launchdevelop ¸đµå
    			else if ( nMode == GLE_LAUNCH_DEVELOP)
    			{
    				SetLaunchMode( ZLAUNCH_MODE_STANDALONE_DEVELOP);
    				m_bLaunchDevelop = true;
    				ZGetLocale()->SetTeenMode(false);
    				return false;
    			}
    			// Test ¸đµå
    			else if ( nMode == GLE_LAUNCH_TEST)
    			{
    				SetLaunchMode( ZLAUNCH_MODE_STANDALONE_DEVELOP);
    				m_bLaunchDevelop = true;
    				ZGetLocale()->SetTeenMode(false);
    				m_bLaunchTest = true;
    				return false;
    			}
    		}
    		break;
    Fail, Vusion.
    If i using xml file for true locale ( build BRZ using BRZ ) It loading Interface and disconnect, mlog said invalid locale.
    If i using different locale xml file ( build BRZ using KOR ) It loading normally and mlog said Serialkey error 202

  14. #14
    Gunz General Develop Gun[Lengend] is offline
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    Re: I want get the Serialkey Error

    Hmmm, I change it on ZApplication.cpp but it was continue to loading.
    I think it was from main.cpp, but where i don't know.
    Can anyone tel me more?



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